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142 lines
6.5 KiB
142 lines
6.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTimer.h" |
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#include "plAnimTimeConvertSDLModifier.h" |
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#include "plSDL/plSDL.h" |
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#include "plInterp/plAnimTimeConvert.h" |
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// static vars |
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char plAnimTimeConvertSDLModifier::AnimTimeConvertVarNames::kStrFlags[]="flags"; |
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char plAnimTimeConvertSDLModifier::AnimTimeConvertVarNames::kStrLastStateAnimTime[]="lastStateAnimTime"; |
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char plAnimTimeConvertSDLModifier::AnimTimeConvertVarNames::kStrLoopBegin[]="loopBegin"; |
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char plAnimTimeConvertSDLModifier::AnimTimeConvertVarNames::kStrLoopEnd[]="loopEnd"; |
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char plAnimTimeConvertSDLModifier::AnimTimeConvertVarNames::kStrSpeed[]="speed"; |
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char plAnimTimeConvertSDLModifier::AnimTimeConvertVarNames::kStrCurrentEaseCurve[]="currentEaseCurve"; |
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char plAnimTimeConvertSDLModifier::AnimTimeConvertVarNames::kStrCurrentEaseBeginWorldTime[]="currentEaseBeginWorldTime"; |
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char plAnimTimeConvertSDLModifier::AnimTimeConvertVarNames::kStrLastStateChange[]="lastStateChange"; |
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// |
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// Copy atcs from current state into sdl |
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// |
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void plAnimTimeConvertSDLModifier::IPutATC(plStateDataRecord* atcStateDataRec, plAnimTimeConvert* animTimeConvert) |
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{ |
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plATCState *lastState = animTimeConvert->fStates.front(); |
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atcStateDataRec->FindVar(AnimTimeConvertVarNames::kStrFlags)->Set(animTimeConvert->fFlags); |
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atcStateDataRec->FindVar(AnimTimeConvertVarNames::kStrLastStateAnimTime)->Set(lastState->fStartAnimTime); |
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atcStateDataRec->FindVar(AnimTimeConvertVarNames::kStrLoopEnd)->Set(animTimeConvert->fLoopEnd); |
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atcStateDataRec->FindVar(AnimTimeConvertVarNames::kStrLoopBegin)->Set(animTimeConvert->fLoopBegin); |
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atcStateDataRec->FindVar(AnimTimeConvertVarNames::kStrSpeed)->Set(animTimeConvert->fSpeed); |
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atcStateDataRec->FindVar(AnimTimeConvertVarNames::kStrLastStateChange)->Set(lastState->fStartWorldTime); |
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int curEaseCurve = animTimeConvert->GetCurrentEaseCurve(); |
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atcStateDataRec->FindVar(AnimTimeConvertVarNames::kStrCurrentEaseCurve)->Set(curEaseCurve); |
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atcStateDataRec->FindVar(AnimTimeConvertVarNames::kStrCurrentEaseBeginWorldTime)->Set(curEaseCurve ? |
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animTimeConvert->fCurrentEaseCurve->fBeginWorldTime : 0); |
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} |
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// |
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// Apply state in SDL record to current animation state |
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// |
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void plAnimTimeConvertSDLModifier::ISetCurrentATC(const plStateDataRecord* atcStateDataRec, plAnimTimeConvert* objAtc) |
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{ |
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// if ( GetTarget(0)->GetKeyName() && stricmp( GetTarget(0)->GetKeyName(), "RTDirLight01" )==0 ) |
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// { |
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// int xx=0; |
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// } |
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if (atcStateDataRec->IsUsed()) |
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{ |
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plStateDataRecord::SimpleVarsList vars; |
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int num=atcStateDataRec->GetUsedVars(&vars); |
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int j; |
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float lastStateAnimTime = 0; |
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double lastStateChange = 0; |
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for(j=0;j<num;j++) |
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{ |
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if (vars[j]->IsNamed(AnimTimeConvertVarNames::kStrFlags)) |
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{ |
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int f; |
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vars[j]->Get(&f); |
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objAtc->fFlags=f; |
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} |
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else |
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if (vars[j]->IsNamed(AnimTimeConvertVarNames::kStrLastStateAnimTime)) |
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vars[j]->Get(&lastStateAnimTime); |
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else |
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if (vars[j]->IsNamed(AnimTimeConvertVarNames::kStrLoopBegin)) |
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vars[j]->Get(&objAtc->fLoopBegin); |
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else |
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if (vars[j]->IsNamed(AnimTimeConvertVarNames::kStrLoopEnd)) |
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vars[j]->Get(&objAtc->fLoopEnd); |
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else |
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if (vars[j]->IsNamed(AnimTimeConvertVarNames::kStrSpeed)) |
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vars[j]->Get(&objAtc->fSpeed); |
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else |
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if (vars[j]->IsNamed(AnimTimeConvertVarNames::kStrLastStateChange)) |
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vars[j]->Get(&lastStateChange); |
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else |
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if (vars[j]->IsNamed(AnimTimeConvertVarNames::kStrCurrentEaseCurve)) |
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{ |
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int ces; |
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vars[j]->Get(&ces); |
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if (ces == plAnimTimeConvert::kEaseSpeed) |
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{ |
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// I don't think this ever happens in practice. If it becomes necessary, |
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// we can work around it. But unless it's actually used, I don't want |
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// to waste the space storing a speed ease curve. |
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objAtc->SetCurrentEaseCurve(plAnimTimeConvert::kEaseNone); |
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} |
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else |
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objAtc->SetCurrentEaseCurve(ces); // The ATC will ignore an index out of range |
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} |
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else |
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if (vars[j]->IsNamed(AnimTimeConvertVarNames::kStrCurrentEaseBeginWorldTime) && objAtc->fCurrentEaseCurve) |
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vars[j]->Get(&objAtc->fCurrentEaseCurve->fBeginWorldTime); |
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} |
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objAtc->IClearAllStates(); |
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objAtc->IProcessStateChange(lastStateChange, lastStateAnimTime); |
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objAtc->fCurrentAnimTime = lastStateAnimTime; |
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objAtc->fLastEvalWorldTime = lastStateChange; |
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objAtc->SetFlag(plAnimTimeConvert::kForcedMove, true); |
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} |
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} |
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