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273 lines
8.0 KiB
273 lines
8.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUIRadioGroupCtrl Definition // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "pfGUIRadioGroupCtrl.h" |
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#include "pfGameGUIMgr.h" |
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#include "pfGUICheckBoxCtrl.h" |
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#include "pfGUIControlHandlers.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "pfMessage/pfGameGUIMsg.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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//// Wee Little Control Proc for our buttons ///////////////////////////////// |
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class pfGroupProc : public pfGUICtrlProcObject |
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{ |
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protected: |
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pfGUIRadioGroupCtrl *fParent; |
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public: |
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pfGroupProc( pfGUIRadioGroupCtrl *parent ) |
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{ |
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fParent = parent; |
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} |
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virtual void DoSomething( pfGUIControlMod *ctrl ) |
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{ |
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int32_t newIdx; |
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// So one of our controls got clicked. That means that we change our value |
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// to the proper index |
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pfGUICheckBoxCtrl *check = pfGUICheckBoxCtrl::ConvertNoRef( ctrl ); |
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// Are we unselecting? And do we allow this? |
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if( !check->IsChecked() && !fParent->HasFlag( pfGUIRadioGroupCtrl::kAllowNoSelection ) ) |
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{ |
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// Boo on you. Re-check |
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check->SetChecked( true ); |
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return; |
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} |
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for( newIdx = 0; newIdx < fParent->fControls.GetCount(); newIdx++ ) |
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{ |
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if( fParent->fControls[ newIdx ] == check ) |
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break; |
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} |
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if( newIdx == fParent->fControls.GetCount() ) |
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newIdx = -1; |
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if( newIdx != fParent->fValue ) |
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{ |
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if( fParent->fValue != -1 ) |
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fParent->fControls[ fParent->fValue ]->SetChecked( false ); |
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fParent->fValue = newIdx; |
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if( newIdx != -1 ) |
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fParent->fControls[ newIdx ]->SetChecked( true ); |
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} |
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else |
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{ |
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if( !check->IsChecked() && fParent->HasFlag( pfGUIRadioGroupCtrl::kAllowNoSelection ) ) |
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{ |
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// nobody is checked! |
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fParent->fValue = -1; |
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} |
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} |
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fParent->DoSomething(); |
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} |
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}; |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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pfGUIRadioGroupCtrl::pfGUIRadioGroupCtrl() |
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{ |
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fButtonProc = new pfGroupProc( this ); |
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fButtonProc->IncRef(); |
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SetFlag( kIntangible ); |
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} |
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pfGUIRadioGroupCtrl::~pfGUIRadioGroupCtrl() |
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{ |
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if( fButtonProc->DecRef() ) |
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delete fButtonProc; |
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} |
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//// IEval /////////////////////////////////////////////////////////////////// |
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bool pfGUIRadioGroupCtrl::IEval( double secs, float del, uint32_t dirty ) |
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{ |
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return pfGUIControlMod::IEval( secs, del, dirty ); |
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} |
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//// MsgReceive ////////////////////////////////////////////////////////////// |
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bool pfGUIRadioGroupCtrl::MsgReceive( plMessage *msg ) |
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{ |
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg ); |
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if( refMsg != nil ) |
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{ |
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if( refMsg->fType == kRefControl ) |
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{ |
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
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{ |
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fControls[ refMsg->fWhich ] = pfGUICheckBoxCtrl::ConvertNoRef( refMsg->GetRef() ); |
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fControls[ refMsg->fWhich ]->SetHandler( fButtonProc ); |
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if( fValue == refMsg->fWhich ) |
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fControls[ refMsg->fWhich ]->SetChecked( true ); |
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} |
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else |
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{ |
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fControls[ refMsg->fWhich ] = nil; |
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} |
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return true; |
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} |
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} |
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return pfGUIControlMod::MsgReceive( msg ); |
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} |
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//// Read/Write ////////////////////////////////////////////////////////////// |
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void pfGUIRadioGroupCtrl::Read( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIControlMod::Read(s, mgr); |
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uint32_t i, count = s->ReadLE32(); |
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fControls.SetCountAndZero( count ); |
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for( i = 0; i < count; i++ ) |
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{ |
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, i, kRefControl ), plRefFlags::kActiveRef ); |
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} |
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fValue = fDefaultValue = s->ReadLE16(); |
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if( fValue != -1 && fControls[ fValue ] != nil ) |
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fControls[ fValue ]->SetChecked( true ); |
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} |
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void pfGUIRadioGroupCtrl::Write( hsStream *s, hsResMgr *mgr ) |
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{ |
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uint32_t i; |
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pfGUIControlMod::Write( s, mgr ); |
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s->WriteLE32( fControls.GetCount() ); |
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for( i = 0; i < fControls.GetCount(); i++ ) |
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mgr->WriteKey( s, fControls[ i ]->GetKey() ); |
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s->WriteLE16( (uint16_t)fDefaultValue ); |
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} |
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//// SetValue //////////////////////////////////////////////////////////////// |
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void pfGUIRadioGroupCtrl::SetValue( int32_t value ) |
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{ |
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if( value != fValue && ( value != -1 || HasFlag( kAllowNoSelection ) ) ) |
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{ |
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if( fValue != -1 ) |
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fControls[ fValue ]->SetChecked( false ); |
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fValue = value; |
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if( value != -1 ) |
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fControls[ value ]->SetChecked( true ); |
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DoSomething(); |
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} |
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} |
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///// Setting to be trickled down to the underlings |
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void pfGUIRadioGroupCtrl::SetEnabled( bool e ) |
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{ |
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int i; |
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for( i = 0; i < fControls.GetCount(); i++ ) |
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fControls[ i ]->SetEnabled(e); |
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} |
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void pfGUIRadioGroupCtrl::SetInteresting( bool e ) |
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{ |
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int i; |
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for( i = 0; i < fControls.GetCount(); i++ ) |
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fControls[ i ]->SetInteresting(e); |
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} |
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void pfGUIRadioGroupCtrl::SetVisible( bool vis ) |
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{ |
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int i; |
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for( i = 0; i < fControls.GetCount(); i++ ) |
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fControls[ i ]->SetVisible(vis); |
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} |
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void pfGUIRadioGroupCtrl::SetControlsFlag( int flag ) |
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{ |
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int i; |
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for( i = 0; i < fControls.GetCount(); i++ ) |
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fControls[ i ]->SetFlag(flag); |
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} |
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void pfGUIRadioGroupCtrl::ClearControlsFlag( int flag ) |
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{ |
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int i; |
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for( i = 0; i < fControls.GetCount(); i++ ) |
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fControls[ i ]->ClearFlag(flag); |
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} |
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//// Export Functions //////////////////////////////////////////////////////// |
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void pfGUIRadioGroupCtrl::ClearControlList( void ) |
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{ |
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fControls.Reset(); |
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fValue = -1; |
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} |
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void pfGUIRadioGroupCtrl::AddControl( pfGUICheckBoxCtrl *ctrl ) |
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{ |
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fControls.Append( ctrl ); |
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} |
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