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479 lines
15 KiB
479 lines
15 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUIMenuItem Definition // |
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// // |
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// The type of button that knows how to party. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "pfGUIMenuItem.h" |
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#include "pfGameGUIMgr.h" |
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#include "pfGUIControlHandlers.h" |
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#include "pfGUIDialogMod.h" |
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#include "pfGUIPopUpMenu.h" |
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#include "plInputCore/plInputInterface.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "plGImage/plDynamicTextMap.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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pfGUIMenuItem::pfGUIMenuItem() |
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{ |
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fName = nil; |
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fSkin = nil; |
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fReportingHover = false; |
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fSkinBuffersUpdated = true; |
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} |
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pfGUIMenuItem::~pfGUIMenuItem() |
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{ |
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SetSkin( nil, kTop ); |
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delete [] fName; |
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} |
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void pfGUIMenuItem::SetName( const char *name ) |
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{ |
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wchar_t *wName = hsStringToWString(name); |
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SetName(wName); |
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delete [] wName; |
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} |
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void pfGUIMenuItem::SetName( const wchar_t *name ) |
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{ |
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delete [] fName; |
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if (name != nil) |
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{ |
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fName = new wchar_t[wcslen(name)+1]; |
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wcscpy(fName,name); |
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} |
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else |
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fName = nil; |
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IUpdate(); |
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} |
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//// SetSkin ///////////////////////////////////////////////////////////////// |
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void pfGUIMenuItem::SetSkin( pfGUISkin *skin, HowToSkin s ) |
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{ |
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// Just a function wrapper for SendRef |
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if( fSkin != nil ) |
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GetKey()->Release( fSkin->GetKey() ); |
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if( skin != nil ) |
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hsgResMgr::ResMgr()->SendRef( skin->GetKey(), new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSkin ), plRefFlags::kActiveRef ); |
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fHowToSkin = s; |
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fSkinBuffersUpdated = false; |
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} |
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//// IPostSetUpDynTextMap //////////////////////////////////////////////////// |
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// Draw our initial image on the dynTextMap |
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void pfGUIMenuItem::IPostSetUpDynTextMap( void ) |
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{ |
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} |
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//// IGetDesiredExtraDTMRoom ///////////////////////////////////////////////// |
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// Overridden so we can enlarge our DTMap by 3 vertically, to use the extra |
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// space as basically a double buffer for our skinning |
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void pfGUIMenuItem::IGrowDTMDimsToDesiredSize( uint16_t &width, uint16_t &height ) |
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{ |
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height *= 3; |
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} |
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//// IUpdateSkinBuffers ////////////////////////////////////////////////////// |
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// Redraws the double buffers for the two skin images we keep hidden in the |
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// DTMap, so we don't have to re-composite them every time we draw the |
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// control. |
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void pfGUIMenuItem::IUpdateSkinBuffers( void ) |
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{ |
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if( fSkinBuffersUpdated ) |
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return; |
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if( fSkin == nil ) |
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return; |
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if( fDynTextMap == nil ) |
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return; |
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if( fSkin->GetTexture() == nil ) |
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return; |
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uint16_t y = fDynTextMap->GetVisibleHeight(); |
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IUpdateSingleSkinBuffer( y, false ); |
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IUpdateSingleSkinBuffer( y << 1, true ); |
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fSkinBuffersUpdated = true; |
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} |
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//// IUpdateSingleSkinBuffer ///////////////////////////////////////////////// |
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// Broken down functionality for the above function |
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void pfGUIMenuItem::IUpdateSingleSkinBuffer( uint16_t y, bool sel ) |
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{ |
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hsAssert( fSkin != nil && fDynTextMap != nil, "Invalid pointers in IUpdateSingleSkinBuffer()" ); |
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// Note: add 1 to the visible height so we get enough overlap to take care of mipmapping issues |
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uint16_t x = 0, totWidth = fDynTextMap->GetVisibleWidth(); |
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uint16_t totHeight = y + fDynTextMap->GetVisibleHeight(); |
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pfGUISkin::pfSRect element; |
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totWidth -= fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth; |
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if( fHowToSkin == kTop ) |
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{ |
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// Draw up-left corner |
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element = fSkin->GetElement( pfGUISkin::kUpLeftCorner ); |
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite ); |
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x += element.fWidth; |
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element = fSkin->GetElement( pfGUISkin::kTopSpan ); |
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for( ; x < totWidth; ) |
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{ |
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uint16_t wid = element.fWidth; |
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if( x + wid > totWidth ) |
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wid = totWidth - x; |
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite ); |
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x += wid; |
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} |
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element = fSkin->GetElement( pfGUISkin::kUpRightCorner ); |
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite ); |
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y += element.fHeight; |
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} |
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else if( fHowToSkin == kBottom ) |
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{ |
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// Clip some space for now |
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totHeight -= fSkin->GetElement( pfGUISkin::kLowerLeftCorner ).fHeight; |
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} |
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// Group drawing by skin elements for caching performance |
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uint16_t startY = y; |
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x = 0; |
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element = fSkin->GetElement( pfGUISkin::kLeftSpan ); |
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for( ; y < totHeight; ) |
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{ |
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uint16_t ht = element.fHeight; |
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if( y + ht > totHeight ) |
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ht = totHeight - y; |
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite ); |
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y += ht; |
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} |
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x += element.fWidth; |
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if( sel ) |
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element = fSkin->GetElement( pfGUISkin::kSelectedFill ); |
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else |
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element = fSkin->GetElement( pfGUISkin::kMiddleFill ); |
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for( ; x < totWidth; ) |
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{ |
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uint16_t wid = element.fWidth; |
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if( x + wid > totWidth ) |
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wid = totWidth - x; |
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for( y = startY; y < totHeight; ) |
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{ |
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uint16_t ht = element.fHeight; |
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if( y + ht > totHeight ) |
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ht = totHeight - y; |
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, ht, plDynamicTextMap::kImgSprite ); |
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y += ht; |
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} |
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x += wid; |
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} |
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element = fSkin->GetElement( pfGUISkin::kRightSpan ); |
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for( y = startY; y < totHeight; ) |
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{ |
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uint16_t ht = element.fHeight; |
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if( y + ht > totHeight ) |
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ht = totHeight - y; |
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite ); |
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y += ht; |
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} |
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if( fHowToSkin == kBottom ) |
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{ |
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x = 0; |
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// Draw lower-left corner |
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element = fSkin->GetElement( pfGUISkin::kLowerLeftCorner ); |
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite ); |
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x += element.fWidth; |
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element = fSkin->GetElement( pfGUISkin::kBottomSpan ); |
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for( ; x < totWidth; ) |
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{ |
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uint16_t wid = element.fWidth; |
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if( x + wid > totWidth ) |
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wid = totWidth - x; |
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite ); |
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x += wid; |
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} |
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element = fSkin->GetElement( pfGUISkin::kLowerRightCorner ); |
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite ); |
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y += element.fHeight; |
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} |
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} |
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//// IUpdate ///////////////////////////////////////////////////////////////// |
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void pfGUIMenuItem::IUpdate( void ) |
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{ |
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if( fDynTextMap == nil ) |
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return; |
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if( fSkin != nil ) |
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{ |
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IUpdateSkinBuffers(); |
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if( !fSkinBuffersUpdated ) |
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return; |
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// Copy now from our skin buffer, plus set our text color |
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uint16_t y = fDynTextMap->GetVisibleHeight(); |
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if( IsInteresting() ) |
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{ |
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fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y << 1, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite ); |
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fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor ); |
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} |
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else |
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{ |
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fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite ); |
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fDynTextMap->SetTextColor( GetColorScheme()->fForeColor ); |
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} |
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} |
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else |
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{ |
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if( IsInteresting() ) |
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{ |
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fDynTextMap->ClearToColor( GetColorScheme()->fSelBackColor ); |
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fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor ); |
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} |
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else |
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{ |
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fDynTextMap->ClearToColor( GetColorScheme()->fBackColor ); |
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fDynTextMap->SetTextColor( GetColorScheme()->fForeColor ); |
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} |
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} |
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fDynTextMap->SetJustify( plDynamicTextMap::kLeftJustify ); |
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if( fName != nil ) |
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{ |
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uint16_t ht; |
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fDynTextMap->CalcStringWidth( fName, &ht ); |
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int16_t x = 0, y = ( fDynTextMap->GetVisibleHeight() - ht ) >> 1; |
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if( fHowToSkin == kTop && fSkin != nil ) |
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y += fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1; |
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else if( fHowToSkin == kBottom && fSkin != nil ) |
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y -= fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1; |
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if( fSkin != nil ) |
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x += fSkin->GetBorderMargin(); |
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if( fClicking ) |
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{ |
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x += 2; |
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y += 2; |
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} |
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fDynTextMap->DrawClippedString( x, y, fName, fDynTextMap->GetVisibleWidth(), fDynTextMap->GetVisibleHeight() ); |
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if( HasFlag( kDrawSubMenuArrow ) ) |
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{ |
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if( fSkin != nil ) |
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{ |
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pfGUISkin::pfSRect element; |
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if( IsInteresting() ) |
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element = fSkin->GetElement( pfGUISkin::kSelectedSubMenuArrow ); |
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else |
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element = fSkin->GetElement( pfGUISkin::kSubMenuArrow ); |
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y += ( ht >> 1 ) - ( element.fHeight >> 1 ); |
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if( y < 0 || y + element.fHeight >= fDynTextMap->GetHeight() ) |
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y = 0; |
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fDynTextMap->DrawClippedImage( x + fDynTextMap->GetVisibleWidth() - 2 - element.fWidth |
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- fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth, |
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y, |
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fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgBlend ); |
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} |
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else |
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{ |
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fDynTextMap->SetJustify( plDynamicTextMap::kRightJustify ); |
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fDynTextMap->DrawString( x + fDynTextMap->GetVisibleWidth() - 2, y, ">>" ); |
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} |
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} |
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} |
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fDynTextMap->FlushToHost(); |
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} |
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void pfGUIMenuItem::PurgeDynaTextMapImage() |
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{ |
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if ( fDynTextMap != nil ) |
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fDynTextMap->PurgeImage(); |
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} |
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//// GetTextExtents ////////////////////////////////////////////////////////// |
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// Calculate the size of the drawn text. |
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void pfGUIMenuItem::GetTextExtents( uint16_t &width, uint16_t &height ) |
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{ |
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if( fName == nil ) |
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width = height = 0; |
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else |
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width = fDynTextMap->CalcStringWidth( fName, &height ); |
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} |
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//// MsgReceive ////////////////////////////////////////////////////////////// |
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bool pfGUIMenuItem::MsgReceive( plMessage *msg ) |
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{ |
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return pfGUIButtonMod::MsgReceive( msg ); |
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} |
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//// Read/Write ////////////////////////////////////////////////////////////// |
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void pfGUIMenuItem::Read( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIButtonMod::Read( s, mgr ); |
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} |
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void pfGUIMenuItem::Write( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIButtonMod::Write( s, mgr ); |
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} |
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//// HandleMouseDown/Up ////////////////////////////////////////////////////// |
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void pfGUIMenuItem::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers ) |
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{ |
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pfGUIButtonMod::HandleMouseDown( mousePt, modifiers ); |
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IUpdate(); |
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} |
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void pfGUIMenuItem::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers ) |
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{ |
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pfGUIButtonMod::HandleMouseUp( mousePt, modifiers ); |
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IUpdate(); |
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} |
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void pfGUIMenuItem::HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers ) |
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{ |
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/* if( !fClicking ) |
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return; |
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if( fDraggable == nil ) |
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return; |
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if( !fDraggable->IsVisible() ) |
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{ |
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// Are we outside ourselves? |
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if( !PointInBounds( mousePt ) ) |
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{ |
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// Yes, start dragging |
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StartDragging(); |
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// Hand off our interest to the draggable |
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fDialog->SetControlOfInterest( fDraggable ); |
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} |
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} |
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*/ |
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pfGUIButtonMod::HandleMouseDrag( mousePt, modifiers ); |
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} |
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void pfGUIMenuItem::HandleMouseHover( hsPoint3 &mousePt, uint8_t modifiers ) |
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{ |
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pfGUIButtonMod::HandleMouseHover( mousePt, modifiers ); |
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if( HasFlag( kReportHovers ) ) |
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{ |
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if( PointInBounds( mousePt ) ) |
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{ |
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if( !fReportingHover && ( fDialog->GetControlOfInterest() == nil || |
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fDialog->GetControlOfInterest() == this ) ) |
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{ |
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fReportingHover = true; |
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HandleExtendedEvent( kMouseHover ); |
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fDialog->SetControlOfInterest( this ); |
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} |
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} |
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else if( fReportingHover ) |
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{ |
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fReportingHover = false; |
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HandleExtendedEvent( kMouseExit ); |
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fDialog->SetControlOfInterest( nil ); |
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} |
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} |
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} |
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//// SetInteresting ////////////////////////////////////////////////////////// |
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// Overridden to play mouse over animation when we're interesting |
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void pfGUIMenuItem::SetInteresting( bool i ) |
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{ |
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pfGUIButtonMod::SetInteresting( i ); |
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IUpdate(); |
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// Make sure we're not still thinking we're reporting hovers when we're not |
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if( !i ) |
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fReportingHover = false; |
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}
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