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85 lines
2.2 KiB
85 lines
2.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _plBMSampler_h |
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#define _plBMSampler_h |
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#include "max.h" |
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#include "imtl.h" |
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class plPlasmaMAXLayer; |
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class plBMSamplerData |
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{ |
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public: |
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bool fEnableCrop; |
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int fCropPlacement; |
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float fClipU, fClipV; |
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float fClipW, fClipH; |
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enum ASource |
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{ |
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kFromTexture, |
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kFromRGB, |
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kDiscard |
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}; |
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ASource fAlphaSource; |
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plBMSamplerData() |
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{ |
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fEnableCrop = false; |
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fCropPlacement = 0; |
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fClipU = fClipV = 0.f; |
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fClipW = fClipH = 1.f; |
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fAlphaSource = kFromTexture; |
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} |
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}; |
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class plBMSampler : public MapSampler |
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{ |
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protected: |
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Bitmap *fBM; |
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plBMSamplerData fData; |
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float u1,v1; |
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int bmw,bmh,clipx, clipy, cliph; |
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float fclipw,fcliph, fbmh, fbmw; |
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bool fInitialized; |
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plBMSampler() {} |
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public: |
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plBMSampler(plPlasmaMAXLayer *layer, Bitmap *bm); |
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int PlaceUV(ShadeContext& sc, float &u, float &v, int iu, int iv); |
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void PlaceUVFilter(ShadeContext& sc, float &u, float &v, int iu, int iv); |
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AColor Sample(ShadeContext& sc, float u,float v); |
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AColor SampleFilter(ShadeContext& sc, float u,float v, float du, float dv); |
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// float SampleMono(ShadeContext& sc, float u,float v); |
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// float SampleMonoFilter(ShadeContext& sc, float u,float v, float du, float dv); |
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}; |
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#endif //_plBMSampler_h
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