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141 lines
4.5 KiB
141 lines
4.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_VARSYNC_PNGMVARSYNC_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_VARSYNC_PNGMVARSYNC_H |
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/***************************************************************************** |
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* |
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* Var Sync |
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* |
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***/ |
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enum EVarSyncInitResult { |
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kVarSyncInitSuccess, |
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kVarSyncInitError, |
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kNumVarSyncInitResults |
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}; |
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//============================================================================ |
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// Game type id |
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//============================================================================ |
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const Uuid kGameTypeId_VarSync = Uuid(L"475c2e9b-a245-4106-a047-9b25d41ff333"); |
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//============================================================================ |
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// Network message ids |
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//============================================================================ |
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// Cli2Srv message ids |
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enum { |
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kCli2Srv_VarSync_SetStringVar = kCli2Srv_NumGameMsgIds, |
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kCli2Srv_VarSync_SetNumericVar, |
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kCli2Srv_VarSync_RequestAllVars, |
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kCli2Srv_VarSync_CreateStringVar, |
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kCli2Srv_VarSync_CreateNumericVar, |
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}; |
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// Srv2Cli message ids |
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enum { |
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kSrv2Cli_VarSync_StringVarChanged = kSrv2Cli_NumGameMsgIds, |
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kSrv2Cli_VarSync_NumericVarChanged, |
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kSrv2Cli_VarSync_AllVarsSent, |
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kSrv2Cli_VarSync_StringVarCreated, |
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kSrv2Cli_VarSync_NumericVarCreated, |
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}; |
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//============================================================================ |
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// Begin networked data structures |
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#include <PshPack1.h> |
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//============================================================================ |
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//======================================================================== |
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// Message parameters |
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//======================================================================== |
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struct VarSync_CreateParam { |
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}; |
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//======================================================================== |
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// VarSync message structures |
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//======================================================================== |
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// Cli2Srv |
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struct Cli2Srv_VarSync_SetStringVar : GameMsgHeader { |
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unsigned long varID; |
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wchar varValue[256]; |
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}; |
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struct Cli2Srv_VarSync_SetNumericVar : GameMsgHeader { |
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unsigned long varID; |
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double varValue; |
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}; |
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struct Cli2Srv_VarSync_RequestAllVars : GameMsgHeader { |
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}; |
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struct Cli2Srv_VarSync_CreateStringVar : GameMsgHeader { |
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wchar varName[256]; |
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wchar varValue[256]; |
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}; |
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struct Cli2Srv_VarSync_CreateNumericVar : GameMsgHeader { |
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wchar varName[256]; |
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double varValue; |
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}; |
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// Srv2Cli |
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struct Srv2Cli_VarSync_StringVarChanged : GameMsgHeader { |
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unsigned long varID; |
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wchar varValue[256]; |
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}; |
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struct Srv2Cli_VarSync_NumericVarChanged : GameMsgHeader { |
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unsigned long varID; |
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double varValue; |
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}; |
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struct Srv2Cli_VarSync_AllVarsSent : GameMsgHeader { |
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}; |
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struct Srv2Cli_VarSync_StringVarCreated : GameMsgHeader { |
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wchar varName[256]; |
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unsigned long varID; |
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wchar varValue[256]; |
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}; |
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struct Srv2Cli_VarSync_NumericVarCreated : GameMsgHeader { |
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wchar varName[256]; |
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unsigned long varID; |
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double varValue; |
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}; |
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//============================================================================ |
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// End networked data structures |
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#include <PopPack.h> |
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//============================================================================
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