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CWE-ou-minkata/Sources/Plasma
Adam Johnson 185118d21c Better management of TnLEnums and Direct3D9 object
Two of the big nasties, according to profiling, are the TnL enum and
creation of Direct3D objects. It turned out we were doing these things
several times (3 and 4 respectively) during the init process. So, now we
have an hsGDirect3D namespace and some smart pointers to manage them!
2013-12-12 16:47:03 -05:00
..
2013-12-12 16:24:02 -05:00
2012-01-25 16:58:44 -05:00