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112 lines
3.6 KiB
112 lines
3.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plRealTimeLightBase.h" |
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#include "plRealTimeLights.h" |
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#include "plRTProjDirLightClassDesc.h" |
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#include "../pnMessage/pnMessageCreatable.h" |
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#include "../pnKeyedObject/pnKeyedObjectCreatable.h" |
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#include "../pnNetCommon/pnNetCommonCreatable.h" |
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#include "../plSurface/plLayerInterface.h" |
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REGISTER_NONCREATABLE( plLayerInterface ); |
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HINSTANCE hInstance; |
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int controlsInit = FALSE; |
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// This function is called by Windows when the DLL is loaded. This |
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// function may also be called many times during time critical operations |
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// like rendering. Therefore developers need to be careful what they |
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// do inside this function. In the code below, note how after the DLL is |
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// loaded the first time only a few statements are executed. |
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BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved) |
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{ |
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hInstance = hinstDLL; // Hang on to this DLL's instance handle. |
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if (!controlsInit) |
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{ |
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controlsInit = TRUE; |
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InitCustomControls(hInstance); // Initialize MAX's custom controls |
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InitCommonControls(); // Initialize Win95 controls |
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} |
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return (TRUE); |
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} |
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__declspec(dllexport) const TCHAR* LibDescription() |
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{ |
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return NULL; |
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} |
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__declspec(dllexport) int LibNumberClasses() |
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{ |
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return 4; |
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} |
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__declspec(dllexport) ClassDesc* LibClassDesc(int i) |
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{ |
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switch (i) |
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{ |
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case 0: return (ClassDesc*)plRTSpotLightDesc::GetDesc(); |
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case 1: return (ClassDesc*)plRTOmniLightDesc::GetDesc(); |
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case 2: return (ClassDesc*)plRTDirLightDesc::GetDesc(); |
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case 3: return (ClassDesc*)plRTProjDirLightDesc::GetDesc(); |
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default: return 0; |
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} |
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} |
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__declspec(dllexport) ULONG LibVersion() |
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{ |
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return VERSION_3DSMAX; |
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} |
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TCHAR *GetString(int id) |
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{ |
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static TCHAR buf[256]; |
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if (hInstance) |
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return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL; |
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return NULL; |
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} |
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