You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
145 lines
5.6 KiB
145 lines
5.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plMeshConverter Class Header // |
|
// Static class that converts a Max triMesh object into the geometrySpans // |
|
// necessary for a plDrawableIce object. // |
|
// // |
|
//// Version History ///////////////////////////////////////////////////////// |
|
// // |
|
// Created 4.18.2001 mcn // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _plMeshConverter_h |
|
#define _plMeshConverter_h |
|
|
|
#include "Max.h" |
|
#include "HeadSpin.h" |
|
#include "hsTemplates.h" |
|
|
|
class plMaxNode; |
|
class plErrorMsg; |
|
class hsConverterUtils; |
|
class plMaxNode; |
|
class plGeometrySpan; |
|
struct hsPoint3; |
|
struct hsVector3; |
|
struct hsMatrix44; |
|
class ISkin; |
|
class plConvexVolume; |
|
class plMAXVertNormal; |
|
class BitmapTex; |
|
class hsGMaterial; |
|
class plExportMaterialData; |
|
|
|
|
|
|
|
//// Class Definition //////////////////////////////////////////////////////// |
|
|
|
class plMeshConverter |
|
{ |
|
private: |
|
plMeshConverter(); |
|
|
|
static hsBool fWarnBadNormals; |
|
static char fWarnBadNormalsMsg[]; |
|
static hsBool fWarnBadUVs; |
|
static char fWarnBadUVsMsg[]; |
|
static hsBool fWarnSuspiciousUVs; |
|
static char fWarnSuspiciousUVsMsg[]; |
|
static char fTooManyVertsMsg[]; |
|
static char fTooManyFacesMsg[]; |
|
|
|
public: |
|
~plMeshConverter(); |
|
static plMeshConverter& Instance(); |
|
|
|
void Init( hsBool save, plErrorMsg *msg ); |
|
void DeInit( hsBool deInitLongRecur = true ); |
|
|
|
void StuffPositionsAndNormals(plMaxNode *node, hsTArray<hsPoint3> *pos, hsTArray<hsVector3> *normals); |
|
plConvexVolume *CreateConvexVolume( plMaxNode *node ); |
|
// doPreshading - If true, do crappy flat shading now (since we won't do any shading later) |
|
hsBool CreateSpans( plMaxNode *node, hsTArray<plGeometrySpan *> &spanArray, bool doPreshading ); |
|
|
|
private: |
|
bool IValidateUVs(plMaxNode* node); |
|
|
|
void ISetBumpUvs(Int16 uvChan, hsTArray<plMAXVertNormal>& vertDPosDuvCache, TVFace* tvFace, UInt32 smGroup, |
|
hsPoint3* uvs1, hsPoint3* uvs2, hsPoint3* uvs3); |
|
void ISetBumpUvSrcs(hsTArray<hsTArray<plExportMaterialData> *>& ourMaterials, |
|
hsTArray<Int16>& bumpLayIdx, hsTArray<Int16>& bumpLayChan, hsTArray<Int16>& bumpDuChan, hsTArray<Int16>& bumpDvChan); |
|
void ISetWaterDecEnvUvSrcs(hsTArray<hsTArray<plExportMaterialData> *>& ourMaterials, |
|
hsTArray<Int16>& bumpLayIdx, hsTArray<Int16>& bumpLayChan, hsTArray<Int16>& bumpDuChan, hsTArray<Int16>& bumpDvChan); |
|
void ISmoothUVGradients(plMaxNode* node, Mesh* mesh, |
|
hsTArray<hsTArray<plExportMaterialData> *>& ourMaterials, |
|
hsTArray<Int16>& bumpLayIdx, hsTArray<Int16>& bumpLayChan, |
|
hsTArray<plMAXVertNormal>* vertDPosDuCache, hsTArray<plMAXVertNormal>* vertDPosDvCache); |
|
Point3 IGetUvGradient(plMaxNode* node, const hsMatrix44& uvXform44, Int16 bmpUvwSrc, |
|
Mesh *mesh, int faceIdx, |
|
int iUV); |
|
|
|
int IGenerateUVs( plMaxNode *node, Mtl *maxMtl, Mesh *mesh, int faceIdx, int numChan, int numBlend, |
|
hsPoint3 *uvs1, hsPoint3 *uvs2, hsPoint3 *uvs3 ); |
|
void IGetUVTransform( plMaxNode *node, Mtl *mtl, Matrix3 *uvTransform, int which ); |
|
|
|
UInt32 ICreateHexColor( float r, float g, float b ); |
|
UInt32 ISetHexAlpha( UInt32 color, float alpha ); |
|
|
|
Mesh* IGetNodeMesh(plMaxNode *node); |
|
void IDeleteTempGeometry(); |
|
Mesh* IDuplicate2Sided(plMaxNode *node, Mesh* mesh); |
|
|
|
Interface *fInterface; |
|
hsConverterUtils& fConverterUtils; |
|
plErrorMsg *fErrorMsg; |
|
hsBool fIsInitialized; |
|
|
|
// Non-nil if we converted the MAX object and have to delete it when we're done |
|
TriObject *fTriObjToDelete; |
|
// Non-nil if we made a copy to mess with that we need to delete when we're done |
|
Mesh *fMeshToDelete; |
|
}; |
|
|
|
#endif // _plMeshConverter_h
|
|
|