You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
91 lines
3.2 KiB
91 lines
3.2 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef PLMAXANIMUTILS_H |
|
#define PLMAXANIMUTILS_H |
|
|
|
#include "hsConfig.h" |
|
#include <map> |
|
#include <vector> |
|
#include "hsStlSortUtils.h" |
|
|
|
class plErrorMsg; |
|
class Animatable; |
|
|
|
// SEGMENTSPEC |
|
// A simple helper class to hold information captured from the note track about animation segments |
|
class SegmentSpec |
|
{ |
|
public: |
|
enum SegType { kAnim, kLoop, kMarker, kStopPoint, kSuppress }; |
|
|
|
float fStart; // beginning of the segment in game time |
|
float fEnd; // end of the segment in game time |
|
float fInitial; // initial position of the animation (-1 for the start) |
|
char * fName; // name of the segment: controls lifespan of the name |
|
SegType fType; |
|
|
|
SegmentSpec(); |
|
SegmentSpec(float start, float end, char * name, SegType); |
|
~SegmentSpec(); |
|
|
|
bool Contains(SegmentSpec *spec); |
|
}; |
|
|
|
|
|
// a table mapping segment names to segment spec objects |
|
typedef std::map<const char *, SegmentSpec*, stringISorter> SegmentMap; |
|
|
|
// You can pass in nil for pErrMsg for silent operation |
|
SegmentMap *GetAnimSegmentMap(Animatable *anim, plErrorMsg *pErrMsg); |
|
|
|
void DeleteSegmentMap(SegmentMap *segMap); |
|
|
|
SegmentMap *GetSharedAnimSegmentMap(std::vector<Animatable*>& anims, plErrorMsg *pErrorMsg); |
|
|
|
bool GetSegMapAnimTime(const char *animName, SegmentMap *segMap, SegmentSpec::SegType type, float& begin, float& end); |
|
|
|
// For internal use |
|
void GetSegment(const char *note, float time, SegmentMap *segMap, plErrorMsg *pErrMsg); |
|
|
|
bool DoesHaveStopPoints(Animatable *anim); |
|
|
|
#endif |