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139 lines
6.9 KiB
139 lines
6.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plAutoUIBase_h_inc |
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#define plAutoUIBase_h_inc |
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//#include "max.h" |
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//#include "plComponentBase.h" |
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//#include "plComponentReg.h" |
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#include "hsTypes.h" |
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#include "hsWindows.h" |
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#include <vector> |
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class ParamBlockDesc2; |
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class IParamBlock2; |
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class Class_ID; |
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class plAutoUIParam; |
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class plAutoUIClassDesc; |
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class plAutoUIBase |
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{ |
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protected: |
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HWND fhDlg; |
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std::vector<plAutoUIParam*> fParams; |
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ParamBlockDesc2 *fDesc; |
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IParamBlock2 *fPBlock; |
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char *fName; |
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HWND fhRollup; |
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plAutoUIBase(); |
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public: |
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virtual ~plAutoUIBase(); |
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///////////////////////////////////////////////////////////////////////////////////// |
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// Add control (and associated data). These should only be called at DLL load time. |
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// The id parameter must be unique, and while you can add and delete id's, you can |
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// never reuse an id. |
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// |
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// 'scriptName' is a MaxScript visible name. Here's what the help file says: |
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// "They should begin with an alpha character, have only alphanumerics, and have no |
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// spaces, punctuations, etc. The convention for multi-word names is to use |
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// studly-caps, eg, paintRadius." |
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// (Note: if this is nil, one will be generated from 'name'.) |
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// |
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// 'name' is the name that will show up in the user interface (a copy is made, so you |
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// can free the pointer after this function returns if it was allocated) |
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// |
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void AddCheckBox (Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
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hsBool def=false); |
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void AddFloatSpinner(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
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hsScalar def=0.f, hsScalar min=0.f, hsScalar max=1.f); |
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void AddIntSpinner (Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
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int def=1, int min=0, int max=1); |
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void AddEditBox (Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
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const char *def=nil, int lines=1); |
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void AddPickNodeList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
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std::vector<Class_ID>* filter=nil); |
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void AddPickNodeButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
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std::vector<Class_ID>* filter=nil, bool canConvertToType=false); |
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void AddPickComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
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std::vector<Class_ID>* filter=nil, bool canConvertToType=false); |
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void AddPickComponentList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, |
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std::vector<Class_ID>* filter=nil); |
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void AddPickActivatorList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickActivatorButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickDynamicTextButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickGUIDialogButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickExcludeRegionButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickAnimationButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickBehaviorButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickMaterialButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickMaterialAnimationButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickWaterComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickSwimCurrentInterfaceButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickClusterComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickGUIPopUpMenuButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddPickGUISkinButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void AddDropDownList(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<std::string>* options = nil); |
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void AddPickGrassComponentButton(Int16 id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates); |
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void CreateAutoRollup(IParamBlock2 *pb); |
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void DestroyAutoRollup(); |
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const char *GetName() { return fName; } |
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protected: |
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char *IMakeScriptName(const char *fullName); |
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void ICreateControls(); |
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static BOOL CALLBACK ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); |
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BOOL DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); |
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}; |
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#endif // plAutoUIBase_h_inc
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