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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsBounds_inc
#define hsBounds_inc
#include "hsGeometry3.h"
#include "hsPoint2.h"
#include "hsMatrix44.h"
class hsTriangle3;
class hsGView3;
class hsG3DDevice;
///////////////////////////////////////////////////////////////////////////////
// BOUNDS
///////////////////////////////////////////////////////////////////////////////
enum hsBoundsType
{
kBoundsNormal,
kBoundsFull,
kBoundsEmpty,
kBoundsUninitialized
};
//
// Abstract base class
//
class hsBounds3;
class hsBounds
{
protected:
hsBoundsType fType;
public:
static const hsScalar kRealSmall;
hsBounds() : fType(kBoundsUninitialized) { };
hsBounds& MakeEmpty() { fType = kBoundsEmpty; return *this; }
hsBounds& MakeFull() { fType = kBoundsFull; return *this; }
hsBoundsType GetType() const { return fType; }
//
// These set type to kBounds Normal
//
virtual void Reset(const hsBounds3*) = 0;
virtual hsBool IsInside(const hsPoint3* pos) const =0; // Only valid for kBounds Normal
virtual void Read(hsStream*);
virtual void Write(hsStream*);
};
//
//
//
class hsGTriMesh;
struct hsMatrix44;
class hsBounds3 : public hsBounds
{
public:
enum {
kCenterValid = 0x1,
kIsSphere = 0x2
};
protected:
mutable UInt32 fBounds3Flags;
hsPoint3 fMins;
hsPoint3 fMaxs;
mutable hsPoint3 fCenter;
void ICalcCenter() const;
public:
hsBounds3() : fBounds3Flags(0) {}
hsBounds3(const hsBounds3 &pRHS) : fBounds3Flags(0) { Reset(&pRHS); }
hsBounds3 &operator=(const hsBounds3 &pRHS )
{ if (&pRHS != this) Reset(&pRHS); return *this; }
//
// These set type to kBounds Normal
//
virtual void Reset(const hsBounds3*);
virtual void Reset(const hsPoint3 *p);
virtual void Reset(int n, const hsPoint3 *p);
virtual void Union(const hsPoint3 *p);
virtual void Union(const hsBounds3 *b);
virtual void Union(const hsVector3 *v); // smears the bounds in given direction
virtual void MakeSymmetric(const hsPoint3* p); // Expands bounds to be symmetric about p
virtual void InscribeSphere();
virtual void Transform(const hsMatrix44*);
//
// Only valid for kBounds Normal
//
void Draw(hsGView3* v, hsG3DDevice* d, hsScalar r, hsScalar g, hsScalar b, hsScalar a, hsBool spheric=false);
virtual void GetCorners(hsPoint3 *b) const;
const hsPoint3& GetMins() const;
const hsPoint3& GetMaxs() const;
hsScalar GetMaxDim() const; // Computes the answer
const hsPoint3& GetCenter() const; // Computes the answer if not already there
// void MakeTriMesh(hsGTriMesh* tMesh, UInt32 triFlags, hsPoint3* cornersIn=nil) const;
// void MakeTriMeshSphere(hsGTriMesh* tMesh, hsPoint3* cornersIn=nil) const;
virtual hsBool IsInside(const hsPoint3* pos) const; // ok for full/empty
virtual void TestPlane(const hsVector3 &n, hsPoint2 &depth) const;
virtual void TestPlane(const hsPlane3 *p, hsPoint2 &depth) const;
virtual hsBool ClosestPoint(const hsPoint3& p, hsPoint3& inner, hsPoint3& outer) const;
// Test according to my axes only, doesn't check other's axes
// neg, pos, zero == disjoint, I contain other, overlap
virtual Int32 TestBound(const hsBounds3& other) const;
static hsScalar ClosestPointToLine(const hsPoint3 *p, const hsPoint3 *v0, const hsPoint3 *v1, hsPoint3 *out);
static hsScalar ClosestPointToInfiniteLine(const hsPoint3* p, const hsVector3* v, hsPoint3* out);
virtual void Read(hsStream*);
virtual void Write(hsStream*);
};
inline void hsBounds3::ICalcCenter() const
{
hsAssert(kBoundsNormal == fType, "Invalid type for ICalcCenter");
fCenter = ((fMins + fMaxs) / 2.0);
fBounds3Flags |= kCenterValid;
}
inline void hsBounds3::GetCorners(hsPoint3 *b) const
{
hsAssert(kBoundsNormal == fType, "Invalid type for GetCorners");
for(int i = 0; i < 8; i++)
{
b[i][0] = (i & 0x1) ? fMins[0] : fMaxs[0];
b[i][1] = (i & 0x2) ? fMins[1] : fMaxs[1];
b[i][2] = (i & 0x4) ? fMins[2] : fMaxs[2];
}
}
inline const hsPoint3& hsBounds3::GetMins() const
{
hsAssert(kBoundsNormal == fType, "Invalid type for GetMins");
return fMins;
}
inline const hsPoint3& hsBounds3::GetMaxs() const
{
hsAssert(kBoundsNormal == fType, "Invalid type for GetMaxs");
return fMaxs;
}
inline const hsPoint3& hsBounds3::GetCenter() const
{
hsAssert(kBoundsNormal == fType, "Invalid type for GetCenter");
if(!(fBounds3Flags & kCenterValid))
ICalcCenter();
return fCenter;
}
inline hsScalar hsBounds3::GetMaxDim() const
{
hsAssert(kBoundsNormal == fType, "Invalid type for GetMaxDim");
return hsMaximum(hsMaximum(fMaxs.fX-fMins.fX, fMaxs.fY-fMins.fY), fMaxs.fZ-fMins.fZ);
}
//
// A convex region specified by a series of planes.
//
class hsBoundsOriented : public hsBounds
{
private:
hsBool fCenterValid;
hsPoint3 fCenter;
hsPlane3 *fPlanes;
UInt32 fNumPlanes;
public:
hsBoundsOriented() : fPlanes(nil),fNumPlanes(0),fCenterValid(false) {}
virtual ~hsBoundsOriented() { if (fPlanes) delete [] fPlanes; }
// Center is not computed by the class, it must be set by the creator of the class.
void SetCenter(const hsPoint3* c) { fCenter=*c; fCenterValid = true; }
void SetCenter(const hsBounds3* b) { hsBounds3 bb=*b; fCenter=bb.GetCenter(); fCenterValid = true; }
void SetCenter(const hsBoundsOriented* b) { fCenter=b->GetCenter(); fCenterValid = true; }
hsPoint3 GetCenter() const;
void SetNumberPlanes(UInt32 n);
hsPlane3* GetPlane(int i) { return &fPlanes[i]; }
int GetNumPlanes() { return fNumPlanes; }
//
// These set type to kBounds Normal
//
virtual void Reset(const hsBounds3*);
void Reset(hsGTriMesh *tMesh);
void SetPlane(UInt32 i, hsPlane3 *p);
//
// Only valid for kBounds Normal
//
virtual hsBool IsInside(const hsPoint3* pos) const;
virtual void TestPlane(const hsVector3 &n, hsPoint2 &depth) const; // Complain and refuse
virtual void Write(hsStream *stream);
virtual void Read(hsStream *stream);
};
//class hsBounds3Tri;
class hsHitInfoExt;
class hsBounds3Ext : public hsBounds3 {
protected:
enum {
kAxisAligned =0x1,
kSphereSet =0x2,
kDistsSet =0x4,
kAxisZeroZero =(1<<20),
kAxisOneZero =(1<<21),
kAxisTwoZero =(1<<22)
};
mutable UInt32 fExtFlags;
hsPoint3 fCorner;
hsVector3 fAxes[3];
mutable hsPoint2 fDists[3];
mutable hsScalar fRadius;
hsBool IAxisIsZero(UInt32 i) const { return (fExtFlags & (1 << (20+i))) != 0; };
void IMakeSphere() const;
void IMakeDists() const;
void IMakeMinsMaxs();
public:
hsBounds3Ext() : fExtFlags(kAxisAligned) {};
hsBounds3Ext(const hsBounds3 &b);
hsBounds3Ext &operator=(const hsBounds3 &b);
hsBounds3Ext(const hsBounds3Ext &pRHS) { Reset(&pRHS); }
hsBounds3Ext &operator=(const hsBounds3Ext &pRHS )
{ if (&pRHS != this) Reset(&pRHS); return *this; }
virtual void Reset(const hsBounds3Ext *b);
virtual void Reset(const hsBounds3 *b);
virtual void Reset(const hsPoint3 *p);
virtual void Reset(int n, const hsPoint3 *p);
virtual void Union(const hsPoint3 *p);
virtual void Union(const hsBounds3 *b);
virtual void Union(const hsVector3 *v); // smears the bounds in given direction
virtual void MakeSymmetric(const hsPoint3* p); // Expands bounds to be symmetric about p
virtual void InscribeSphere();
virtual void Unalign();
virtual void Transform(const hsMatrix44 *m);
virtual void Translate(const hsVector3 &v);
virtual hsScalar GetRadius() const;
virtual void GetAxes(hsVector3 *fAxis0, hsVector3 *fAxis1, hsVector3 *fAxis2) const;
virtual hsPoint3 *GetCorner(hsPoint3 *c) const { *c = (fExtFlags & kAxisAligned ? fMins : fCorner); return c; }
virtual void GetCorners(hsPoint3 *b) const;
virtual hsBool ClosestPoint(const hsPoint3& p, hsPoint3& inner, hsPoint3& outer) const;
virtual hsBool IsInside(const hsPoint3* pos) const; // ok for full/empty
virtual void TestPlane(const hsVector3 &n, hsPoint2 &depth) const;
virtual Int32 TestPoints(int n, const hsPoint3 *pList) const; // pos,neg,zero == allout, allin, cut
// Test according to my axes only, doesn't check other's axes
// neg, pos, zero == disjoint, I contain other, overlap
virtual Int32 TestBound(const hsBounds3Ext& other) const;
virtual void TestPlane(const hsVector3 &n, const hsVector3 &myVel, hsPoint2 &depth) const;
virtual void TestPlane(const hsPlane3 *p, const hsVector3 &myVel, hsPoint2 &depth) const;
virtual Int32 TestPoints(int n, const hsPoint3 *pList, const hsVector3 &ptVel) const; // pos,neg,zero == allout, allin, cut
virtual hsBool ISectBB(const hsBounds3Ext &other, const hsVector3 &myVel) const;
virtual hsBool ISectBB(const hsBounds3Ext &other, const hsVector3 &myVel, hsHitInfoExt *hit) const;
virtual hsBool ISectABB(const hsBounds3Ext &other, const hsVector3 &myVel) const;
virtual hsBool ISectBS(const hsBounds3Ext &other, const hsVector3 &myVel) const;
#if 0 // Commenting out this which will be made redundant and/or obsolete by Havok integration
virtual hsBool ISectTriABB(hsBounds3Tri &tri, const hsVector3 &myVel) const;
virtual hsBool ISectTriBB(hsBounds3Tri &tri, const hsVector3 &myVel) const;
virtual hsBool ISectTriBB(hsBounds3Tri &tri, const hsVector3 &myVel, hsHitInfoExt *hit) const;
virtual hsBool TriBSHitInfo(hsBounds3Tri& tri, const hsVector3& myVel, hsHitInfoExt* hit) const;
virtual hsBool TriBBHitInfo(hsBounds3Tri& tri, const hsVector3& myVel, hsHitInfoExt* hit) const;
#endif // Commenting out this which will be made redundant and/or obsolete by Havok integration
virtual Int32 IClosestISect(const hsBounds3Ext& other, const hsVector3& myVel,
hsScalar* tClose, hsScalar* tImpact) const;
#if 0 // Commenting out this which will be made redundant and/or obsolete by Havok integration
virtual hsBool ISectTriBS(hsBounds3Tri &tri, const hsVector3 &myVel) const;
virtual hsBool ISectTriBS(hsBounds3Tri &tri, const hsVector3 &myVel, hsHitInfoExt *hit) const;
#endif // Commenting out this which will be made redundant and/or obsolete by Havok integration
virtual hsBool ISectBoxBS(const hsBounds3Ext &other, const hsVector3 &myVel, hsHitInfoExt *hit) const;
virtual hsBool ISectBSBox(const hsBounds3Ext &other, const hsVector3 &myVel, hsHitInfoExt *hit) const;
virtual hsBool ISectBoxBS(const hsBounds3Ext &other, const hsVector3 &myVel) const;
virtual hsBool ISectBSBS(const hsBounds3Ext &other, const hsVector3 &myVel, hsHitInfoExt *hit) const;
virtual hsBool ISectLine(const hsPoint3* from, const hsPoint3* to) const;
virtual hsBool ISectCone(const hsPoint3* from, const hsPoint3* to, hsScalar radius) const;
virtual hsBool ISectRayBS(const hsPoint3& from, const hsPoint3& to, hsPoint3& at) const;
virtual void Read(hsStream *s);
virtual void Write(hsStream *s);
};
inline hsScalar hsBounds3Ext::GetRadius() const
{
if( !(fExtFlags & kSphereSet) )
IMakeSphere();
return fRadius;
}
#if 0 // Commenting out this which will be made redundant and/or obsolete by Havok integration
class hsBounds3Tri {
protected:
enum {
kOnEdge0 = (1 << 0),
kOnEdge1 = (1 << 1),
kOnEdge2 = (1 << 2),
kOnTriPlane = (1 << 3)
};
public:
enum {
kAxesSet = 0x1,
kDoubleSide = 0x2
};
hsVector3 fNormal;
// hsVector3 fNormal;
hsScalar fDist;
hsPoint3 fVerts[3];
// hsVector3 fPerpAxes[3];
mutable UInt32 fTriFlags;
mutable hsVector3 fPerpAxes[3];
mutable hsPoint2 fPerpDists[3];
mutable UInt32 fOnIsMax;
hsTriangle3* fTriangle;
void TestPlane(const hsVector3 &n, hsPoint2 &depth) const;
hsBool PointOutsideTriPlane(const hsPoint3 *p) const { return fNormal.InnerProduct(p) > fDist; };
hsBool ClosestTriPoint(const hsPoint3 *p, hsPoint3 *out, const hsVector3 *ax=nil) const; // sets out, true if out = p + t*fNormal
hsBool ISectCone(const hsPoint3& from, const hsPoint3& to, hsScalar cosThetaSq, hsBool32 ignoreBackFacing, hsPoint3& at, hsBool32& backSide) const;
void SetAxes() const;
hsBounds3Tri* Transform(const hsMatrix44& x);
hsBounds3Tri* Translate(const hsVector3& v);
void Set(const hsPoint3& v0,
const hsPoint3& v1,
const hsPoint3& v2,
hsTriangle3* t,
const hsMatrix44& x);
hsBounds3Tri(const hsPoint3& v0,
const hsPoint3& v1,
const hsPoint3& v2,
hsTriangle3* t,
const hsMatrix44& x);
hsBounds3Tri(hsTriangle3* t,
const hsMatrix44& x);
void Set(hsPoint3 *v0,
hsPoint3 *v1,
hsPoint3 *v2,
hsVector3 *n,
UInt32 triFlags,
hsTriangle3 *t=nil);
hsBounds3Tri(hsPoint3 *v0,
hsPoint3 *v1,
hsPoint3 *v2,
hsVector3 *n,
UInt32 triFlags,
hsTriangle3 *t=nil);
hsBounds3Tri(hsTriangle3* t);
hsBounds3Tri() {}
~hsBounds3Tri();
friend class hsBounds3Ext;
} ATTRIBUTE_FOR_PS2; /* SUNSOFT */
#endif // Commenting out this which will be made redundant and/or obsolete by Havok integration
class hsHitInfoExt {
public:
hsScalar fDepth;
hsVector3 fNormal;
hsVector3 fDelPos;
#if 0 // Commenting out this which will be made redundant and/or obsolete by Havok integration
const hsBounds3Tri* fTriBnd;
#endif // Commenting out this which will be made redundant and/or obsolete by Havok integration
const hsBounds3Ext* fBoxBnd;
const hsBounds3Ext* fOtherBoxBnd;
const hsPoint3* fRootCenter;
hsHitInfoExt(const hsPoint3 *ctr, const hsVector3& offset) { fRootCenter=ctr; fDelPos=offset; };
#if 0 // Commenting out this which will be made redundant and/or obsolete by Havok integration
void Set(const hsBounds3Ext *m, const hsBounds3Tri *t, const hsVector3* n, hsScalar d)
{ fDepth = d; fTriBnd = t; fBoxBnd = m; fNormal = *n; fOtherBoxBnd = nil; }
void Set(const hsBounds3Ext *m, const hsBounds3Ext *o, const hsVector3 &norm, hsScalar d)
{ fDepth = d; fBoxBnd = m, fOtherBoxBnd = o; fNormal = norm; fTriBnd = nil; }
#else // Commenting out this which will be made redundant and/or obsolete by Havok integration
void Set(const hsBounds3Ext *m, const hsVector3* n, hsScalar d)
{ fDepth = d; fBoxBnd = m; fNormal = *n; fOtherBoxBnd = nil; }
void Set(const hsBounds3Ext *m, const hsBounds3Ext *o, const hsVector3 &norm, hsScalar d)
{ fDepth = d; fBoxBnd = m, fOtherBoxBnd = o; fNormal = norm; }
#endif // Commenting out this which will be made redundant and/or obsolete by Havok integration
};
#endif // hsBounds_inc