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184 lines
8.1 KiB
184 lines
8.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pnNbError.h" |
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/***************************************************************************** |
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* |
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* Exported functions |
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* |
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***/ |
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//============================================================================ |
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// These errors should only be used in debugging. They should not be shown |
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// in release clients because they are not localized |
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const wchar_t * NetErrorToString (ENetError code) { |
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static const wchar_t* s_errors[] = { |
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L"Success", // kNetSuccess |
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L"Internal Error", // kNetErrInternalError |
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L"No Response From Server", // kNetErrTimeout |
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L"Invalid Server Data", // kNetErrBadServerData |
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L"Age Not Found", // kNetErrAgeNotFound |
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L"Network Connection Failed", // kNetErrConnectFailed |
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L"Disconnected From Server", // kNetErrDisconnected |
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L"File Not Found", // kNetErrFileNotFound |
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L"Old Build", // kNetErrOldBuildId |
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L"Remote Shutdown", // kNetErrRemoteShutdown |
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L"Database Timeout", // kNetErrTimeoutOdbc |
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L"Account Already Exists", // kNetErrAccountAlreadyExists |
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L"Player Already Exists", // kNetErrPlayerAlreadyExists |
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L"Account Not Found", // kNetErrAccountNotFound |
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L"Player Not Found", // kNetErrPlayerNotFound |
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L"Invalid Parameter", // kNetErrInvalidParameter |
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L"Name Lookup Failed", // kNetErrNameLookupFailed |
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L"Logged In Elsewhere", // kNetErrLoggedInElsewhere |
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L"Vault Node Not Found", // kNetErrVaultNodeNotFound |
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L"Max Players On Account", // kNetErrMaxPlayersOnAcct |
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L"Authentication Failed", // kNetErrAuthenticationFailed |
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L"State Object Not Found", // kNetErrStateObjectNotFound |
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L"Login Denied", // kNetErrLoginDenied |
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L"Circular Reference", // kNetErrCircularReference |
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L"Account Not Activated", // kNetErrAccountNotActivated |
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L"Key Already Used", // kNetErrKeyAlreadyUsed |
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L"Key Not Found", // kNetErrKeyNotFound |
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L"Activation Code Not Found", // kNetErrActivationCodeNotFound |
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L"Player Name Invalid", // kNetErrPlayerNameInvalid |
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L"Not Supported", // kNetErrNotSupported |
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L"Service Forbidden", // kNetErrServiceForbidden |
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L"Auth Token Too Old", // kNetErrAuthTokenTooOld |
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L"Must Use GameTap Client", // kNetErrMustUseGameTapClient |
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L"Too Many Failed Logins", // kNetErrTooManyFailedLogins |
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L"GameTap: Connection Failed", // kNetErrGameTapConnectionFailed |
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L"GameTap: Too Many Auth Options", // kNetErrGTTooManyAuthOptions |
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L"GameTap: Missing Parameter", // kNetErrGTMissingParameter |
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L"GameTap: Server Error", // kNetErrGTServerError |
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L"Account has been banned", // kNetErrAccountBanned |
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L"Account kicked by CCR", // kNetErrKickedByCCR |
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L"Wrong score type for operation", // kNetErrScoreWrongType |
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L"Not enough points", // kNetErrScoreNotEnoughPoints |
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L"Non-fixed score already exists", // kNetErrScoreAlreadyExists |
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L"No score data found", // kNetErrScoreNoDataFound |
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L"Invite: Couldn't find player", // kNetErrInviteNoMatchingPlayer |
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L"Invite: Too many hoods", // kNetErrInviteTooManyHoods |
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L"Payments not up to date", // kNetErrNeedToPay |
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L"Server Busy", // kNetErrServerBusy |
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L"Vault Node Access Violation", // kNetErrVaultNodeAccessViolation |
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}; |
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static_assert(arrsize(s_errors) == kNumNetErrors, "Number of Net Error descriptions and total Net Error count are not equal"); |
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if ((unsigned)code >= arrsize(s_errors)) { |
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if (code == kNetPending) |
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return L"Pending"; |
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return L"Unknown Error"; |
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} |
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return s_errors[code]; |
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} |
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//============================================================================ |
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// These errors should only be used in debugging. They should not be shown |
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// in release clients because they are not localized |
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const wchar_t * NetErrorAsString (ENetError code) { |
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static const wchar_t* s_errors[] = { |
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L"kNetSuccess", |
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L"kNetErrInternalError", |
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L"kNetErrTimeout", |
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L"kNetErrBadServerData", |
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L"kNetErrAgeNotFound", |
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L"kNetErrConnectFailed", |
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L"kNetErrDisconnected", |
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L"kNetErrFileNotFound", |
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L"kNetErrOldBuildId", |
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L"kNetErrRemoteShutdown", |
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L"kNetErrTimeoutOdbc", |
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L"kNetErrAccountAlreadyExists", |
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L"kNetErrPlayerAlreadyExists", |
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L"kNetErrAccountNotFound", |
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L"kNetErrPlayerNotFound", |
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L"kNetErrInvalidParameter", |
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L"kNetErrNameLookupFailed", |
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L"kNetErrLoggedInElsewhere", |
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L"kNetErrVaultNodeNotFound", |
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L"kNetErrMaxPlayersOnAcct", |
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L"kNetErrAuthenticationFailed", |
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L"kNetErrStateObjectNotFound", |
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L"kNetErrLoginDenied", |
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L"kNetErrCircularReference", |
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L"kNetErrAccountNotActivated", |
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L"kNetErrKeyAlreadyUsed", |
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L"kNetErrKeyNotFound", |
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L"kNetErrActivationCodeNotFound", |
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L"kNetErrPlayerNameInvalid", |
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L"kNetErrNotSupported", |
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L"kNetErrServiceForbidden", |
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L"kNetErrAuthTokenTooOld", |
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L"kNetErrMustUseGameTapClient", |
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L"kNetErrTooManyFailedLogins", |
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L"kNetErrGameTapConnectionFailed", |
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L"kNetErrGTTooManyAuthOptions", |
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L"kNetErrGTMissingParameter", |
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L"kNetErrGTServerError", |
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L"kNetErrAccountBanned", |
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L"kNetErrKickedByCCR", |
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L"kNetErrScoreWrongType", |
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L"kNetErrScoreNotEnoughPoints", |
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L"kNetErrScoreAlreadyExists", |
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L"kNetErrScoreNoDataFound", |
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L"kNetErrInviteNoMatchingPlayer", |
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L"kNetErrInviteTooManyHoods", |
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L"kNetErrNeedToPay", |
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L"kNetErrServerBusy", |
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L"kNetErrVaultNodeAccessViolation", |
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}; |
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static_assert(arrsize(s_errors) == kNumNetErrors, "Number of string-ized Net Errors and total Net Error count are not equal"); |
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if ((unsigned)code >= arrsize(s_errors)) { |
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if (code == kNetPending) |
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return L"kNetPending"; |
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return L"ErrUnknown"; |
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} |
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return s_errors[code]; |
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}
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