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157 lines
5.8 KiB
157 lines
5.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsResMgr_inc |
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#define hsResMgr_inc |
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#include "HeadSpin.h" |
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#include "hsRefCnt.h" |
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#include "plLoadMask.h" |
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#include "plRefFlags.h" |
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#include "pnKeyedObject/plKey.h" |
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class hsStream; |
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class plKeyImp; |
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class hsKeyedObject; |
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class plRefMsg; |
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class plUoid; |
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class plLocation; |
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class plCreatable; |
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class plDispatchBase; |
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class hsResMgr : public hsRefCnt |
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{ |
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public: |
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//--------------------------- |
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// Load and Unload |
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//--------------------------- |
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virtual void Load (const plKey& objKey)=0; // places on list to be loaded |
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virtual bool Unload(const plKey& objKey)=0; // Unregisters (deletes) an object, Return true if successful |
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virtual plKey CloneKey(const plKey& objKey)=0; |
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//--------------------------- |
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// Finding Functions |
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//--------------------------- |
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virtual plKey FindKey(const plUoid& uoid)=0; |
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//--------------------------- |
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// Establish reference linkage |
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//--------------------------- |
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virtual bool AddViaNotify(const plKey& sentKey, plRefMsg* msg, plRefFlags::Type flags)=0; |
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virtual bool AddViaNotify(plRefMsg* msg, plRefFlags::Type flags)=0; // msg->fRef->GetKey() == sentKey |
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virtual bool SendRef(const plKey& key, plRefMsg* refMsg, plRefFlags::Type flags)=0; |
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virtual bool SendRef(hsKeyedObject* ko, plRefMsg* refMsg, plRefFlags::Type flags)=0; |
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//--------------------------- |
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// Reading and Writing keys |
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//--------------------------- |
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// Read a Key in, and Notify me when the Object is loaded |
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virtual plKey ReadKeyNotifyMe(hsStream* s, plRefMsg* retMsg, plRefFlags::Type flags)=0; |
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// Just read the Key data in and find a match in the registry and return it. |
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virtual plKey ReadKey(hsStream* s)=0; |
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// For convenience you can write a key using the KeyedObject or the Key...same result |
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virtual void WriteKey(hsStream* s, hsKeyedObject* obj)=0; |
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virtual void WriteKey(hsStream* s, const plKey& key)=0; |
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//--------------------------- |
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// Reading and Writing Objects directly |
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//--------------------------- |
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virtual plCreatable* ReadCreatable(hsStream* s)=0; |
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virtual void WriteCreatable(hsStream* s, plCreatable* cre)=0; |
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virtual plCreatable* ReadCreatableVersion(hsStream* s)=0; |
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virtual void WriteCreatableVersion(hsStream* s, plCreatable* cre)=0; |
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//--------------------------- |
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// Registry Modification Functions |
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//--------------------------- |
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virtual plKey NewKey(const plString& name, hsKeyedObject* object, const plLocation& loc, const plLoadMask& m = plLoadMask::kAlways)=0; |
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virtual plKey NewKey(plUoid& newUoid, hsKeyedObject* object)=0; |
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virtual plDispatchBase* Dispatch()=0; |
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virtual void BeginShutdown() {} |
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protected: |
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friend class hsKeyedObject; |
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friend class plKey; |
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friend class plKeyImp; |
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friend class plArmatureMod; // Temp hack until a findkey/clone issue is fixed. -Bob |
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virtual plKey ReRegister(const plString& nm, const plUoid& oid)=0; |
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virtual bool ReadObject(plKeyImp* key)=0; // plKeys call this when needed |
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// Sets a key as used or unused in the registry. When all keys in a page of a |
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// particular type in an page are unused, we can free the memory associated with them. |
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// Only called by plKeyImp |
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virtual void IKeyReffed(plKeyImp* key)=0; |
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virtual void IKeyUnreffed(plKeyImp* key)=0; |
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protected: // hsgResMgr only |
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friend class hsgResMgr; |
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virtual bool IReset()=0; |
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virtual bool IInit()=0; |
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virtual void IShutdown()=0; |
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}; |
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class hsgResMgr |
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{ |
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private: |
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static hsResMgr* fResMgr; |
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public: |
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static hsResMgr* ResMgr() { return (hsResMgr*)fResMgr; } |
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static plDispatchBase* Dispatch() { hsAssert(fResMgr, "No resmgr"); return fResMgr->Dispatch(); } |
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static bool Init(hsResMgr* m); |
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static bool Reset() { return fResMgr->IReset(); } |
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static void Shutdown(); |
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static bool SendRef(plKey& key, plRefMsg* refMsg, plRefFlags::Type flags) { return fResMgr->SendRef(key, refMsg, flags); } |
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static bool SendRef(hsKeyedObject* ko, plRefMsg* refMsg, plRefFlags::Type flags) { return fResMgr->SendRef(ko, refMsg, flags); } |
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}; |
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#endif // hsResMgr_inc |
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