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149 lines
4.8 KiB
149 lines
4.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _pySDL_h_ |
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#define _pySDL_h_ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pySDL - python subset of the plSDL library. |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include <vector> |
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#include "pyGlueHelpers.h" |
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class plStateDataRecord; |
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class plSimpleStateVariable; |
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class pySimpleStateVariable; |
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class plKey; |
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// pySDL -- this thing really only exists for the constants |
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class pySDL |
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{ |
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public: |
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static void AddPlasmaConstantsClasses(PyObject *m); |
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}; |
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// pySDLStateDataRecord |
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class pySDLStateDataRecord |
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{ |
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private: |
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plStateDataRecord * fRec; |
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protected: |
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pySDLStateDataRecord(); |
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pySDLStateDataRecord( plStateDataRecord * rec ); |
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public: |
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~pySDLStateDataRecord(); |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptSDLStateDataRecord); |
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PYTHON_CLASS_NEW_DEFINITION; |
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static PyObject *New(plStateDataRecord* rec); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pySDLStateDataRecord object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pySDLStateDataRecord); // converts a PyObject to a pySDLStateDataRecord (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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plStateDataRecord * GetRec() const; |
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///////////////////// |
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PyObject * FindVar( const plString & name ) const; // returns pySimpleStateVariable |
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plString GetName() const; |
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std::vector<plString> GetVarList(); |
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void SetFromDefaults(bool timeStampNow); |
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}; |
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// pySimpleStateVariable |
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class pySimpleStateVariable |
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{ |
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private: |
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plSimpleStateVariable * fVar; |
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protected: |
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pySimpleStateVariable(); |
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pySimpleStateVariable( plSimpleStateVariable * var ); |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptSimpleStateVariable); |
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PYTHON_CLASS_NEW_DEFINITION; |
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static PyObject *New(plSimpleStateVariable* var); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pySimpleStateVariable object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pySimpleStateVariable); // converts a PyObject to a pySimpleStateVariable (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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plSimpleStateVariable * GetVar() const; |
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///////////////////// |
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bool SetByte( uint8_t v, int idx=0 ); |
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bool SetShort( short v, int idx=0 ); |
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bool SetFloat( float v, int idx=0 ); |
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bool SetDouble( double v, int idx=0 ); |
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bool SetInt( int v, int idx=0 ); |
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bool SetString( const char * v, int idx=0 ); |
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bool SetBool(bool v, int idx=0 ); |
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uint8_t GetByte( int idx=0 ) const; |
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short GetShort( int idx=0 ) const; |
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int GetInt( int idx=0 ) const; |
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float GetFloat( int idx=0 ) const; |
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double GetDouble( int idx=0 ) const; |
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bool GetBool( int idx=0 ) const; |
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plString GetString( int idx=0 ) const; |
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plKey GetKey( int idx=0 ) const; |
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int GetType() const; |
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plString GetDisplayOptions() const; |
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plString GetDefault() const; |
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bool IsAlwaysNew() const; |
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bool IsInternal() const; |
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bool IsUsed() const; |
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}; |
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#endif // _pySDL_h_
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