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139 lines
5.4 KiB
139 lines
5.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _pyGeometry3_h_ |
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#define _pyGeometry3_h_ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyGeometry3 - the wrapper class for hsPoint3 and hsVector3 |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "hsGeometry3.h" |
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#include "pyGlueHelpers.h" |
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class pyPoint3 |
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{ |
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protected: |
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pyPoint3() : fPoint(0,0,0) {} |
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pyPoint3(float x, float y, float z) : fPoint(x,y,z) {} |
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pyPoint3(const hsPoint3& pt) : fPoint(pt) {} |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptPoint3); |
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PYTHON_CLASS_NEW_DEFINITION; |
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static PyObject *New(const hsPoint3 &obj); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyPoint3 object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyPoint3); // converts a PyObject to a pyPoint3 (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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hsPoint3 fPoint; |
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// python get attributes helpers |
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float getX() const { return fPoint.fX; } |
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float getY() const { return fPoint.fY; } |
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float getZ() const { return fPoint.fZ; } |
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// python set attributes helpers |
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void setX(float x) { fPoint.fX = x; } |
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void setY(float y) { fPoint.fY = y; } |
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void setZ(float z) { fPoint.fZ = z; } |
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// methods to manipulate point3's |
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void Zero() { fPoint.fX=0; fPoint.fY=0; fPoint.fZ=0; } |
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PyObject* Copy() const { return pyPoint3::New(fPoint); } |
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float Distance(const pyPoint3& other) const { return hsVector3(&fPoint, &other.fPoint).Magnitude(); } |
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float DistanceSquared(const pyPoint3& other) const { return hsVector3(&fPoint, &other.fPoint).MagnitudeSquared(); } |
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}; |
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class pyVector3 |
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{ |
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protected: |
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pyVector3() : fVector(0,0,0) {} |
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pyVector3(float x, float y, float z) : fVector(x,y,z) {} |
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pyVector3(const hsVector3& v) : fVector(v) {} |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptVector3); |
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PYTHON_CLASS_NEW_DEFINITION; |
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static PyObject *New(const hsVector3 &obj); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVector3 object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVector3); // converts a PyObject to a pyVector3 (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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hsVector3 fVector; |
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// python get attributes helpers |
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float getX() const { return fVector.fX; } |
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float getY() const { return fVector.fY; } |
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float getZ() const { return fVector.fZ; } |
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// python set attributes helpers |
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void setX(float x) { fVector.fX = x; } |
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void setY(float y) { fVector.fY = y; } |
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void setZ(float z) { fVector.fZ = z; } |
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// operator methods |
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PyObject* operator+(const pyVector3& b) const { return pyVector3::New(fVector + b.fVector); } |
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PyObject* operator-(const pyVector3& b) const { return pyVector3::New(fVector - b.fVector); } |
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// methods to manipulate vectors |
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void Normalize() { fVector.Normalize(); } |
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float Dot(const pyVector3& other) { return fVector * other.fVector;} |
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PyObject* Cross(const pyVector3& other) const { return pyVector3::New(fVector % other.fVector); } |
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float Magnitude() const { return fVector.Magnitude(); } |
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float MagnitudeSquared() const { return fVector.MagnitudeSquared(); } |
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void Zero() { fVector.fX=0; fVector.fY=0; fVector.fZ=0; } |
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PyObject* Scale(float scale) const { return pyVector3::New(fVector * scale); } |
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PyObject* Add(const pyVector3& other) const { return pyVector3::New(fVector + other.fVector); } |
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PyObject* Subtract(const pyVector3& other) const { return pyVector3::New(fVector - other.fVector); } |
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PyObject* Copy() const { return pyVector3::New(fVector); } |
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}; |
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#endif // _pyGeometry3_h_
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