You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
317 lines
10 KiB
317 lines
10 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include <Python.h> |
|
#include "../../pyKey.h" |
|
#pragma hdrstop |
|
|
|
#include "pyVarSyncGame.h" |
|
#include "../../pyEnum.h" |
|
#include "pfGameMgr/pfGameMgr.h" |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Base VarSync game client class |
|
// |
|
|
|
PYTHON_CLASS_DEFINITION(ptVarSyncGame, pyVarSyncGame); |
|
|
|
PYTHON_DEFAULT_NEW_DEFINITION(ptVarSyncGame, pyVarSyncGame) |
|
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptVarSyncGame) |
|
|
|
PYTHON_NO_INIT_DEFINITION(ptVarSyncGame) |
|
|
|
PYTHON_GLOBAL_METHOD_DEFINITION(PtIsVarSyncGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a VarSync game") |
|
{ |
|
PyObject* textObj; |
|
if (!PyArg_ParseTuple(args, "O", &textObj)) |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "PtIsVarSyncGame expects a string"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
|
|
if (PyString_CheckEx(textObj)) |
|
{ |
|
plString text = PyString_AsStringEx(textObj); |
|
|
|
bool retVal = pyVarSyncGame::IsVarSyncGame(text); |
|
PYTHON_RETURN_BOOL(retVal); |
|
} |
|
else |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "PtIsVarSyncGame expects a string"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
} |
|
|
|
PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonVarSyncGame, args, "Params: callbackKey\nJoins the common VarSync game. If one doesn't exist, it creates it") |
|
{ |
|
PyObject* callbackObj = NULL; |
|
if (!PyArg_ParseTuple(args, "O", &callbackObj)) |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "PtJoinCommonVarSyncGame expects a ptKey"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
if (!pyKey::Check(callbackObj)) |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "PtJoinCommonVarSyncGame expects a ptKey"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
pyKey* key = pyKey::ConvertFrom(callbackObj); |
|
pyVarSyncGame::JoinCommonVarSyncGame(*key); |
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
PYTHON_METHOD_DEFINITION(ptVarSyncGame, setStringVar, args) |
|
{ |
|
unsigned long id; |
|
PyObject* valueObj = NULL; |
|
if (!PyArg_ParseTuple(args, "kO", &id, &valueObj)) |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "setStringVar expects an unsigned long and a string"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
|
|
if (PyUnicode_Check(valueObj)) |
|
{ |
|
int strLen = PyUnicode_GetSize(valueObj); |
|
wchar_t* text = new wchar_t[strLen + 1]; |
|
PyUnicode_AsWideChar((PyUnicodeObject*)valueObj, text, strLen); |
|
text[strLen] = L'\0'; |
|
self->fThis->SetStringVar(id, text); |
|
delete [] text; |
|
PYTHON_RETURN_NONE; |
|
} |
|
else if (PyString_Check(valueObj)) |
|
{ |
|
// we'll allow this, just in case something goes weird |
|
char* text = PyString_AsString(valueObj); |
|
wchar_t* wText = hsStringToWString(text); |
|
self->fThis->SetStringVar(id, wText); |
|
delete [] wText; |
|
PYTHON_RETURN_NONE; |
|
} |
|
else |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "setStringVar expects an unsigned long and a string"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
} |
|
|
|
PYTHON_METHOD_DEFINITION(ptVarSyncGame, setNumericVar, args) |
|
{ |
|
unsigned long id; |
|
PyObject* valueObj = NULL; |
|
if (!PyArg_ParseTuple(args, "kO", &id, &valueObj)) |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "setNumericVar expects an unsigned long and a number"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
|
|
double val = 0; |
|
if (PyFloat_Check(valueObj)) |
|
val = PyFloat_AsDouble(valueObj); |
|
else if (PyInt_Check(valueObj)) |
|
val = (double)PyInt_AsLong(valueObj); |
|
else if (PyLong_Check(valueObj)) |
|
val = PyLong_AsDouble(valueObj); |
|
else |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "setNumericVar expects an unsigned long and a number"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
|
|
self->fThis->SetNumericVar(id, val); |
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
PYTHON_BASIC_METHOD_DEFINITION(ptVarSyncGame, requestAllVars, RequestAllVars) |
|
|
|
PYTHON_METHOD_DEFINITION(ptVarSyncGame, createStringVar, args) |
|
{ |
|
PyObject* varNameObj = NULL; |
|
PyObject* valueObj = NULL; |
|
if (!PyArg_ParseTuple(args, "OO", &varNameObj, &valueObj)) |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
|
|
std::wstring varName = L""; |
|
if (PyUnicode_Check(varNameObj)) |
|
{ |
|
int strLen = PyUnicode_GetSize(varNameObj); |
|
wchar_t* text = new wchar_t[strLen + 1]; |
|
PyUnicode_AsWideChar((PyUnicodeObject*)varNameObj, text, strLen); |
|
text[strLen] = L'\0'; |
|
varName = text; |
|
delete [] text; |
|
} |
|
else if (PyString_Check(varNameObj)) |
|
{ |
|
// we'll allow this, just in case something goes weird |
|
char* text = PyString_AsString(varNameObj); |
|
wchar_t* wText = hsStringToWString(text); |
|
varName = wText; |
|
delete [] wText; |
|
} |
|
else |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
|
|
std::wstring val = L""; |
|
if (PyUnicode_Check(valueObj)) |
|
{ |
|
int strLen = PyUnicode_GetSize(valueObj); |
|
wchar_t* text = new wchar_t[strLen + 1]; |
|
PyUnicode_AsWideChar((PyUnicodeObject*)valueObj, text, strLen); |
|
text[strLen] = L'\0'; |
|
val = text; |
|
delete [] text; |
|
} |
|
else if (PyString_Check(valueObj)) |
|
{ |
|
// we'll allow this, just in case something goes weird |
|
char* text = PyString_AsString(valueObj); |
|
wchar_t* wText = hsStringToWString(text); |
|
val = wText; |
|
delete [] wText; |
|
} |
|
else |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
|
|
self->fThis->CreateStringVar(varName, val); |
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
PYTHON_METHOD_DEFINITION(ptVarSyncGame, createNumericVar, args) |
|
{ |
|
PyObject* varNameObj = NULL; |
|
PyObject* valueObj = NULL; |
|
if (!PyArg_ParseTuple(args, "OO", &varNameObj, &valueObj)) |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
|
|
std::wstring varName = L""; |
|
if (PyUnicode_Check(varNameObj)) |
|
{ |
|
int strLen = PyUnicode_GetSize(varNameObj); |
|
wchar_t* text = new wchar_t[strLen + 1]; |
|
PyUnicode_AsWideChar((PyUnicodeObject*)varNameObj, text, strLen); |
|
text[strLen] = L'\0'; |
|
varName = text; |
|
delete [] text; |
|
} |
|
else if (PyString_Check(varNameObj)) |
|
{ |
|
// we'll allow this, just in case something goes weird |
|
char* text = PyString_AsString(varNameObj); |
|
wchar_t* wText = hsStringToWString(text); |
|
varName = wText; |
|
delete [] wText; |
|
} |
|
else |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
|
|
double val = 0; |
|
if (PyFloat_Check(valueObj)) |
|
val = PyFloat_AsDouble(valueObj); |
|
else if (PyInt_Check(valueObj)) |
|
val = (double)PyInt_AsLong(valueObj); |
|
else if (PyLong_Check(valueObj)) |
|
val = PyLong_AsDouble(valueObj); |
|
else |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
|
|
self->fThis->CreateNumericVar(varName, val); |
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
PYTHON_START_METHODS_TABLE(ptVarSyncGame) |
|
PYTHON_METHOD(ptVarSyncGame, setStringVar, "Params: varID, value\nAttempts to set a string variable to the specified string (clipped to 255 chars)"), |
|
PYTHON_METHOD(ptVarSyncGame, setNumericVar, "Params: varID, value\nAttempts to set a numeric variable to the specified number (clipped to double)"), |
|
PYTHON_BASIC_METHOD(ptVarSyncGame, requestAllVars, "Requests all the vars the server knows about"), |
|
PYTHON_METHOD(ptVarSyncGame, createStringVar, "Params: varName, value\nAttempts to create a new string variable and set it to the specified string (clipped to 255 chars)"), |
|
PYTHON_METHOD(ptVarSyncGame, createNumericVar, "Params: varName, value\nAttempts to create a new numeric variable and set it to the specified number (clipped to double)"), |
|
PYTHON_END_METHODS_TABLE; |
|
|
|
// Type structure definition |
|
PLASMA_DEFAULT_TYPE_WBASE(ptVarSyncGame, pyGameCli, "Game client for the VarSync game"); |
|
|
|
// required functions for PyObject interoperability |
|
PyObject* pyVarSyncGame::New(pfGameCli* client) |
|
{ |
|
ptVarSyncGame *newObj = (ptVarSyncGame*)ptVarSyncGame_type.tp_new(&ptVarSyncGame_type, NULL, NULL); |
|
if (client && (client->GetGameTypeId() == kGameTypeId_VarSync)) |
|
newObj->fThis->gameClient = client; |
|
return (PyObject*)newObj; |
|
} |
|
|
|
PYTHON_CLASS_CHECK_IMPL(ptVarSyncGame, pyVarSyncGame) |
|
PYTHON_CLASS_CONVERT_FROM_IMPL(ptVarSyncGame, pyVarSyncGame) |
|
|
|
// Module and method definitions |
|
void pyVarSyncGame::AddPlasmaClasses(PyObject* m) |
|
{ |
|
PYTHON_CLASS_IMPORT_START(m); |
|
PYTHON_CLASS_IMPORT(m, ptVarSyncGame); |
|
PYTHON_CLASS_IMPORT_END(m); |
|
} |
|
|
|
void pyVarSyncGame::AddPlasmaMethods(std::vector<PyMethodDef>& methods) |
|
{ |
|
PYTHON_GLOBAL_METHOD(methods, PtIsVarSyncGame); |
|
PYTHON_GLOBAL_METHOD(methods, PtJoinCommonVarSyncGame); |
|
}
|
|
|