You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
160 lines
5.5 KiB
160 lines
5.5 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include <Python.h> |
|
#pragma hdrstop |
|
|
|
#include "pyBlueSpiralMsg.h" |
|
#include "pfGameMgr/pfGameMgr.h" |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Base BlueSpiral msg class |
|
// |
|
|
|
pyBlueSpiralMsg::pyBlueSpiralMsg(): pyGameCliMsg() {} |
|
|
|
pyBlueSpiralMsg::pyBlueSpiralMsg(pfGameCliMsg* msg): pyGameCliMsg(msg) |
|
{ |
|
if (message && (message->gameCli->GetGameTypeId() != kGameTypeId_BlueSpiral)) |
|
message = nil; // wrong type, just clear it out |
|
} |
|
|
|
int pyBlueSpiralMsg::GetBlueSpiralMsgType() const |
|
{ |
|
if (message) |
|
return message->netMsg->messageId; |
|
return -1; |
|
} |
|
|
|
PyObject* pyBlueSpiralMsg::UpcastToFinalBlueSpiralMsg() const |
|
{ |
|
if (!message) |
|
PYTHON_RETURN_NONE; |
|
switch (message->netMsg->messageId) |
|
{ |
|
case kSrv2Cli_BlueSpiral_ClothOrder: |
|
return pyBlueSpiralClothOrderMsg::New(message); |
|
case kSrv2Cli_BlueSpiral_SuccessfulHit: |
|
return pyBlueSpiralSuccessfulHitMsg::New(message); |
|
case kSrv2Cli_BlueSpiral_GameWon: |
|
return pyBlueSpiralGameWonMsg::New(message); |
|
case kSrv2Cli_BlueSpiral_GameOver: |
|
return pyBlueSpiralGameOverMsg::New(message); |
|
case kSrv2Cli_BlueSpiral_GameStarted: |
|
return pyBlueSpiralGameStartedMsg::New(message); |
|
default: |
|
PYTHON_RETURN_NONE; |
|
} |
|
} |
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// The different messages we can receive |
|
// |
|
|
|
pyBlueSpiralClothOrderMsg::pyBlueSpiralClothOrderMsg(): pyBlueSpiralMsg() {} |
|
|
|
pyBlueSpiralClothOrderMsg::pyBlueSpiralClothOrderMsg(pfGameCliMsg* msg): pyBlueSpiralMsg(msg) |
|
{ |
|
if (message && (message->netMsg->messageId != kSrv2Cli_BlueSpiral_ClothOrder)) |
|
message = nil; // wrong type, just clear it out |
|
} |
|
|
|
std::vector<int> pyBlueSpiralClothOrderMsg::Order() |
|
{ |
|
std::vector<int> retVal; |
|
if (message) |
|
{ |
|
const Srv2Cli_BlueSpiral_ClothOrder* gmMsg = (const Srv2Cli_BlueSpiral_ClothOrder*)message->netMsg; |
|
for (int i = 0; i < arrsize(gmMsg->order); ++i) |
|
retVal.push_back(gmMsg->order[i]); |
|
} |
|
return retVal; |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
pyBlueSpiralSuccessfulHitMsg::pyBlueSpiralSuccessfulHitMsg(): pyBlueSpiralMsg() {} |
|
|
|
pyBlueSpiralSuccessfulHitMsg::pyBlueSpiralSuccessfulHitMsg(pfGameCliMsg* msg): pyBlueSpiralMsg(msg) |
|
{ |
|
if (message && (message->netMsg->messageId != kSrv2Cli_BlueSpiral_SuccessfulHit)) |
|
message = nil; // wrong type, just clear it out |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
pyBlueSpiralGameWonMsg::pyBlueSpiralGameWonMsg(): pyBlueSpiralMsg() {} |
|
|
|
pyBlueSpiralGameWonMsg::pyBlueSpiralGameWonMsg(pfGameCliMsg* msg): pyBlueSpiralMsg(msg) |
|
{ |
|
if (message && (message->netMsg->messageId != kSrv2Cli_BlueSpiral_GameWon)) |
|
message = nil; // wrong type, just clear it out |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
pyBlueSpiralGameOverMsg::pyBlueSpiralGameOverMsg(): pyBlueSpiralMsg() {} |
|
|
|
pyBlueSpiralGameOverMsg::pyBlueSpiralGameOverMsg(pfGameCliMsg* msg): pyBlueSpiralMsg(msg) |
|
{ |
|
if (message && (message->netMsg->messageId != kSrv2Cli_BlueSpiral_GameOver)) |
|
message = nil; // wrong type, just clear it out |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
pyBlueSpiralGameStartedMsg::pyBlueSpiralGameStartedMsg(): pyBlueSpiralMsg() {} |
|
|
|
pyBlueSpiralGameStartedMsg::pyBlueSpiralGameStartedMsg(pfGameCliMsg* msg): pyBlueSpiralMsg(msg) |
|
{ |
|
if (message && (message->netMsg->messageId != kSrv2Cli_BlueSpiral_GameStarted)) |
|
message = nil; // wrong type, just clear it out |
|
} |
|
|
|
bool pyBlueSpiralGameStartedMsg::StartSpin() |
|
{ |
|
if (message) |
|
{ |
|
const Srv2Cli_BlueSpiral_GameStarted* gmMsg = (const Srv2Cli_BlueSpiral_GameStarted*)message->netMsg; |
|
return gmMsg->startSpin; |
|
} |
|
return false; |
|
}
|
|
|