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311 lines
11 KiB
311 lines
11 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp |
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* |
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***/ |
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#define USES_GAME_VARSYNC |
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#include "../Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* Local types |
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* |
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***/ |
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struct IVarSync { |
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pfGmVarSync * gameCli; |
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IVarSync (pfGmVarSync * gameCli) : gameCli(gameCli) { } |
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// pfGameCli event notification handlers |
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void Recv (GameMsgHeader * msg, void * param); |
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg); |
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg); |
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg); |
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg); |
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// VarSync network message handlers |
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void RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param); |
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void RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param); |
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void RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param); |
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void RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param); |
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void RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param); |
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}; |
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/***************************************************************************** |
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* |
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* Factory functions |
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* |
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***/ |
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//============================================================================ |
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static pfGameCli * VarSyncFactory ( |
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unsigned gameId, |
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plKey receiver |
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) { |
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return new pfGmVarSync(gameId, receiver); |
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} |
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//============================================================================ |
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AUTO_INIT_FUNC(RegisterVarSyncFactory) { |
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static GameTypeReg reg = { |
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VarSyncFactory, |
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kGameTypeId_VarSync, |
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L"VarSync" |
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}; |
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GameMgrRegisterGameType(reg); |
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} |
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/***************************************************************************** |
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* |
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* IVarSync |
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* |
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***/ |
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//============================================================================ |
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void IVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IVarSync::RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = new pfGameCliMsg; |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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/***************************************************************************** |
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* |
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* pfGmVarSync |
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* |
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***/ |
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//============================================================================ |
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pfGmVarSync::pfGmVarSync ( |
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unsigned gameId, |
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plKey receiver |
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) |
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: pfGameCli(gameId, receiver) |
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{ |
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internal = new IVarSync(this); |
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} |
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//============================================================================ |
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pfGmVarSync::~pfGmVarSync () { |
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delete internal; |
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} |
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//============================================================================ |
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void pfGmVarSync::Recv (GameMsgHeader * msg, void * param) { |
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#define DISPATCH(a) case kSrv2Cli_VarSync_##a: { \ |
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const Srv2Cli_VarSync_##a & m = *(const Srv2Cli_VarSync_##a *)msg; \ |
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internal->Recv##a(m, param); \ |
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} \ |
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break; // |
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switch (msg->messageId) { |
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DISPATCH(StringVarChanged); |
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DISPATCH(NumericVarChanged); |
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DISPATCH(AllVarsSent); |
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DISPATCH(StringVarCreated); |
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DISPATCH(NumericVarCreated); |
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DEFAULT_FATAL(msg->messageId); |
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} |
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#undef DISPATCH |
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} |
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//============================================================================ |
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void pfGmVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
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internal->OnPlayerJoined(msg); |
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} |
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//============================================================================ |
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void pfGmVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
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internal->OnPlayerLeft(msg); |
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} |
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//============================================================================ |
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void pfGmVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
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internal->OnInviteFailed(msg); |
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} |
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//============================================================================ |
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void pfGmVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
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internal->OnOwnerChange(msg); |
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} |
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//============================================================================ |
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void pfGmVarSync::SetStringVar (unsigned long id, const wchar_t* val) { |
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Cli2Srv_VarSync_SetStringVar msg; |
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msg.messageId = kCli2Srv_VarSync_SetStringVar; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.varID = id; |
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StrCopy(msg.varValue, val, arrsize(msg.varValue)); |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmVarSync::SetNumericVar (unsigned long id, double val) { |
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Cli2Srv_VarSync_SetNumericVar msg; |
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msg.messageId = kCli2Srv_VarSync_SetNumericVar; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.varID = id; |
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msg.varValue = val; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmVarSync::RequestAllVars () { |
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Cli2Srv_VarSync_RequestAllVars msg; |
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msg.messageId = kCli2Srv_VarSync_RequestAllVars; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmVarSync::CreateStringVar (const wchar_t* name, const wchar_t* val) { |
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Cli2Srv_VarSync_CreateStringVar msg; |
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msg.messageId = kCli2Srv_VarSync_CreateStringVar; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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StrCopy(msg.varName, name, arrsize(msg.varName)); |
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StrCopy(msg.varValue, val, arrsize(msg.varValue)); |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmVarSync::CreateNumericVar (const wchar_t* name, double val) { |
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Cli2Srv_VarSync_CreateNumericVar msg; |
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msg.messageId = kCli2Srv_VarSync_CreateNumericVar; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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StrCopy(msg.varName, name, arrsize(msg.varName)); |
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msg.varValue = val; |
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GameMgrSend(&msg); |
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}
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