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209 lines
6.5 KiB
209 lines
6.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUICheckBoxCtrl Definition // |
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// // |
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// Almost like buttons, only they keep their stated (pressed/unpressed) // |
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// when you click them, instead of reverting on mouse up. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "pfGUICheckBoxCtrl.h" |
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#include "pfGameGUIMgr.h" |
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#include "plInputCore/plInputInterface.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "pfMessage/pfGameGUIMsg.h" |
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#include "plMessage/plAnimCmdMsg.h" |
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#include "plAnimation/plAGModifier.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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pfGUICheckBoxCtrl::pfGUICheckBoxCtrl() |
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{ |
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SetFlag( kWantsInterest ); |
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fChecked = false; |
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fClicking = false; |
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fPlaySound = true; |
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} |
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//// IEval /////////////////////////////////////////////////////////////////// |
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bool pfGUICheckBoxCtrl::IEval( double secs, float del, uint32_t dirty ) |
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{ |
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return pfGUIControlMod::IEval( secs, del, dirty ); |
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} |
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//// MsgReceive ////////////////////////////////////////////////////////////// |
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bool pfGUICheckBoxCtrl::MsgReceive( plMessage *msg ) |
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{ |
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return pfGUIControlMod::MsgReceive( msg ); |
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} |
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//// Read/Write ////////////////////////////////////////////////////////////// |
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void pfGUICheckBoxCtrl::Read( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIControlMod::Read(s, mgr); |
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fAnimationKeys.Reset(); |
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uint32_t i, count = s->ReadLE32(); |
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for( i = 0; i < count; i++ ) |
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fAnimationKeys.Append( mgr->ReadKey( s ) ); |
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fAnimName = s->ReadSafeString(); |
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fChecked = s->ReadBool(); |
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} |
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void pfGUICheckBoxCtrl::Write( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIControlMod::Write( s, mgr ); |
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uint32_t i, count = fAnimationKeys.GetCount(); |
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s->WriteLE32( count ); |
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for( i = 0; i < count; i++ ) |
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mgr->WriteKey( s, fAnimationKeys[ i ] ); |
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s->WriteSafeString( fAnimName ); |
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s->WriteBool( fChecked ); |
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} |
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//// UpdateBounds //////////////////////////////////////////////////////////// |
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void pfGUICheckBoxCtrl::UpdateBounds( hsMatrix44 *invXformMatrix, bool force ) |
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{ |
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pfGUIControlMod::UpdateBounds( invXformMatrix, force ); |
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if( fAnimationKeys.GetCount() > 0 ) |
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fBoundsValid = false; |
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} |
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//// HandleMouseDown/Up ////////////////////////////////////////////////////// |
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void pfGUICheckBoxCtrl::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers ) |
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{ |
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fClicking = true; |
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if(fPlaySound) |
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IPlaySound( kMouseDown ); |
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} |
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void pfGUICheckBoxCtrl::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers ) |
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{ |
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if( fClicking ) |
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{ |
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fClicking = false; |
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if(fPlaySound) |
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IPlaySound( kMouseUp ); |
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// Don't run the command if the mouse is outside our bounds |
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if( fBounds.IsInside( &mousePt ) ) |
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{ |
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SetChecked( !fChecked ); |
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DoSomething(); |
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} |
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} |
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} |
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//// SetChecked ////////////////////////////////////////////////////////////// |
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void pfGUICheckBoxCtrl::SetChecked( bool checked, bool immediate /*= false*/ ) |
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{ |
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fChecked = checked; |
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if( fAnimationKeys.GetCount() > 0 ) |
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{ |
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plAnimCmdMsg *msg = new plAnimCmdMsg(); |
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if( fChecked ) |
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{ |
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// Moving to true |
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if( immediate ) |
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{ |
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msg->SetCmd( plAnimCmdMsg::kGoToEnd ); |
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} |
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else |
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{ |
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msg->SetCmd( plAnimCmdMsg::kContinue ); |
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msg->SetCmd( plAnimCmdMsg::kSetForewards ); |
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msg->SetCmd( plAnimCmdMsg::kGoToBegin ); |
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} |
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} |
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else |
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{ |
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// Moving to false |
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if( immediate ) |
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{ |
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msg->SetCmd( plAnimCmdMsg::kGoToBegin ); |
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} |
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else |
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{ |
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msg->SetCmd( plAnimCmdMsg::kContinue ); |
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msg->SetCmd( plAnimCmdMsg::kSetBackwards ); |
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msg->SetCmd( plAnimCmdMsg::kGoToEnd ); |
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} |
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} |
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msg->SetAnimName( fAnimName ); |
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msg->AddReceivers( fAnimationKeys ); |
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plgDispatch::MsgSend( msg ); |
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} |
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} |
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void pfGUICheckBoxCtrl::SetAnimationKeys( hsTArray<plKey> &keys, const plString &name ) |
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{ |
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fAnimationKeys = keys; |
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fAnimName = name; |
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} |
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//// IGetDesiredCursor /////////////////////////////////////////////////////// |
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uint32_t pfGUICheckBoxCtrl::IGetDesiredCursor( void ) const |
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{ |
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if( fClicking ) |
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return plInputInterface::kCursorClicked; |
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return plInputInterface::kCursorPoised; |
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} |
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