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407 lines
13 KiB
407 lines
13 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plCameraBrain_inc |
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#define plCameraBrain_inc |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#include "hsMatrix44.h" |
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#include "hsBitVector.h" |
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#include "hsTemplates.h" |
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class plMessage; |
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class plCameraModifier1; |
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class plSceneObject; |
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class plRailCameraMod; |
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class plCameraBrain1 : public hsKeyedObject |
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{ |
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public: |
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enum |
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{ |
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kCutPos = 0, |
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kCutPosOnce, |
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kCutPOA, |
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kCutPOAOnce, |
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kAnimateFOV, |
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kFollowLocalAvatar, |
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kPanicVelocity, |
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kRailComponent, |
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kSubject, |
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kCircleTarget, |
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kMaintainLOS, |
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kZoomEnabled, |
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kIsTransitionCamera, |
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kWorldspacePOA, |
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kWorldspacePos, |
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kCutPosWhilePan, |
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kCutPOAWhilePan, |
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kNonPhys, |
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kNeverAnimateFOV, |
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kIgnoreSubworldMovement, |
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kFalling, |
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kRunning, |
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kVerticalWhenFalling, |
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kSpeedUpWhenRunning, |
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kFallingStopped, |
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kBeginFalling, |
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}; |
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plCameraBrain1(plCameraModifier1* pMod); |
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plCameraBrain1(); |
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~plCameraBrain1(); |
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CLASSNAME_REGISTER( plCameraBrain1 ); |
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GETINTERFACE_ANY( plCameraBrain1, hsKeyedObject ); |
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void SetCamera(plCameraModifier1* pMod) { fCamera = pMod; } |
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void SetAccel (float f) { fAccel = f; } |
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void SetDecel (float f) { fDecel = f; } |
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void SetVelocity (float f) { fVelocity = f; } |
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void SetPOAAccel (float f) { fPOAAccel = f; } |
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void SetPOADecel (float f) { fPOADecel = f; } |
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void SetPOAVelocity (float f) { fPOAVelocity = f; } |
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const plCameraModifier1* GetCamera() { return fCamera; } |
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virtual void Update(bool forced = false); |
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virtual bool MsgReceive(plMessage* msg); |
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virtual plSceneObject* GetSubject(); |
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virtual void SetSubject(plSceneObject* sub); |
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virtual hsVector3 GetPOAOffset() { return fPOAOffset; } |
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void SetPOAOffset(hsVector3 pt) { fPOAOffset = pt; } |
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void AddTarget(); |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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virtual bool GetFaded() { return false; } |
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virtual bool SetFaded(bool b) { return false; } |
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bool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); } |
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void SetMovementFlag(int f); |
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void ClearMovementFlag(int which) { fMoveFlags.ClearBit( which ); } |
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void SetFlags(int i) { fFlags.SetBit(i); } |
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void ClearFlags(int which) { fFlags.ClearBit( which ); } |
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bool HasFlag(int f) { return fFlags.IsBitSet(f); } |
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void SetGoal(hsPoint3 pt) { fGoal = pt; } |
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void SetPOAGoal(hsPoint3 pt) { fPOAGoal = pt; } |
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void SetFOVGoal(float w, float h, double t); |
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void SetZoomParams(float max, float min, float rate); |
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void SetXPanLimit(float x) {fXPanLimit = x;} |
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void SetZPanLimit(float y) {fZPanLimit = y;} |
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float GetXPanLimit() {return fXPanLimit;} |
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float GetZPanLimit() {return fZPanLimit;} |
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void SetRail(plRailCameraMod* m) { fRail = m; } |
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hsPoint3 GetGoal() { return fGoal; } |
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hsPoint3 GetPOAGoal() { return fPOAGoal; } |
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virtual void Push(bool recenter = true); |
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virtual void Pop(); |
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float GetVelocity() { return fVelocity; } |
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float GetAccel() { return fAccel; } |
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float GetDecel() { return fDecel; } |
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float GetPOAAccel() { return fPOAAccel; } |
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float GetPOAVelocity() { return fPOAVelocity; } |
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float GetPOADecel() { return fPOADecel; } |
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float GetCurrentCamSpeed() { return fCurCamSpeed; } |
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float GetCurrentViewSpeed() { return fCurViewSpeed; } |
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void SetCurrentCamSpeed(float s) { fCurCamSpeed = s; } |
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void SetCurrentViewSpeed(float s) { fCurViewSpeed = s; } |
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hsMatrix44 GetTargetMatrix() { return fTargetMatrix; } |
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static float fFallVelocity; |
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static float fFallAccel; |
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static float fFallDecel; |
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static float fFallPOAVelocity; |
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static float fFallPOAAccel; |
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static float fFallPOADecel; |
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protected: |
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virtual void AdjustForInput(double secs); |
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void IMoveTowardGoal(double time); |
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void IPointTowardGoal(double time); |
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void IAnimateFOV(double time); |
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void IAdjustVelocity(float adjAccelRate, |
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float adjDecelRate, |
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hsVector3* dir, |
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hsVector3* vel, |
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float maxSpeed, |
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float distToGoal, |
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double elapsedTime); |
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float IClampVelocity(hsVector3* vel, float maxSpeed, double elapsedTime); |
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bool IShouldDecelerate(float decelSpeed, float curSpeed, float distToGoal); |
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float IMakeFOVwZoom(float fovH) const; |
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plCameraModifier1* fCamera; |
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plKey fSubjectKey; |
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plRailCameraMod* fRail; |
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float fCurCamSpeed; |
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float fCurViewSpeed; |
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double fLastTime; |
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float fVelocity; |
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float fAccel; |
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float fDecel; |
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float fPOAVelocity; |
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float fPOAAccel; |
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float fPOADecel; |
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hsVector3 fPOAOffset; |
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hsPoint3 fGoal; |
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hsPoint3 fPOAGoal; |
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float fXPanLimit; |
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float fZPanLimit; |
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float fPanSpeed; |
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float fFOVwGoal, fFOVhGoal; |
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double fFOVStartTime; |
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double fFOVEndTime; |
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float fFOVwAnimRate, fFOVhAnimRate; |
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float fZoomRate; |
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float fZoomMax; |
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float fZoomMin; |
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hsBitVector fMoveFlags; |
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hsBitVector fFlags; |
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hsMatrix44 fTargetMatrix; |
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float fOffsetLength; |
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float fOffsetPct; |
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double fFallTimer; |
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}; |
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class plControlEventMsg; |
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class plCameraBrain1_Drive : public plCameraBrain1 |
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{ |
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protected: |
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hsPoint3 fDesiredPosition; |
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hsPoint3 fFacingTarget; |
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bool bUseDesiredFacing; |
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float deltaX; |
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float deltaY; |
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bool bDisregardY; // these are here to prevent |
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bool bDisregardX; // the camera from jumping when the mouse cursor recenters / wraps around. |
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hsVector3 fUp; |
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public: |
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plCameraBrain1_Drive(); |
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plCameraBrain1_Drive(plCameraModifier1* pMod); |
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~plCameraBrain1_Drive(); |
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static void SetSensitivity(float f) { fTurnRate = f; } |
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CLASSNAME_REGISTER( plCameraBrain1_Drive ); |
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GETINTERFACE_ANY( plCameraBrain1_Drive, plCameraBrain1 ); |
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virtual void Update(bool forced = false); |
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virtual bool MsgReceive(plMessage* msg); |
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virtual void Push(bool recenter = true); |
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virtual void Pop(); |
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static float fAcceleration; |
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static float fDeceleration; |
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static float fMaxVelocity; |
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static float fTurnRate; |
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}; |
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class plCameraBrain1_Avatar : public plCameraBrain1 |
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{ |
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public: |
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plCameraBrain1_Avatar(); |
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plCameraBrain1_Avatar(plCameraModifier1* pMod); |
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~plCameraBrain1_Avatar(); |
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CLASSNAME_REGISTER( plCameraBrain1_Avatar ); |
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GETINTERFACE_ANY( plCameraBrain1_Avatar, plCameraBrain1 ); |
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virtual void Update(bool forced = false); |
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virtual bool MsgReceive(plMessage* msg); |
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virtual void CalculatePosition(); |
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hsVector3 GetOffset() { return fOffset; } |
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void SetOffset(hsVector3 pt) { fOffset = pt; } |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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virtual bool GetFaded() { return fFaded; } |
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virtual bool SetFaded(bool b) { fFaded = b; return true; } |
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virtual void Pop(); |
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virtual void Push(bool recenter = true); |
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protected: |
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void ISendFadeMsg(bool fade); |
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void IHandleObstacle(); |
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hsPoint3 fHitPoint; |
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hsVector3 fOffset; |
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hsVector3 fHitNormal; |
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bool bObscured; |
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bool fFaded; |
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plSceneObject* fObstacle; |
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}; |
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class plCameraBrain1_FirstPerson : public plCameraBrain1_Avatar |
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{ |
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public: |
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plCameraBrain1_FirstPerson(); |
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plCameraBrain1_FirstPerson(plCameraModifier1* pMod); |
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~plCameraBrain1_FirstPerson(); |
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CLASSNAME_REGISTER( plCameraBrain1_FirstPerson ); |
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GETINTERFACE_ANY( plCameraBrain1_FirstPerson, plCameraBrain1_Avatar ); |
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virtual void CalculatePosition(); |
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virtual void Push(bool recenter = true); |
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virtual void Pop(); |
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virtual bool MsgReceive(plMessage* msg); |
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// for console hack |
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static bool fDontFade; |
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protected: |
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plSceneObject* fPosNode; |
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}; |
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class plCameraBrain1_Fixed : public plCameraBrain1 |
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{ |
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public: |
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plCameraBrain1_Fixed(); |
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plCameraBrain1_Fixed(plCameraModifier1* pMod); |
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~plCameraBrain1_Fixed(); |
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CLASSNAME_REGISTER( plCameraBrain1_Fixed ); |
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GETINTERFACE_ANY( plCameraBrain1_Fixed, plCameraBrain1 ); |
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void SetTargetPoint(plCameraModifier1* pt) { fTargetPoint = pt; } |
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virtual void Update(bool forced = false); |
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void CalculatePosition(); |
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virtual bool MsgReceive(plMessage* msg); |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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private: |
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plCameraModifier1* fTargetPoint; |
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}; |
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// |
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// circle cam brain |
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// |
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class plCameraBrain1_Circle : public plCameraBrain1_Fixed |
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{ |
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public: |
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enum CircleFlags |
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{ |
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kLagged = 0x01, |
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kAbsoluteLag = (0x02 | kLagged), |
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kFarthest = 0x04, |
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kTargetted = 0x08, |
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kHasCenterObject = 0x10, |
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kPOAObject = 0x20, |
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kCircleLocalAvatar = 0x40, |
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}; |
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protected: |
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uint32_t fCircleFlags; |
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hsPoint3 fCenter; |
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plSceneObject* fCenterObject; // optional, use instead of fCenter |
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float fRadius; |
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float fCurRad, fGoalRad; // Radians |
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plSceneObject* fPOAObj; // in this case the subject is who we stay close to/away from |
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float fCirPerSec; |
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hsPoint3 IGetClosestPointOnCircle(const hsPoint3* toThisPt); |
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public: |
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plCameraBrain1_Circle(); |
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plCameraBrain1_Circle(plCameraModifier1* pMod); |
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~plCameraBrain1_Circle(); |
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CLASSNAME_REGISTER( plCameraBrain1_Circle ); |
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GETINTERFACE_ANY( plCameraBrain1_Circle, plCameraBrain1_Fixed ); |
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virtual void Read(hsStream *stream, hsResMgr* mgr); |
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virtual void Write(hsStream *stream, hsResMgr* mgr); |
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virtual hsPoint3 MoveTowardsFromGoal(const hsPoint3* fromGoal, double secs, bool warp = false); |
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virtual void Update(bool forced = false); |
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virtual bool MsgReceive(plMessage* msg); |
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uint32_t GetCircleFlags() { return fCircleFlags; } |
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hsPoint3* GetCenter() { return &fCenter; } // use GetCenterPoint |
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hsPoint3 GetCenterPoint(); |
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float GetRadius() { return fRadius; } |
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plSceneObject* GetCenterObject() { return fCenterObject; } |
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void SetCircumferencePerSec(float h) { fCirPerSec = h; } |
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void SetCircleFlags(uint32_t f) { fCircleFlags|=f; } |
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void SetCenter(hsPoint3* ctr) { fCenter = *ctr; } // Circle lies in the plane z = ctr->z |
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void SetRadius(float radius) { fRadius = radius; } |
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void SetFarCircleCam(bool farType) { if (farType) fCircleFlags |= kFarthest; else fCircleFlags &= ~kFarthest; } |
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void SetCenterObjectKey(plKey k); |
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void SetPOAObject(plSceneObject* pObj) { fPOAObj = pObj; } |
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}; |
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#endif
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