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244 lines
11 KiB
244 lines
11 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plDynamicTextMap Class Header // |
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// I derived from plMipmap not because I inherit a lot of the functionality,// |
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// but because this acts very very much like a mipmap with one mip level. // |
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// The only difference is that the actual data gets generated on the fly, // |
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// instead of converted at export time. However, to the outside world, // |
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// we're just a plain old mipmap, and I'd like to keep it that way. // |
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// // |
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// Note that we are also of a fixed format--ARGB8888. Keeps things nice and // |
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// simple that way. // |
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// // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 1.14.2002 mcn - Created. // |
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// 10.28.2002 mcn - Changing the arrangement a bit. Now we have a single // |
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// writable "creation" surface that actually generates // |
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// data, which then copies out on a flush to the actual // |
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// mipmap data. This is slower because it requires two // |
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// copies (second one when we prepare to write to a new // |
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// surface, unless kDiscard is specified as a flush option)// |
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// but it lets us allocate only one OS surface, which saves// |
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// us on Win98/ME where we're very limited in terms of // |
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// available OS surfaces. // |
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// To facilitate this, we create a new abstract class to // |
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// encapsulate the actual GDI functionality of Windows. // |
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// This way, we have two options when creating DTMaps: // |
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// allocate an OS writer per surface, which lets us avoid // |
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// the copy problem mentioned above, or allocate one to // |
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// share. This will also let us optimize by switching to // |
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// non-shared writers once we write a non-OS-reliant // |
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// writer/text renderer. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plDynamicTextMap_h |
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#define _plDynamicTextMap_h |
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#include "plMipmap.h" |
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#include "hsColorRGBA.h" |
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struct hsMatrix44; |
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//// Class Definition ///////////////////////////////////////////////////////// |
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class plFont; |
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class plDynamicTextMap : public plMipmap |
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{ |
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protected: |
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UInt16 fVisWidth, fVisHeight; |
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virtual UInt32 Read( hsStream *s ); |
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virtual UInt32 Write( hsStream *s ); |
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public: |
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//// Public Flags //// |
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enum Justify |
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{ |
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kLeftJustify = 0, |
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kCenter, |
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kRightJustify |
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}; |
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//// Public Data ///// |
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//// Public Members //// |
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plDynamicTextMap(); |
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plDynamicTextMap( UInt32 width, UInt32 height, hsBool hasAlpha = false, UInt32 extraWidth = 0, UInt32 extraHeight = 0 ); |
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virtual ~plDynamicTextMap(); |
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CLASSNAME_REGISTER( plDynamicTextMap ); |
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GETINTERFACE_ANY( plDynamicTextMap, plMipmap ); |
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void Create( UInt32 width, UInt32 height, hsBool hasAlpha, UInt32 extraWidth = 0, UInt32 extraHeight = 0 ); |
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void SetNoCreate( UInt32 width, UInt32 height, hsBool hasAlpha ); |
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virtual void Reset( void ); |
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virtual void Read( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Read( s, mgr ); this->Read( s ); } |
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virtual void Write( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Write( s, mgr ); this->Write( s ); } |
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virtual UInt8 GetNumLevels( void ) const { return 1; } |
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virtual void Colorize( void ) { ; } |
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virtual plMipmap *Clone( void ); |
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virtual void CopyFrom( plMipmap *source ); |
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/// Operations to perform on the text block |
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hsBool IsValid() { return IIsValid(); } |
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// allow the user of the DynaTextMap that they are done with the image... for now |
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// ... the fImage will be re-created on the next operation that requires the image |
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void PurgeImage(); |
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void ClearToColor( hsColorRGBA &color ); |
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enum FontFlags |
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{ |
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kFontBold = 0x01, |
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kFontItalic = 0x02, |
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kFontShadowed = 0x04 |
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}; |
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void SetFont( const char *face, UInt16 size, UInt8 fontFlags = 0, hsBool antiAliasRGB = true ); |
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void SetFont( const wchar_t *face, UInt16 size, UInt8 fontFlags = 0, hsBool antiAliasRGB = true ); |
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void SetLineSpacing( Int16 spacing ); |
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void SetTextColor( hsColorRGBA &color, hsBool blockRGB = false ); |
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void SetJustify( Justify j ); |
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void DrawString( UInt16 x, UInt16 y, const char *text ); |
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void DrawString( UInt16 x, UInt16 y, const wchar_t *text ); |
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void DrawClippedString( Int16 x, Int16 y, const char *text, UInt16 width, UInt16 height ); |
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void DrawClippedString( Int16 x, Int16 y, const wchar_t *text, UInt16 width, UInt16 height ); |
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void DrawClippedString( Int16 x, Int16 y, const char *text, UInt16 clipX, UInt16 clipY, UInt16 width, UInt16 height ); |
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void DrawClippedString( Int16 x, Int16 y, const wchar_t *text, UInt16 clipX, UInt16 clipY, UInt16 width, UInt16 height ); |
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void DrawWrappedString( UInt16 x, UInt16 y, const char *text, UInt16 width, UInt16 height, UInt16 *lastX = nil, UInt16 *lastY = nil ); |
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void DrawWrappedString( UInt16 x, UInt16 y, const wchar_t *text, UInt16 width, UInt16 height, UInt16 *lastX = nil, UInt16 *lastY = nil ); |
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UInt16 CalcStringWidth( const char *text, UInt16 *height = nil ); |
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UInt16 CalcStringWidth( const wchar_t *text, UInt16 *height = nil ); |
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void CalcWrappedStringSize( const char *text, UInt16 *width, UInt16 *height, UInt32 *firstClippedChar = nil, UInt16 *maxAscent = nil, UInt16 *lastX = nil, UInt16 *lastY = nil ); |
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void CalcWrappedStringSize( const wchar_t *text, UInt16 *width, UInt16 *height, UInt32 *firstClippedChar = nil, UInt16 *maxAscent = nil, UInt16 *lastX = nil, UInt16 *lastY = nil ); |
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void FillRect( UInt16 x, UInt16 y, UInt16 width, UInt16 height, hsColorRGBA &color ); |
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void FrameRect( UInt16 x, UInt16 y, UInt16 width, UInt16 height, hsColorRGBA &color ); |
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void SetFirstLineIndent( Int16 indent ); |
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enum DrawMethods |
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{ |
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kImgNoAlpha, // Just copy color data, force alpha to full if present |
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kImgBlend, // Blend color onto dest using src alpha, keep dest alpha |
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kImgSprite // Copy color data and alphas |
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}; |
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void DrawImage( UInt16 x, UInt16 y, plMipmap *image, DrawMethods method = kImgNoAlpha ); |
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void DrawClippedImage( UInt16 x, UInt16 y, plMipmap *image, UInt16 srcClipX, UInt16 srcClipY, |
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UInt16 srcClipWidth, UInt16 srcClipHeight, DrawMethods method = kImgNoAlpha ); |
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void FlushToHost( void ); |
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hsBool MsgReceive( plMessage *msg ); |
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UInt16 GetVisibleWidth( void ) { return fVisWidth; } |
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UInt16 GetVisibleHeight( void ) { return fVisHeight; } |
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// Since the dynamic text can actually create a texture bigger than you were expecting, |
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// you want to be able to apply a layer texture transform that will compensate. This |
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// function will give you that transform. Just feed it into plLayer->SetTransform(). |
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hsMatrix44 GetLayerTransform( void ); |
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void SetInitBuffer( UInt32 *buffer ); |
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// Gets for font values |
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Justify GetFontJustify( void ) const { return fJustify; } |
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const char *GetFontFace( void ) const { return fFontFace; } |
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UInt16 GetFontSize( void ) const { return fFontSize; } |
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hsBool GetFontAARGB( void ) const { return fFontAntiAliasRGB; } |
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hsColorRGBA GetFontColor( void ) const { return fFontColor; } |
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hsBool GetFontBlockRGB( void ) const { return fFontBlockRGB; } |
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Int16 GetLineSpacing( void ) const { return fLineSpacing; } |
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plFont *GetCurrFont( void ) const { return fCurrFont; } |
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virtual void Swap( plDynamicTextMap *other ); |
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protected: |
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//// Protected Members //// |
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hsBool IIsValid( void ); |
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void IClearFromBuffer( UInt32 *clearBuffer ); |
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UInt32 *IAllocateOSSurface( UInt16 width, UInt16 height ); |
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void IDestroyOSSurface( void ); |
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hsBool fHasAlpha, fShadowed; |
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Justify fJustify; |
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char *fFontFace; |
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UInt16 fFontSize; |
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UInt8 fFontFlags; |
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hsBool fFontAntiAliasRGB; |
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hsColorRGBA fFontColor; |
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hsBool fFontBlockRGB; |
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Int16 fLineSpacing; |
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plFont *fCurrFont; |
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UInt32 *fInitBuffer; |
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hsBool fHasCreateBeenCalled; |
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}; |
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#endif // _plDynamicTextMap_h
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