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207 lines
6.8 KiB
207 lines
6.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PL_PASSMTL_H |
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#define PL_PASSMTL_H |
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#include "plPassMtlBase.h" |
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#include "hsTemplates.h" |
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#define PASS_MTL_CLASS_ID Class_ID(0x42b6718f, 0x2d579b35) |
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extern TCHAR *GetString(int id); |
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class plPassMtl : public plPassMtlBase |
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{ |
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protected: |
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virtual void ICloneRefs( plPassMtlBase *target, RemapDir &remap ); |
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public: |
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enum RefIDs |
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{ |
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kRefBasic, |
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kRefAdv, |
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kRefLayers, |
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kRefAnim, |
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}; |
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enum Blocks |
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{ |
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kBlkBasic, |
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kBlkAdv, |
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kBlkLayers, |
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kBlkAnim, |
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}; |
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plPassMtl(BOOL loading); |
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virtual ~plPassMtl(); |
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void DeleteThis() { delete this; } |
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//From Animatable |
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Class_ID ClassID() { return PASS_MTL_CLASS_ID; } |
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SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; } |
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void GetClassName(TSTR& s); |
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ParamDlg *CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp); |
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void Update(TimeValue t, Interval& valid); |
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Interval Validity(TimeValue t); |
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void NotifyChanged(); |
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BOOL SupportsMultiMapsInViewport() { return FALSE; } |
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void SetupGfxMultiMaps(TimeValue t, Material *mtl, MtlMakerCallback &cb); |
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// Shade and displacement calculation |
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static void GetInterpVtxValue(int channel, ShadeContext &sc, Point3 &interpVal); |
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void Shade(ShadeContext& sc); |
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void ShadeWithBackground(ShadeContext &sc, Color background, bool useVtxAlpha = true); |
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float EvalDisplacement(ShadeContext& sc); |
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Interval DisplacementValidity(TimeValue t); |
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virtual RefTargetHandle GetReference( int i ); |
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virtual void SetReference( int i, RefTargetHandle rtarg ); |
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// SubTexmap access methods |
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int NumSubTexmaps(); |
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Texmap* GetSubTexmap(int i); |
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void SetSubTexmap(int i, Texmap *m); |
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TSTR GetSubTexmapSlotName(int i); |
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TSTR GetSubTexmapTVName(int i); |
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int SubTexmapOn(int i); |
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BOOL SetDlgThing(ParamDlg* dlg); |
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RefTargetHandle Clone( RemapDir &remap ); |
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RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, |
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PartID& partID, RefMessage message); |
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int NumSubs(); |
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Animatable* SubAnim(int i); |
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TSTR SubAnimName(int i); |
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int NumParamBlocks(); |
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IParamBlock2* GetParamBlock(int i); |
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IParamBlock2* GetParamBlockByID(BlockID id); |
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// void SetParamDlg(ParamDlg *dlg); |
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// void SetNumSubTexmaps(int num); |
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// From MtlBase and Mtl |
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void SetAmbient(Color c, TimeValue t); |
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void SetDiffuse(Color c, TimeValue t); |
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void SetSpecular(Color c, TimeValue t); |
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void SetShininess(float v, TimeValue t); |
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Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE); |
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Color GetDiffuse(int mtlNum=0, BOOL backFace=FALSE); |
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Color GetSpecular(int mtlNum=0, BOOL backFace=FALSE); |
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float GetXParency(int mtlNum=0, BOOL backFace=FALSE); |
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float GetShininess(int mtlNum=0, BOOL backFace=FALSE); |
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float GetShinStr(int mtlNum=0, BOOL backFace=FALSE); |
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float WireSize(int mtlNum=0, BOOL backFace=FALSE); |
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ULONG Requirements( int subMtlNum ); |
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virtual bool HasAlpha(); |
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// Massive list of inherited accessor functions for ParamBlock data |
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// Advanced Block |
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virtual int GetBasicWire(); |
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virtual int GetMeshOutlines(); |
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virtual int GetTwoSided(); |
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virtual int GetSoftShadow(); |
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virtual int GetNoProj(); |
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virtual int GetVertexShade(); |
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virtual int GetNoShade(); |
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virtual int GetNoFog(); |
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virtual int GetWhite(); |
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virtual int GetZOnly(); |
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virtual int GetZClear(); |
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virtual int GetZNoRead(); |
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virtual int GetZNoWrite(); |
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virtual int GetZInc(); |
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virtual int GetAlphaTestHigh(); |
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// Animation block |
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virtual const char* GetAnimName(); |
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virtual int GetAutoStart(); |
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virtual int GetLoop(); |
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virtual const char* GetAnimLoopName(); |
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virtual int GetEaseInType(); |
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virtual float GetEaseInMinLength(); |
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virtual float GetEaseInMaxLength(); |
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virtual float GetEaseInNormLength(); |
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virtual int GetEaseOutType(); |
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virtual float GetEaseOutMinLength(); |
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virtual float GetEaseOutMaxLength(); |
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virtual float GetEaseOutNormLength(); |
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virtual int GetUseGlobal(); |
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virtual const char* GetGlobalVarName(); |
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// Basic block |
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virtual int GetColorLock(); |
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virtual Color GetAmbColor(); |
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virtual Color GetColor(); |
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virtual int GetOpacity(); |
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virtual int GetEmissive(); |
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virtual int GetUseSpec(); |
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virtual int GetShine(); |
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virtual Color GetSpecularColor(); |
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virtual Control *GetPreshadeColorController(); |
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virtual Control *GetAmbColorController(); |
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virtual Control *GetOpacityController(); |
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virtual Control *GetSpecularColorController(); |
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virtual int GetDiffuseColorLock(); |
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virtual Color GetRuntimeColor(); |
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virtual Control *GetRuntimeColorController(); |
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// Layer block |
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virtual Texmap *GetBaseLayer(); |
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virtual int GetTopLayerOn(); |
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virtual Texmap *GetTopLayer(); |
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virtual int GetLayerBlend(); |
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virtual int GetOutputAlpha(); |
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virtual int GetOutputBlend(); |
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}; |
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#endif //PL_PASSMTL_H
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