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398 lines
10 KiB
398 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "hsWindows.h" |
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#include "../resource.h" |
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#include <iparamm2.h> |
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#include <stdmat.h> |
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#pragma hdrstop |
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#include "plMultipassMtl.h" |
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#include "plPassMtl.h" |
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#include "plMultipassMtlPB.h" |
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#include "plMultipassMtlDlg.h" |
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class plMultipassClassDesc : public ClassDesc2 |
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{ |
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public: |
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int IsPublic() { return TRUE; } |
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void* Create(BOOL loading) { return new plMultipassMtl(loading); } |
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const TCHAR* ClassName() { return GetString(IDS_MULTI_MTL); } |
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SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; } |
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Class_ID ClassID() { return MULTIMTL_CLASS_ID; } |
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const TCHAR* Category() { return NULL; } |
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const TCHAR* InternalName() { return _T("PlasmaMultipass"); } |
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HINSTANCE HInstance() { return hInstance; } |
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}; |
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static plMultipassClassDesc plMultipassMtlDesc; |
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ClassDesc2* GetMultiMtlDesc() { return &plMultipassMtlDesc; } |
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#include "plMultipassMtlPB.cpp" |
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plMultipassMtl::plMultipassMtl(BOOL loading) : fPassesPB(NULL) |
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{ |
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plMultipassMtlDesc.MakeAutoParamBlocks(this); |
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if (!loading) |
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Reset(); |
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SetNumSubMtls(1); |
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} |
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void plMultipassMtl::GetClassName(TSTR& s) |
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{ |
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s = GetString(IDS_MULTI_MTL); |
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} |
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void plMultipassMtl::Reset() |
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{ |
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fIValid.SetEmpty(); |
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} |
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ParamDlg* plMultipassMtl::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) |
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{ |
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fMtlDlg = new plMultipassMtlDlg(hwMtlEdit, imp, this); |
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return fMtlDlg; |
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} |
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void plMultipassMtl::SetParamDlg(ParamDlg *dlg) |
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{ |
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fMtlDlg = (plMultipassMtlDlg*)dlg; |
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} |
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BOOL plMultipassMtl::SetDlgThing(ParamDlg* dlg) |
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{ |
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if (dlg == fMtlDlg) |
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{ |
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fMtlDlg->SetThing(this); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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Interval plMultipassMtl::Validity(TimeValue t) |
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{ |
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Interval valid = FOREVER; |
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/* for (int i = 0; i < fSubTexmap.Count(); i++) |
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{ |
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if (fSubTexmap[i]) |
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valid &= fSubTexmap[i]->Validity(t); |
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} |
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*/ |
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// float u; |
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// fPBlock->GetValue(pb_spin,t,u,valid); |
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return valid; |
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} |
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/*===========================================================================*\ |
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| Subanim & References support |
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\*===========================================================================*/ |
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int plMultipassMtl::NumSubs() |
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{ |
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return NumSubMtls(); |
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} |
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TSTR plMultipassMtl::SubAnimName(int i) |
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{ |
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return GetSubMtlSlotName(i); |
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} |
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Animatable* plMultipassMtl::SubAnim(int i) |
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{ |
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return GetSubMtl(i); |
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} |
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int plMultipassMtl::NumRefs() |
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{ |
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return 1; |
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} |
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RefTargetHandle plMultipassMtl::GetReference(int i) |
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{ |
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if (i == kRefPasses) |
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return fPassesPB; |
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return NULL; |
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} |
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void plMultipassMtl::SetReference(int i, RefTargetHandle rtarg) |
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{ |
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if (i == kRefPasses) |
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fPassesPB = (IParamBlock2 *)rtarg; |
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} |
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int plMultipassMtl::NumParamBlocks() |
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{ |
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return 1; |
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} |
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IParamBlock2 *plMultipassMtl::GetParamBlock(int i) |
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{ |
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if (i == kRefPasses) |
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return fPassesPB; |
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return NULL; |
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} |
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IParamBlock2 *plMultipassMtl::GetParamBlockByID(BlockID id) |
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{ |
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if (fPassesPB->ID() == id) |
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return fPassesPB; |
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return NULL; |
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} |
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RefResult plMultipassMtl::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, |
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PartID& partID, RefMessage message ) |
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{ |
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switch (message) |
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{ |
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case REFMSG_CHANGE: |
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fIValid.SetEmpty(); |
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if (hTarget == fPassesPB) |
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{ |
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ParamID changingParam = fPassesPB->LastNotifyParamID(); |
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fPassesPB->GetDesc()->InvalidateUI(changingParam); |
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} |
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break; |
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} |
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return REF_SUCCEED; |
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} |
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//////////////////////////////////////////////////////////////////////////////// |
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// Subtexmap access |
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int plMultipassMtl::NumSubMtls() |
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{ |
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return fPassesPB->GetInt(kMultCount); |
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} |
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Mtl *plMultipassMtl::GetSubMtl(int i) |
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{ |
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if (i < NumSubMtls()) |
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return fPassesPB->GetMtl(kMultPasses, 0, i); |
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return NULL; |
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} |
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void plMultipassMtl::SetSubMtl(int i, Mtl *m) |
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{ |
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if (i < NumSubMtls()) |
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fPassesPB->SetValue(kMultPasses, 0, m, i); |
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} |
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TSTR plMultipassMtl::GetSubMtlSlotName(int i) |
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{ |
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TSTR str; |
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str.printf("Pass %d", i+1); |
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return str; |
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} |
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TSTR plMultipassMtl::GetSubMtlTVName(int i) |
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{ |
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return GetSubMtlSlotName(i); |
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} |
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/*===========================================================================*\ |
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| Standard IO |
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\*===========================================================================*/ |
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#define MTL_HDR_CHUNK 0x4000 |
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IOResult plMultipassMtl::Save(ISave *isave) |
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{ |
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IOResult res; |
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isave->BeginChunk(MTL_HDR_CHUNK); |
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res = MtlBase::Save(isave); |
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if (res!=IO_OK) return res; |
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isave->EndChunk(); |
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return IO_OK; |
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} |
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IOResult plMultipassMtl::Load(ILoad *iload) |
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{ |
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IOResult res; |
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int id; |
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while (IO_OK==(res=iload->OpenChunk())) |
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{ |
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switch(id = iload->CurChunkID()) |
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{ |
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case MTL_HDR_CHUNK: |
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res = MtlBase::Load(iload); |
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break; |
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} |
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iload->CloseChunk(); |
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if (res!=IO_OK) |
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return res; |
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} |
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return IO_OK; |
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} |
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/*===========================================================================*\ |
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| Updating and cloning |
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\*===========================================================================*/ |
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RefTargetHandle plMultipassMtl::Clone(RemapDir &remap) |
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{ |
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plMultipassMtl *mnew = new plMultipassMtl(FALSE); |
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*((MtlBase*)mnew) = *((MtlBase*)this); |
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mnew->ReplaceReference(kRefPasses, remap.CloneRef(fPassesPB)); |
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mnew->fIValid.SetEmpty(); |
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BaseClone(this, mnew, remap); |
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return (RefTargetHandle)mnew; |
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} |
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void plMultipassMtl::NotifyChanged() |
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{ |
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE); |
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} |
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void plMultipassMtl::Update(TimeValue t, Interval& valid) |
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{ |
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if (!fIValid.InInterval(t)) |
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{ |
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fIValid.SetInfinite(); |
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// fPassesPB->GetValue(kMtlLayLayer1On, t, fMapOn[0], fIValid); |
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for (int i = 0; i < NumSubMtls(); i++) |
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{ |
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if (GetSubMtl(i)) |
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GetSubMtl(i)->Update(t, fIValid); |
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} |
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} |
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valid &= fIValid; |
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} |
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/*===========================================================================*\ |
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| Determine the characteristics of the material |
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\*===========================================================================*/ |
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void plMultipassMtl::SetAmbient(Color c, TimeValue t) {} |
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void plMultipassMtl::SetDiffuse(Color c, TimeValue t) {} |
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void plMultipassMtl::SetSpecular(Color c, TimeValue t) {} |
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void plMultipassMtl::SetShininess(float v, TimeValue t) {} |
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Color plMultipassMtl::GetAmbient(int mtlNum, BOOL backFace) { return Color(0,0,0); } |
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Color plMultipassMtl::GetDiffuse(int mtlNum, BOOL backFace) { return Color(0,0,0); } |
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Color plMultipassMtl::GetSpecular(int mtlNum, BOOL backFace) { return Color(0,0,0); } |
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float plMultipassMtl::GetXParency(int mtlNum, BOOL backFace) { return 0.0f; } |
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float plMultipassMtl::GetShininess(int mtlNum, BOOL backFace) { return 0.0f; } |
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float plMultipassMtl::GetShinStr(int mtlNum, BOOL backFace) { return 0.0f; } |
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float plMultipassMtl::WireSize(int mtlNum, BOOL backFace) { return 0.0f; } |
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/*===========================================================================*\ |
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| Actual shading takes place |
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\*===========================================================================*/ |
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void plMultipassMtl::Shade(ShadeContext& sc) |
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{ |
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// Get the background color |
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Color backColor, backTrans; |
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backColor.Black(); |
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backTrans.White(); |
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int count = NumSubMtls(); |
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for (int i = 0; i < count; i++) |
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{ |
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if (fPassesPB->GetInt(kMultOn, 0, i) == 0) |
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continue; |
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// Call each pass' shade function with the previous color |
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Mtl *mtl = GetSubMtl(i); |
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//backTrans = Color(0,0,0); |
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if (mtl->ClassID() == PASS_MTL_CLASS_ID) |
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{ |
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plPassMtl *passMtl = (plPassMtl*)mtl; |
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passMtl->ShadeWithBackground(sc, backColor); |
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backTrans *= sc.out.t; |
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backColor = backColor * sc.out.t + sc.out.c; |
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} |
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} |
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sc.out.t = backTrans; |
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sc.out.c = backColor; |
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} |
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float plMultipassMtl::EvalDisplacement(ShadeContext& sc) |
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{ |
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return 0.0f; |
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} |
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Interval plMultipassMtl::DisplacementValidity(TimeValue t) |
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{ |
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Interval iv; |
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iv.SetInfinite(); |
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return iv; |
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} |
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void plMultipassMtl::SetNumSubMtls(int num) |
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{ |
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TimeValue t = GetCOREInterface()->GetTime(); |
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int curNum = fPassesPB->GetInt(kMultCount); |
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fPassesPB->SetValue(kMultCount, 0, num); |
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fPassesPB->SetCount(kMultPasses, num); |
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fPassesPB->SetCount(kMultOn, num); |
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fPassesPB->SetCount(kMultLayerCounts, num); |
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for (int i = curNum; i < num; i++) |
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{ |
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plPassMtl *newMtl = new plPassMtl(false); |
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fPassesPB->SetValue(kMultPasses, t, newMtl, i); |
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fPassesPB->SetValue(kMultOn, t, TRUE, i); |
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GetCOREInterface()->AssignNewName(fPassesPB->GetMtl(kMultPasses, t, i)); |
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} |
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}
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