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243 lines
7.0 KiB
243 lines
7.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "hsResMgr.h" |
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#include <map> |
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#include "plComponent.h" |
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#include "plComponentReg.h" |
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#include "MaxMain/plMaxNode.h" |
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#include "resource.h" |
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#pragma hdrstop |
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#include "plOneShotComponent.h" |
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#include "plAvatar/plOneShotMod.h" |
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void DummyCodeIncludeFuncSingleSht() {} |
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// |
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// Enum field for OneShot |
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// Never delete a field in this enum. Order is necessary for backward compatability. |
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// Append only. |
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// |
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enum |
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{ |
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kOneShotAnimName, // Insert in v1 |
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kStartPtBool_DEAD, // Insert in v1 // obsolete |
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kStartPt_DEAD, // Insert in v1 // obsolete |
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kTriggerVolBool, // Insert in v1 |
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kTriggerVolume, // Insert in v1 |
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kPlayBackwardsBool, // Insert in v1 |
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kControlSpeedBool, // Insert in v1 |
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kSeekTimeFloat, // Insert in v2 |
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kSmartSeekBool, // Insert in v3 |
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kNoSeekBool |
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}; |
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// |
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// OneShot class |
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// Functions of PreConvert and Convert are currently empty and ready to be filled |
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// when functionality is in. |
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// |
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class plOneShotComponent : public plComponent |
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{ |
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public: |
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plOneShotComponent(); |
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// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading |
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// of properties on the MaxNode, as it's still indeterminant. |
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bool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg); |
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bool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg); |
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bool Convert(plMaxNode* node,plErrorMsg *pErrMsg); |
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plKey GetOneShotKey(plMaxNode *node); |
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protected: |
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std::map<plMaxNode*, plOneShotMod*> fMods; |
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bool IsValid(); |
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}; |
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plKey OneShotComp::GetOneShotKey(plComponentBase *oneShotComp, plMaxNodeBase *target) |
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{ |
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if (oneShotComp->ClassID() == ONESHOTCLASS_ID) |
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{ |
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plOneShotComponent *comp = (plOneShotComponent*)oneShotComp; |
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return comp->GetOneShotKey((plMaxNode*)target); |
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} |
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return nil; |
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} |
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// |
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// Macro for creation of Components. |
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// |
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CLASS_DESC(plOneShotComponent, gOneShotDesc, "(ex)One Shot", "OneShot", COMP_TYPE_AVATAR, ONESHOTCLASS_ID) |
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// |
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// OneShot Paramblock2 |
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// If functionality is no longer necessary, remove it here. Don't touch the |
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// order of the Enum field mentioned above. |
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// |
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ParamBlockDesc2 gOneShotBlock |
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( |
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plComponent::kBlkComp, _T("(ex)One Shot Comp"), 0, &gOneShotDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp, |
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//Rollout data |
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IDD_COMP_ONESHOT, IDS_COMP_ONESHOTS, 0, 0, NULL, |
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//params |
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kOneShotAnimName, _T("AnimationName"), TYPE_STRING, 0, 0, |
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p_ui, TYPE_EDITBOX, IDC_COMP_ONESHOT_ANIM_TEXTBOX, |
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end, |
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kPlayBackwardsBool, _T("PlayBackwardsBool"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_ONESHOT_PLAY_BACK_BOOL, |
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end, |
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kControlSpeedBool, _T("ControlSpeedBool"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_ONESHOT_CONT_SPEED_BOOL, |
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end, |
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kSeekTimeFloat, _T("SeekTimeFloat"), TYPE_FLOAT, 0, 0, |
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p_default, 1.0f, |
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_COMP_ONESHOT_SEEK_FIELD_EDIT, IDC_COMP_ONESHOT_SEEK_FIELD_SPIN, .1f, |
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end, |
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kSmartSeekBool, _T("SmartSeekBool"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_SMART_SEEK, |
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end, |
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kNoSeekBool, _T("NoSeekBool"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_NO_SEEK, |
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end, |
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end |
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); |
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plOneShotComponent::plOneShotComponent() |
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{ |
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fClassDesc = &gOneShotDesc; |
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fClassDesc->MakeAutoParamBlocks(this); |
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} |
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plKey plOneShotComponent::GetOneShotKey(plMaxNode *node) |
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{ |
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if (fMods.find(node) != fMods.end()) |
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return fMods[node]->GetKey(); |
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return nil; |
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} |
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bool plOneShotComponent::IsValid() |
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{ |
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const char *animName = fCompPB->GetStr(kOneShotAnimName); |
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return (animName && *animName != '\0'); |
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} |
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bool plOneShotComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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fMods.clear(); |
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if (IsValid()) |
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{ |
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node->SetForceLocal(true); |
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return true; |
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} |
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else |
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{ |
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if (pErrMsg->Set(true, "One-Shot", "One-shot component on '%s' has no animation name, and will not be included. Abort this export?", node->GetName()).Ask()) |
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pErrMsg->Set(true, "", ""); |
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else |
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pErrMsg->Set(false); // Don't want to abort |
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return false; |
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} |
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} |
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// |
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// PreConvert done below |
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// |
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bool plOneShotComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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if (IsValid()) |
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{ |
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plOneShotMod *mod = new plOneShotMod; |
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hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), mod, node->GetLocation()); |
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fMods[node] = mod; |
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} |
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return true; |
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} |
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// |
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// Convert Done below |
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// |
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bool plOneShotComponent::Convert(plMaxNode* node, plErrorMsg *pErrMsg) |
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{ |
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if (fMods.find(node) != fMods.end()) |
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{ |
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const char *animName = fCompPB->GetStr(kOneShotAnimName); |
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bool drivable = fCompPB->GetInt(kControlSpeedBool); |
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bool reversable = fCompPB->GetInt(kPlayBackwardsBool); |
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float seekDuration = fCompPB->GetFloat(kSeekTimeFloat); |
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bool smartSeek = fCompPB->GetInt(kSmartSeekBool); |
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bool noSeek = fCompPB->GetInt(kNoSeekBool); |
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plOneShotMod *mod = fMods[node]; |
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mod->Init(animName, drivable, reversable, seekDuration, smartSeek, noSeek); |
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node->AddModifier(mod, IGetUniqueName(node)); |
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return true; |
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} |
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return false; |
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} |