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223 lines
7.3 KiB
223 lines
7.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plParticleUpdateMsg_inc |
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#define plParticleUpdateMsg_inc |
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#include "pnMessage/plMessage.h" |
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#include "hsResMgr.h" |
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#include "hsStream.h" |
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#include "hsBitVector.h" |
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////////////////////////////////////////////////////////////////////////////// |
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// plParticleUpdateMsg. Messages to change the parameters of a particle system |
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// and its generators. |
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class plParticleUpdateMsg : public plMessage |
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{ |
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public: |
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plParticleUpdateMsg() |
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: plMessage(nil, nil, nil) {} |
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plParticleUpdateMsg(const plKey &s, const plKey &r, const double* t, uint32_t paramID, float paramValue ) |
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: plMessage(s, r, t) { fParamID = paramID; fParamValue = paramValue; } |
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virtual ~plParticleUpdateMsg() {} |
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CLASSNAME_REGISTER( plParticleUpdateMsg ); |
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GETINTERFACE_ANY( plParticleUpdateMsg, plMessage ); |
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enum paramIDs |
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{ |
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kParamParticlesPerSecond, |
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kParamInitPitchRange, |
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kParamInitYawRange, |
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// kParamInitVel, |
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// kParamInitVelRange, |
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kParamVelMin, |
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kParamVelMax, |
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kParamXSize, |
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kParamYSize, |
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// kParamSizeRange, |
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kParamScaleMin, |
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kParamScaleMax, |
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kParamGenLife, |
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// kParamPartLife, |
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// kParamPartLifeRange, |
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kParamPartLifeMin, |
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kParamPartLifeMax, |
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kParamEnabled, |
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}; |
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uint32_t fParamID; |
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float fParamValue; |
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uint32_t GetParamID() { return fParamID; } |
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float GetParamValue() { return fParamValue; } |
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// IO |
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virtual void Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plMessage::IMsgRead(stream, mgr); |
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fParamID = stream->ReadLE32(); |
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stream->ReadLE(&fParamValue); |
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} |
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virtual void Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plMessage::IMsgWrite(stream, mgr); |
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stream->WriteLE32(fParamID); |
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stream->WriteLE(fParamValue); |
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} |
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}; |
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/////////////////////////////////////////////////////////////////////////////// |
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// plParticleTransferMsg. Currently intended for just the avatar, but amendable. (Talk to Bob) |
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// Takes one particle system, clones it, slaps the clone on the target |
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// sceneObject, and transfers some particles from the old system to the new one. |
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class plParticleTransferMsg : public plMessage |
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{ |
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public: |
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plKey fSysSOKey; // sceneObject of the system we're snagging particles from |
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uint16_t fNumToTransfer; // number of particles to transfer |
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plParticleTransferMsg() : plMessage(nil, nil, nil), fSysSOKey(nil), fNumToTransfer(0) {} |
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plParticleTransferMsg(const plKey &s, const plKey &r, const double* t, plKey sysSOKey, uint16_t numParticles ) |
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: plMessage(s, r, t) { fSysSOKey = sysSOKey; fNumToTransfer = numParticles; } |
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virtual ~plParticleTransferMsg() {} |
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CLASSNAME_REGISTER( plParticleTransferMsg ); |
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GETINTERFACE_ANY( plParticleTransferMsg, plMessage ); |
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// IO |
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virtual void Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plMessage::IMsgRead(stream, mgr); |
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fSysSOKey = mgr->ReadKey(stream); |
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fNumToTransfer = stream->ReadLE16(); |
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} |
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virtual void Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plMessage::IMsgWrite(stream, mgr); |
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mgr->WriteKey(stream, fSysSOKey); |
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stream->WriteLE16(fNumToTransfer); |
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} |
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}; |
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////////////////////////////////////////////////////////////////////////////// |
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// plParticleKillMsg. Tell a system that a number (or percentage) of its |
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// particles have to go. |
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class plParticleKillMsg : public plMessage |
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{ |
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public: |
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float fNumToKill; |
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float fTimeLeft; |
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uint8_t fFlags; |
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enum |
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{ |
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kParticleKillImmortalOnly = 0x1, // Only slap a death sentence on "immortal" particles (the others are already dying) |
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kParticleKillPercentage = 0x2, // Tells us to interpret "fNumToKill" as a 0-1 percentage. |
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}; |
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plParticleKillMsg() : plMessage(nil, nil, nil), fNumToKill(0.f), fTimeLeft(0.f), fFlags(kParticleKillImmortalOnly) {} |
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plParticleKillMsg(const plKey &s, const plKey &r, const double* t, float numToKill, float timeLeft, uint8_t flags = kParticleKillImmortalOnly ) |
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: plMessage(s, r, t) { fNumToKill = numToKill; fTimeLeft = timeLeft; fFlags = flags; } |
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virtual ~plParticleKillMsg() {} |
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CLASSNAME_REGISTER( plParticleKillMsg ); |
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GETINTERFACE_ANY( plParticleKillMsg, plMessage ); |
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// Local only |
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virtual void Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plMessage::IMsgRead(stream,mgr); |
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fNumToKill = stream->ReadLEScalar(); |
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fTimeLeft = stream->ReadLEScalar(); |
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stream->ReadLE(&fFlags); |
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} |
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virtual void Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plMessage::IMsgWrite(stream, mgr); |
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stream->WriteLEScalar(fNumToKill); |
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stream->WriteLEScalar(fTimeLeft); |
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stream->WriteLE(fFlags); |
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} |
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}; |
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////////////////////////////////////////////////////////////////////////////// |
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// plParticleFlockMsg. Commands for a flock effect |
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class plParticleFlockMsg : public plMessage |
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{ |
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public: |
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float fX, fY, fZ; |
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uint8_t fCmd; |
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enum |
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{ |
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kFlockCmdSetOffset, |
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kFlockCmdSetDissentPoint, |
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}; |
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plParticleFlockMsg() : plMessage(nil, nil, nil), fCmd(0), fX(0.f), fY(0.f), fZ(0.f) {} |
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plParticleFlockMsg(const plKey &s, const plKey &r, const double* t, uint8_t cmd, float x, float y, float z) |
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: plMessage(s, r, t), fCmd(cmd), fX(x), fY(y), fZ(z) {} |
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virtual ~plParticleFlockMsg() {} |
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CLASSNAME_REGISTER( plParticleFlockMsg ); |
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GETINTERFACE_ANY( plParticleFlockMsg, plMessage ); |
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// Local only |
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virtual void Read(hsStream *stream, hsResMgr *mgr) {} |
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virtual void Write(hsStream *stream, hsResMgr *mgr) {} |
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}; |
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#endif // plParticleUpdateMsg_inc |
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