You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
143 lines
4.0 KiB
143 lines
4.0 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////// |
|
// |
|
// pyMarkerMgr - a wrapper class to provide interface to the pfMarkerMgr stuff |
|
// |
|
////////////////////////////////////////////////////////////////////// |
|
|
|
#pragma hdrstop |
|
|
|
#include "pyMarkerMgr.h" |
|
#include "pfCharacter/pfMarkerMgr.h" |
|
|
|
void pyMarkerMgr::AddMarker(double x, double y, double z, uint32_t id, bool justCreated) |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
mmi->AddMarker(x, y, z, id, justCreated); |
|
} |
|
|
|
void pyMarkerMgr::RemoveMarker(uint32_t id) |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
mmi->RemoveMarker(id); |
|
} |
|
|
|
void pyMarkerMgr::RemoveAllMarkers() |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
mmi->RemoveAllMarkers(); |
|
} |
|
|
|
void pyMarkerMgr::SetSelectedMarker(uint32_t markerID) |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
mmi->SetSelectedMarker(markerID); |
|
} |
|
|
|
uint32_t pyMarkerMgr::GetSelectedMarker() |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
return mmi->GetSelectedMarker(); |
|
return 0; |
|
} |
|
|
|
void pyMarkerMgr::ClearSelectedMarker() |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
mmi->ClearSelectedMarker(); |
|
} |
|
|
|
void pyMarkerMgr::SetMarkersRespawn(bool respawn) |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
mmi->SetMarkersRespawn(respawn); |
|
} |
|
|
|
bool pyMarkerMgr::GetMarkersRespawn() |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
return mmi->GetMarkersRespawn(); |
|
return false; |
|
} |
|
|
|
void pyMarkerMgr::CaptureQuestMarker(uint32_t id, bool captured) |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
mmi->CaptureMarker(id, captured); |
|
} |
|
|
|
void pyMarkerMgr::CaptureTeamMarker(uint32_t id, int team) |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
mmi->CaptureMarker(id, team); |
|
} |
|
|
|
// Shows your markers locally, so you can see where they are |
|
void pyMarkerMgr::ShowMarkersLocal() |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
mmi->LocalShowMarkers(true); |
|
} |
|
|
|
void pyMarkerMgr::HideMarkersLocal() |
|
{ |
|
pfMarkerMgr* mmi = pfMarkerMgr::Instance(); |
|
if (mmi) |
|
mmi->LocalShowMarkers(false); |
|
} |
|
|
|
bool pyMarkerMgr::AreLocalMarkersShowing() |
|
{ |
|
return pfMarkerMgr::Instance()->AreLocalMarkersShowing(); |
|
}
|
|
|