You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

212 lines
6.7 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plEAXEffects - Various classes and wrappers to support EAX //
// acceleration. //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plEAXEffects_h
#define _plEAXEffects_h
#include "hsTypes.h"
#include "hsTemplates.h"
//// Listener Settings Class Definition ///////////////////////////////////////
class plDSoundBuffer;
class plEAXListenerMod;
#ifdef EAX_SDK_AVAILABLE
typedef struct _EAXREVERBPROPERTIES EAXREVERBPROPERTIES;
#else
#include <EFX-Util.h>
#endif
class plEAXListener
{
public:
~plEAXListener();
static plEAXListener &GetInstance( void );
hsBool Init( void );
void Shutdown( void );
bool SetGlobalEAXProperty(GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize );
bool GetGlobalEAXProperty(GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize );
void ProcessMods( hsTArray<plEAXListenerMod *> &modArray );
void ClearProcessCache( void );
protected:
plEAXListener();
void IFail( hsBool major );
void IFail( const char *msg, hsBool major );
void IRelease( void );
void IMuteProperties( EAXREVERBPROPERTIES *props, hsScalar percent );
hsBool fInited;
// Cache info
Int32 fLastModCount;
hsBool fLastWasEmpty;
hsScalar fLastSingleStrength;
plEAXListenerMod *fLastBigRegion;
};
//// Soft Buffer Settings Class Definition ////////////////////////////////////
// Used to hold buffer settings that will be attenuated by a soft volume,
// to make the main settings class a bit cleaner
class hsStream;
class plEAXSourceSoftSettings
{
public:
Int16 fOcclusion;
hsScalar fOcclusionLFRatio, fOcclusionRoomRatio, fOcclusionDirectRatio;
void Read( hsStream *s );
void Write( hsStream *s );
void SetOcclusion( Int16 occ, hsScalar lfRatio, hsScalar roomRatio, hsScalar directRatio );
Int16 GetOcclusion( void ) const { return fOcclusion; }
hsScalar GetOcclusionLFRatio( void ) const { return fOcclusionLFRatio; }
hsScalar GetOcclusionRoomRatio( void ) const { return fOcclusionRoomRatio; }
hsScalar GetOcclusionDirectRatio( void ) const { return fOcclusionDirectRatio; }
void Reset( void );
};
//// Buffer Settings Class Definition /////////////////////////////////////////
class plEAXSource;
class plEAXSourceSettings
{
public:
plEAXSourceSettings();
virtual ~plEAXSourceSettings();
void Read( hsStream *s );
void Write( hsStream *s );
void Enable( hsBool e );
hsBool IsEnabled( void ) const { return fEnabled; }
void SetRoomParams( Int16 room, Int16 roomHF, hsBool roomAuto, hsBool roomHFAuto );
Int16 GetRoom( void ) const { return fRoom; }
Int16 GetRoomHF( void ) const { return fRoomHF; }
hsBool GetRoomAuto( void ) const { return fRoomAuto; }
hsBool GetRoomHFAuto( void ) const { return fRoomHFAuto; }
void SetOutsideVolHF( Int16 vol );
Int16 GetOutsideVolHF( void ) const { return fOutsideVolHF; }
void SetFactors( hsScalar airAbsorption, hsScalar roomRolloff, hsScalar doppler, hsScalar rolloff );
hsScalar GetAirAbsorptionFactor( void ) const { return fAirAbsorptionFactor; }
hsScalar GetRoomRolloffFactor( void ) const { return fRoomRolloffFactor; }
hsScalar GetDopplerFactor( void ) const { return fDopplerFactor; }
hsScalar GetRolloffFactor( void ) const { return fRolloffFactor; }
plEAXSourceSoftSettings &GetSoftStarts( void ) { return fSoftStarts; }
plEAXSourceSoftSettings &GetSoftEnds( void ) { return fSoftEnds; }
plEAXSourceSoftSettings &GetCurrSofts( void ) { return fCurrSoftValues; }
void SetOcclusionSoftValue( hsScalar value );
hsScalar GetOcclusionSoftValue( void ) const { return fOcclusionSoftValue; }
void ClearDirtyParams( void ) const { fDirtyParams = 0; }
protected:
friend class plEAXSource;
friend plEAXSourceSoftSettings;
hsBool fEnabled;
Int16 fRoom, fRoomHF;
hsBool fRoomAuto, fRoomHFAuto;
Int16 fOutsideVolHF;
hsScalar fAirAbsorptionFactor, fRoomRolloffFactor, fDopplerFactor, fRolloffFactor;
plEAXSourceSoftSettings fSoftStarts, fSoftEnds, fCurrSoftValues;
hsScalar fOcclusionSoftValue;
mutable UInt32 fDirtyParams;
enum ParamSets
{
kOcclusion = 0x01,
kRoom = 0x02,
kOutsideVolHF = 0x04,
kFactors = 0x08,
kAll = 0xff
};
void IRecalcSofts( UInt8 whichOnes );
};
//// Source Class Definition //////////////////////////////////////////////////
class plEAXSource
{
public:
friend plEAXSourceSettings;
friend plEAXSourceSoftSettings;
plEAXSource();
virtual ~plEAXSource();
void Init( plDSoundBuffer *parent );
void Release( void );
hsBool IsValid( void ) const;
bool SetSourceEAXProperty(unsigned source, GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize);
bool GetSourceEAXProperty(unsigned source, GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize);
void SetFrom( plEAXSourceSettings *settings, unsigned source, hsBool force = false );
private:
hsBool fInit;
};
#endif //_plEAXEffects_h