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30 lines
685 B
30 lines
685 B
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ps.1.1 |
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// Have a couple extra textures to burn here. Only thing |
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// I've thought of is to have an additional texture to |
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// make the front of the wave solid. So it's UVW would be |
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// the same as the base texture, but the texture itself would |
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// be just a thin horizontal band of alpha. Then just add that |
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// alpha to the output alpha. |
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// |
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// Let's get the first cut running first. |
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tex t0; |
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tex t1; |
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tex t2; |
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//mul r0, v0, t0; |
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//mul r0, r0, t1; |
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//add r0.a, r0, t2; |
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// 1.0 mov r0, t0; |
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// 1.0 mul r0, r0, t1; |
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mul r0, t0, t1; |
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// TEST add r0.a, r0, t2; // TEST |
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add r0, r0, t2; // TEST |
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mul r0, r0, v0; |
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//mul r0.rgb, r0, r0.a; // TEST |
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//mov r0, t1;
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