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235 lines
6.9 KiB
235 lines
6.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plCaptureRender.h" |
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#ifndef MF_FRONTBUFF_CAPTURE |
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#include "../plGImage/plMipmap.h" |
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#include "../plMessage/plCaptureRenderMsg.h" |
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#include "plPipeline.h" |
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#include "plRenderTarget.h" |
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#include "../plScene/plPageTreeMgr.h" |
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#include "../plScene/plPostEffectMod.h" |
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#include "hsResMgr.h" |
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#include "../pnKeyedObject/plUoid.h" |
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#include "../pfGameGUIMgr/pfGameGUIMgr.h" |
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// CaptureRenderRequest |
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// |
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void plCaptureRenderRequest::Render(plPipeline* pipe, plPageTreeMgr* pageMgr) |
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{ |
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// If we don't have a render target, something has gone horribly wrong. |
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if( !GetRenderTarget() ) |
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{ |
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hsAssert(false, "CaptureRenderRequest with no render target"); |
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return; |
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} |
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// Set ourselves up like the current pipeline, except with our screen size. |
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plViewTransform vt = pipe->GetViewTransform(); |
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vt.SetViewPort(0, 0, fRenderTarget->GetWidth(), fRenderTarget->GetHeight()); |
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SetViewTransform(vt); |
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SetClearColor(pipe->GetClearColor()); |
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SetClearDepth(pipe->GetClearDepth()); |
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// Clear our render target |
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// Render the scene |
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pipe->PushRenderRequest(this); |
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pipe->ClearRenderTarget(); |
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pageMgr->Render(pipe); |
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pipe->PopRenderRequest(this); |
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// set up state so we can clear the z-buffer for every gui dialog (and therefore not have it |
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// be obscured by other geometry) |
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SetRenderState(GetRenderState() & ~plPipeline::kRenderClearColor); |
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SetRenderState(GetRenderState() | plPipeline::kRenderClearDepth); |
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SetClearDepth(1); |
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// render all GUI items |
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std::vector<plPostEffectMod*> guiRenderMods = pfGameGUIMgr::GetInstance()->GetDlgRenderMods(); |
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for (int i = (int)guiRenderMods.size() - 1; i >= 0; i--) // render in reverse, so dialogs on the bottom get rendered first |
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{ |
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plPageTreeMgr* dlgPageMgr = guiRenderMods[i]->GetPageMgr(); |
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if (dlgPageMgr) |
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{ |
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SetViewTransform(guiRenderMods[i]->GetViewTransform()); |
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pipe->PushRenderRequest(this); |
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pipe->ClearRenderTarget(); |
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dlgPageMgr->Render(pipe); |
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pipe->PopRenderRequest(this); |
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} |
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} |
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// Callback on plCaptureRender to process the render target into a mipmap |
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// and send it back to the requester. |
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plCaptureRender::IProcess(pipe, GetAck(), GetRenderTarget()); |
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delete fRenderTarget; |
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fRenderTarget = nil; |
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} |
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hsTArray<plCaptureRenderMsg*> plCaptureRender::fProcessed; |
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// plCaptureRender::Capture |
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hsBool plCaptureRender::Capture(const plKey& ack, UInt16 width, UInt16 height) |
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{ |
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// Create our render target |
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const UInt16 flags = plRenderTarget::kIsOffscreen; |
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const UInt8 bitDepth(32); |
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const UInt8 zDepth(-1); |
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const UInt8 stencilDepth(-1); |
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plRenderTarget* rt = TRACKED_NEW plRenderTarget(flags, width, height, bitDepth, zDepth, stencilDepth); |
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static int idx=0; |
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char buff[32]; |
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sprintf(buff, "tRT%d", idx++); |
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hsgResMgr::ResMgr()->NewKey(buff, rt, ack->GetUoid().GetLocation()); |
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// Create a render request and render request message |
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plCaptureRenderRequest* req = TRACKED_NEW plCaptureRenderRequest; |
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const hsScalar pri(-100.f); |
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req->SetPriority(pri); |
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req->SetRenderTarget(rt); |
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const UInt32 renderState |
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= plPipeline::kRenderNormal |
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| plPipeline::kRenderClearColor |
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| plPipeline::kRenderClearDepth; |
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req->SetRenderState(renderState); |
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// Set the Ack to be our requestor |
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req->RequestAck(ack); |
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// Submit |
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plRenderRequestMsg* msg = TRACKED_NEW plRenderRequestMsg(ack, req); |
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hsRefCnt_SafeUnRef(req); |
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msg->Send(); |
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return true; |
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} |
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// plCaptureRender::IProcess |
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hsBool plCaptureRender::IProcess(plPipeline* pipe, const plKey& ack, plRenderTarget* targ) |
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{ |
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// We've just had a successful render into our render target |
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// Copy that into a plMipmap |
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plMipmap* mipMap = pipe->ExtractMipMap(targ); |
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if( !mipMap ) |
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return false; |
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static int currentCapIndex = 0; |
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// Mipmap isn't created with a key so let's give it one now |
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char buff[512]; |
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sprintf(buff, "CaptureRender_%d", currentCapIndex++); |
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hsgResMgr::ResMgr()->NewKey(buff, mipMap, plLocation::kGlobalFixedLoc); |
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mipMap->Ref(); |
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// Stash it, and send it off during the update phase. |
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plCaptureRenderMsg* msg = TRACKED_NEW plCaptureRenderMsg(ack, mipMap); |
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fProcessed.Append(msg); |
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return true; |
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} |
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void plCaptureRender::Update() |
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{ |
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int i; |
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for( i = 0; i < fProcessed.GetCount(); i++ ) |
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{ |
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fProcessed[i]->Send(); |
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} |
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fProcessed.SetCount(0); |
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} |
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#else // MF_FRONTBUFF_CAPTURE |
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#include "plPipeline.h" |
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#include "plgDispatch.h" |
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#include "../plMessage/plCaptureRenderMsg.h" |
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#include "../plGImage/plMipmap.h" |
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hsTArray<plCaptureRender::CapInfo> plCaptureRender::fCapReqs; |
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void plCaptureRender::Update(plPipeline* pipe) |
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{ |
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int i; |
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for( i = 0; i < fCapReqs.GetCount(); i++ ) |
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{ |
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plMipmap* mipmap = TRACKED_NEW plMipmap(fCapReqs[i].fWidth, fCapReqs[i].fHeight, plMipmap::kARGB32Config, 1); |
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pipe->CaptureScreen(mipmap, false, fCapReqs[i].fWidth, fCapReqs[i].fHeight); |
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plCaptureRenderMsg* msg = TRACKED_NEW plCaptureRenderMsg(fCapReqs[i].fAck, mipmap); |
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msg->Send(); |
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} |
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fCapReqs.Reset(); |
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} |
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hsBool plCaptureRender::Capture(const plKey& ack, UInt16 width, UInt16 height) |
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{ |
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CapInfo capInfo; |
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capInfo.fAck = ack; |
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capInfo.fWidth = width; |
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capInfo.fHeight = height; |
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fCapReqs.Append(capInfo); |
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return true; |
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} |
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#endif // MF_FRONTBUFF_CAPTURE
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