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289 lines
10 KiB
289 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsGEnviron_inc |
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#define hsGEnviron_inc |
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#include "hsGeometry3.h" // hsPoint3 |
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#include "../plInterp/hsTimedValue.h" |
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#include "../plResMgr/hsKeyedObject.h" |
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#include "hsColorRGBA.h" |
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#include "hsTemplates.h" |
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// |
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//----------------------------------- |
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// Environment |
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//----------------------------------- |
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// |
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class hsGMaterial; |
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class hsGDevEnvCache; |
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class hsFogControl; |
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class hsSceneNode; |
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class hsScene; |
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class hsGRenderProcs; |
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class hsG3DDevice; |
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class plKey; |
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class hsResMgr; |
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class hsGEnvironment : public hsKeyedObject { |
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private: |
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static const UInt16 kSaveMagicNumber; |
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static const UInt16 kSaveVersion; |
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public: |
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struct FogState { |
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private: |
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static const UInt16 kSaveMagicNumber; |
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static const UInt16 kSaveVersion; |
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public: |
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FogState() : fFlags(0) {}; |
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enum { |
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kColorSet = 0x1, |
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kDistanceSet = 0x2, |
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kDepthSet = 0x4, |
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kDensitySet = 0x8, |
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kYonSet = 0x10, |
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kClearSet = 0x20, |
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kLinear = 0x10000000, |
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kExp = 0x20000000, |
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kExp2 = 0x40000000, |
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kTypeMask = kLinear | kExp | kExp2 |
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}; |
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UInt32 fFlags; |
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hsTimedValue<hsColorRGBA> fColor; |
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hsTimedValue<hsColorRGBA> fClear; |
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hsTimedValue<hsScalar> fDistance; |
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hsTimedValue<hsScalar> fDensity; |
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hsTimedValue<hsScalar> fDepth; |
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hsTimedValue<hsScalar> fYon; |
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void ValidateEnv(class hsGEnvironment* env); |
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void SetFromEnv(class hsGEnvironment* env); |
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void SetToEnv(class hsGEnvironment* env); |
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void Save(hsStream *stream, hsResMgr* mgr); |
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void Load(hsStream *stream, hsResMgr* mgr); |
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}; |
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enum { |
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kMapSet = 0x1, |
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kCenterSet = 0x2, |
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kRadiusSet = 0x4, |
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kEnvironMapSet = kMapSet | kCenterSet | kRadiusSet, |
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kFogDepthSet = 0x8, |
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kFogColorSet = 0x10, |
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kFogDensitySet = 0x20, |
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kYonSet = 0x40, |
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kOverride = 0x80, |
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kFarOut = 0x100, |
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kFogDistanceSet = 0x200, |
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kCacheInvalid = 0x400, |
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kClearColorSet = 0x800, |
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kCurrentDepthSet = 0x1000, |
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kFogControl = 0x2000, |
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kSortObjects = 0x4000, |
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kHasRenderProcs = 0x8000, |
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kFogLinear = 0x10000, |
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kFogExp = 0x20000, |
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kFogExp2 = 0x40000, |
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kFogTypeMask = kFogLinear | kFogExp | kFogExp2, |
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kClearColorAmbient = 0x80000, |
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kFogColorAmbient = 0x100000, |
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kFogColorDiffuse = 0x200000 |
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}; |
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protected: |
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static hsScalar fYonScale; |
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UInt32 fFlags; |
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hsGMaterial* fMap; |
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char fMapName[256]; |
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hsPoint3 fPos; |
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hsScalar fRadius; |
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hsScalar fValidScale; |
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hsTArray<FogState*> fFogStateStack; |
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hsTimedValue<hsScalar> fFogDistance; |
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hsTimedValue<hsScalar> fFogDepth; // value 0..1, as fraction of yon, 0 is no fog |
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hsTimedValue<hsScalar> fFogDensity; |
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hsTimedValue<hsColorRGBA> fFogColor; |
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hsTimedValue<hsColorRGBA> fClearColor; |
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hsTimedValue<hsScalar> fYon; |
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hsScalar fCurrentDepth; // function of Depth and Distance |
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FogState fResetState; |
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hsGDevEnvCache* fDevCache; |
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hsDynamicArray<hsGRenderProcs*> fRenderProcs; |
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hsTArray<plKey*> fNodeKeys; |
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hsFogControl* fFogControl; |
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void IReadFogControl(hsStream* s, hsResMgr* mgr); |
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void IWriteFogControl(hsStream* s, hsResMgr* mgr); |
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public: |
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hsGEnvironment(); |
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virtual ~hsGEnvironment(); |
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hsBool32 AddNode(hsSceneNode *node); |
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hsBool32 AddNodeKey(plKey *key); |
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Int32 GetNumNodes() { return fNodeKeys.GetCount(); } |
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hsSceneNode* GetNode(Int32 i); |
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plKey* GetNodeKey(Int32 i) { return fNodeKeys[i]; } |
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char* GetMapName() { return fMapName; } |
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hsGMaterial* GetMap() const { return fMap; } |
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hsPoint3 GetCenter() const { return fPos; } |
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hsScalar GetRadius() const { return fRadius; } |
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hsScalar GetFogDistance() const { return fFogDistance.GetValue(); } |
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hsScalar GetFogDepth() const { return fFogDepth.GetValue(); } |
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hsScalar GetCurrentDepth() const { return fCurrentDepth; } |
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hsScalar GetFogDensity() const { return fFogDensity.GetValue(); } |
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hsColorRGBA GetFogColor() const { return fFogColor.GetValue(); } |
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hsColorRGBA GetClearColor() const { return fClearColor.GetValue(); } |
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hsScalar GetYon() const { return fYonScale * fYon.GetValue(); } |
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hsScalar GetUnscaledYon() const { return fYon.GetValue(); } |
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hsBool32 GetOverride() const { return 0 != (fFlags & kOverride); } |
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UInt32 GetFlags() const { return fFlags; } |
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hsScalar GoalFogDistance() const { return fFogDistance.GetGoal(); } |
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hsScalar GoalFogDepth() const { return fFogDepth.GetGoal(); } |
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hsScalar GoalFogDensity() const { return fFogDensity.GetGoal(); } |
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hsColorRGBA GoalFogColor() const { return fFogColor.GetGoal(); } |
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hsColorRGBA GoalClearColor() const { return fClearColor.GetGoal(); } |
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hsScalar GoalYon() const { return fYon.GetGoal(); } |
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const hsTimedValue<hsScalar>& FogDistanceState() const { return fFogDistance; } |
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const hsTimedValue<hsScalar>& FogDepthState() const { return fFogDepth; } |
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const hsTimedValue<hsScalar>& FogDensityState() const { return fFogDensity; } |
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const hsTimedValue<hsColorRGBA>& FogColorState() const { return fFogColor; } |
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const hsTimedValue<hsColorRGBA>& ClearColorState() const { return fClearColor; } |
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const hsTimedValue<hsScalar>& YonState() const { return fYon; } |
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void SetFogDistance(const hsTimedValue<hsScalar>& v); |
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void SetFogDepth(const hsTimedValue<hsScalar>& v); |
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void SetFogDensity(const hsTimedValue<hsScalar>& v); |
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void SetFogColor(const hsTimedValue<hsColorRGBA>& v); |
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void SetClearColor(const hsTimedValue<hsColorRGBA>& v); |
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void SetYon(const hsTimedValue<hsScalar>& v); |
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void SetMapName(const char *name); |
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void SetMap(hsGMaterial *m); // refs |
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void SetCenter(const hsPoint3 &p); |
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void SetRadius(hsScalar r); |
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void SetFogDistance(hsScalar d); |
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void SetFogDepth(hsScalar f); |
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void SetCurrentDepth(hsScalar f); |
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void SetFogDensity(hsScalar f); |
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void SetFogColor(const hsColorRGBA &c); |
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void SetClearColor(const hsColorRGBA &c); |
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void SetYon(hsScalar f); |
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void SetOverride(hsBool32 on); |
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void SetIsFar(hsBool32 on=true); |
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void SetHasFogControl(hsBool32 on=true); |
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void SetSortObjects(hsBool32 on=true); |
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void SetFogType(UInt32 t); |
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void SetFogColorAmbient(hsBool32 on=true); |
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void SetFogColorDiffuse(hsBool32 on=true); |
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void SetClearColorAmbient(hsBool32 on=true); |
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void SetTimedFogDistance(const hsScalar g, const hsScalar s); |
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void SetTimedFogDepth(const hsScalar g, const hsScalar s); |
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void SetTimedFogDensity(const hsScalar g, const hsScalar s); |
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void SetTimedFogColor(const hsColorRGBA& g, const hsScalar s); |
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void SetTimedClearColor(const hsColorRGBA& g, const hsScalar s); |
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void SetTimedYon(const hsScalar g, const hsScalar s); |
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void UnSetMapName() { *fMapName = 0; } |
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void UnSetEnvironMap() { fFlags &= ~kEnvironMapSet; } |
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void UnSetFogDistance() { fFlags &= ~kFogDistanceSet; } |
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void UnSetFogDepth() { fFlags &= ~kFogDepthSet; } |
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void UnSetFogDensity() { fFlags &= ~kFogDensitySet; } |
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void UnSetFogColor() { fFlags &= ~kFogColorSet; } |
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void UnSetClearColor() { fFlags &= ~kClearColorSet; } |
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void UnSetYon() { fFlags &= ~kYonSet; } |
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hsGEnvironment* Copy(hsGEnvironment* env); // returns this |
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void MixEnvirons(hsGEnvironment* env, hsGEnvironment* def); |
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void Push(hsG3DDevice* d); |
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void Pop(hsG3DDevice* d); |
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void Blend(); |
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void Restore(); |
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void Init(hsSceneNode* node); |
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void SetDeviceCache(hsGDevEnvCache* p); |
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hsGDevEnvCache* GetDeviceCache(){ return fDevCache; } |
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void SetFogControl(hsFogControl* fc); |
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hsFogControl* GetFogControl() { return fFogControl; } |
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void SaveFogState(); // push |
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hsGEnvironment::FogState* PopFogState() { return fFogStateStack.GetCount() ? fFogStateStack.Pop() : nil; } // doesn't restore |
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void RestoreFogState(); // pop and restore |
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void AddRenderProc(hsGRenderProcs* rp); // refs |
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hsGRenderProcs* GetRenderProc(int i); // no ref |
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UInt32 GetNumRenderProcs(); |
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virtual void SetResetState(); |
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virtual void Reset(); |
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virtual void ValidateInResetState(); |
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virtual void Save(hsStream *stream, hsResMgr* mgr); |
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virtual void Load(hsStream *stream, hsResMgr* mgr); |
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virtual void Update(hsScalar secs, const hsPoint3& vPos); |
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virtual void Read(hsStream* s); |
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virtual void Write(hsStream* s); |
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virtual void Write(hsStream *stream, hsResMgr *group); |
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virtual void Read(hsStream *stream, hsResMgr *group); |
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static hsScalar GetYonScale() { return fYonScale; } |
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static hsScalar SetYonScale(hsScalar s); |
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virtual hsBool MsgReceive(plMessage* msg); |
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}; |
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#endif // hsGEnviron_inc
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