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128 lines
4.6 KiB
128 lines
4.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plSittingModifier_inc |
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#define plSittingModifier_inc |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// INCLUDES |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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#include "../pnModifier/plSingleModifier.h" // base class |
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#include "../pnKeyedobject/plKey.h" // for the notification keys |
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#include "hsTemplates.h" // for the array they're kept in |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// DECLARATIONS |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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class plNotifyMsg; |
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class plAvBrainGeneric; |
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class plArmatureMod; |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// DEFINITIONS |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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class plSittingModifier : public plSingleModifier |
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{ |
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public: |
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enum |
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{ |
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kApproachFront = 0x01, |
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kApproachLeft = 0x02, |
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kApproachRight = 0x04, |
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kApproachRear = 0x08, |
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kApproachMask = kApproachFront | kApproachLeft | kApproachRight | kApproachRear, |
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kDisableForward = 0x10, |
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}; |
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UInt8 fMiscFlags; |
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plSittingModifier(); |
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plSittingModifier(bool hasFront, bool hasLeft, bool hasRight); |
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virtual ~plSittingModifier(); |
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CLASSNAME_REGISTER( plSittingModifier ); |
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GETINTERFACE_ANY( plSittingModifier, plSingleModifier ); |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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virtual hsBool MsgReceive(plMessage *msg); |
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void AddNotifyKey(plKey key) { fNotifyKeys.Append(key); } |
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virtual void Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify); |
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virtual void UnTrigger(); |
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protected: |
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/** We've been triggered: go ahead and send the seek and brain tasks to the |
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triggering avatar. */ |
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hsBool IEmitCommand(plKey playerKey, plMessage *enterCallback, plMessage *exitCallback); |
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/** Set up generic notification messages which were passed in by the responder / |
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max authoring stuff. */ |
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void ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify); |
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/** Figure out which approach we should use to the sit target, and add the relevant |
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stages to the brain. */ |
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plAvBrainGeneric * IBuildSitBrain(plKey avModKey, plKey seekKey,char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify); |
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/** Unused. */ |
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; } |
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/** An array of keys to objects that are interested in receiving our sit messages. */ |
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hsTArray<plKey> fNotifyKeys; |
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/** The chair in question is in use. It will untrigger when the avatar leaves it. */ |
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//hsBool fTriggered; |
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plKey fTriggeredAvatarKey; |
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}; |
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#endif plSittingModifier_inc
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