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199 lines
5.4 KiB
199 lines
5.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plSoundEvent // |
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// // |
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//// Notes /////////////////////////////////////////////////////////////////// |
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// // |
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// 10.30.2001 - Created by mcn. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "hsTypes.h" |
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#include "plSoundEvent.h" |
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#include "plgDispatch.h" |
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#include "../pnMessage/plEventCallbackMsg.h" |
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#include "../pnMessage/plSoundMsg.h" |
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#include "plSound.h" |
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plSoundEvent::plSoundEvent( Types type, plSound *owner ) |
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{ |
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fType = type; |
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fBytePosTime = 0; |
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fOwner = owner; |
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fCallbacks.Reset(); |
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fCallbackEndingFlags.Reset(); |
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} |
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plSoundEvent::plSoundEvent( Types type, UInt32 bytePos, plSound *owner ) |
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{ |
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fType = type; |
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fBytePosTime = bytePos; |
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fOwner = owner; |
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fCallbacks.Reset(); |
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fCallbackEndingFlags.Reset(); |
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} |
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plSoundEvent::plSoundEvent() |
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{ |
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fType = kStart; |
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fBytePosTime = 0; |
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fOwner = nil; |
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fCallbacks.Reset(); |
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fCallbackEndingFlags.Reset(); |
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} |
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plSoundEvent::~plSoundEvent() |
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{ |
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int i; |
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for( i = 0; i < fCallbacks.GetCount(); i++ ) |
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hsRefCnt_SafeUnRef( fCallbacks[ i ] ); |
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} |
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void plSoundEvent::AddCallback( plEventCallbackMsg *msg ) |
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{ |
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hsRefCnt_SafeRef( msg ); |
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fCallbacks.Append( msg ); |
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fCallbackEndingFlags.Append( 0 ); |
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} |
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hsBool plSoundEvent::RemoveCallback( plEventCallbackMsg *msg ) |
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{ |
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int idx = fCallbacks.Find( msg ); |
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if( idx != fCallbacks.kMissingIndex ) |
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{ |
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hsRefCnt_SafeUnRef( msg ); |
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fCallbacks.Remove( idx ); |
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fCallbackEndingFlags.Remove( idx ); |
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return true; |
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} |
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return false; |
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} |
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void plSoundEvent::SendCallbacks( void ) |
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{ |
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int j; |
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plSoundMsg *sMsg; |
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for( j = fCallbacks.GetCount() - 1; j >= 0; j-- ) |
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{ |
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plEventCallbackMsg *msg = fCallbacks[ j ]; |
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if (!msg->HasBCastFlag(plMessage::kNetPropagate) || !fOwner || |
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fOwner->IsLocallyOwned() == plSynchedObject::kYes ) |
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{ |
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/// Do this a bit differently so we can do our MsgSend last |
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sMsg = nil; |
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// Ref to make sure the dispatcher doesn't delete it on us |
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hsRefCnt_SafeRef( msg ); |
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if( msg->fRepeats == 0 && fCallbackEndingFlags[ j ] == 0 ) |
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{ |
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// Note: we get fancy here. We never want to remove the callback directly, |
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// because the sound won't know about it. So instead, send it a message to |
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// remove the callback for us |
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sMsg = TRACKED_NEW plSoundMsg(); |
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sMsg->SetBCastFlag( plMessage::kLocalPropagate, true ); |
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sMsg->AddReceiver( fOwner->GetKey() ); |
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sMsg->SetCmd( plSoundMsg::kRemoveCallbacks ); |
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sMsg->AddCallback( msg ); |
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} |
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// If this isn't infinite, decrement the number of repeats |
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if( msg->fRepeats > 0 ) |
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msg->fRepeats--; |
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// And finally... |
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if( fCallbackEndingFlags[ j ] == 0 ) |
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{ |
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plgDispatch::MsgSend( msg, true ); |
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} |
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if( sMsg != nil ) |
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{ |
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plgDispatch::MsgSend( sMsg, true ); |
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fCallbackEndingFlags[ j ] = 0xff; // Our special flag to mean "hey, don't |
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// process this, just waiting for |
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// it to die" |
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} |
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} |
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} |
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} |
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UInt32 plSoundEvent::GetNumCallbacks( void ) const |
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{ |
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return fCallbacks.GetCount(); |
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} |
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int plSoundEvent::GetType( void ) const |
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{ |
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return (int)fType; |
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} |
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void plSoundEvent::SetType( Types type ) |
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{ |
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fType = type; |
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} |
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UInt32 plSoundEvent::GetTime( void ) const |
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{ |
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return fBytePosTime; |
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} |
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plSoundEvent::Types plSoundEvent::GetTypeFromCallbackMsg( plEventCallbackMsg *msg ) |
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{ |
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switch( msg->fEvent ) |
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{ |
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case ::kStart: return kStart; |
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case ::kTime: return kTime; |
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case ::kStop: return kStop; |
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case ::kLoop: return kLoop; |
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} |
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return kStop; |
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} |