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183 lines
5.4 KiB
183 lines
5.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h |
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* |
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***/ |
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#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H |
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#include "pnUtils/pnUtils.h" |
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#include "pnProduct/pnProduct.h" |
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#include "pnNetBase/pnNetBase.h" |
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#include "pnAsyncCore/pnAsyncCore.h" |
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/***************************************************************************** |
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* |
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* SimpleNet: |
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* - TCP only, Nagle buffered only. |
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* - Asynchronous callbacks only. |
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* - Not encrypted, not compressed, no transaction support. |
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* - Good for trivial networked applications only. Examples include: |
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* - CSR client automation by CSR tools. |
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* - Bob and I (eap) talked about 3dsmax automating |
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* the client for the purpose of reloading reexported |
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* assets. With SimpleNet, the client could be running |
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* on a separate machine than Max. |
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* |
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***/ |
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// Because newer clients must remain compatible with older servers, |
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// these values may never change. |
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enum ESimpleNetChannel { |
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kSimpleNetChannelNil = 0, |
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kSimpleNetChannelCsr = 1, |
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kSimpleNetChannelMax = 2, |
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kMaxSimpleNetChannels |
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}; |
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COMPILER_ASSERT_HEADER(ESimpleNetChannel, kMaxSimpleNetChannels <= 0xff); |
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//============================================================================ |
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// BEGIN PACKED DATA STRUCTURES |
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//============================================================================ |
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#include <PshPack1.h> |
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//============================================================================ |
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// Connect packet |
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struct SimpleNet_ConnData { |
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unsigned channelId; |
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}; |
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struct SimpleNet_Connect { |
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AsyncSocketConnectPacket hdr; |
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SimpleNet_ConnData data; |
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}; |
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//============================================================================ |
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// Message header |
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struct SimpleNet_MsgHeader { |
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private: |
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dword channelId; |
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public: |
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dword messageId; |
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dword messageBytes; |
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SimpleNet_MsgHeader (dword channelId, dword messageId) |
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: channelId(channelId) |
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, messageId(messageId) |
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#ifdef HS_DEBUGGING |
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, messageBytes((dword)-1) |
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#endif |
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{ } |
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}; |
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/***************************************************************************** |
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* |
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* Simple Network API |
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* |
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***/ |
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struct SimpleNetConn; |
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void SimpleNetInitialize (); |
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void SimpleNetShutdown (); |
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void SimpleNetConnIncRef (SimpleNetConn * conn); |
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void SimpleNetConnDecRef (SimpleNetConn * conn); |
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typedef bool (*FSimpleNetOnMsg) ( // return false to disconnect socket |
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SimpleNetConn * conn, |
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SimpleNet_MsgHeader * msg |
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); |
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typedef void (*FSimpleNetOnError) ( |
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SimpleNetConn * conn, |
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ENetError error |
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); |
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typedef void (*FSimpleNetOnConnect) ( |
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void * param, |
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SimpleNetConn * conn, |
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ENetError result |
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); |
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typedef bool (*FSimpleNetQueryAccept) ( // return true to accept incoming connection |
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void * param, |
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unsigned channel, |
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SimpleNetConn * conn, |
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const NetAddress & addr |
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); |
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void SimpleNetCreateChannel ( |
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unsigned channel, |
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FSimpleNetOnMsg onMsg, |
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FSimpleNetOnError onError |
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); |
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void SimpleNetDestroyChannel ( |
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unsigned channel |
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); |
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bool SimpleNetStartListening ( |
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FSimpleNetQueryAccept queryAccept, |
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void * param |
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); |
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void SimpleNetStopListening (); |
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void SimpleNetStartConnecting ( |
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unsigned channel, |
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const wchar addr[], |
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FSimpleNetOnConnect onConnect, |
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void * param |
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); |
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void SimpleNetDisconnect ( |
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SimpleNetConn * conn |
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); |
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void SimpleNetSend ( |
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SimpleNetConn * conn, |
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SimpleNet_MsgHeader * msg |
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); |
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#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H
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