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100 lines
3.6 KiB
100 lines
3.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/pnNcUtils.cpp |
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* |
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***/ |
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#include "Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* CInputAccumulator |
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* |
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***/ |
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//============================================================================ |
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CInputAccumulator::CInputAccumulator () { |
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buffer.Reserve(1); |
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curr = buffer.Ptr(); |
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} |
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//============================================================================ |
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void CInputAccumulator::Add (unsigned count, const byte * data) { |
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// LogMsg(kLogPerf, L"Adding %u bytes to accumulator %p", count, this); |
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unsigned offset = curr - buffer.Ptr(); |
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buffer.Add(data, count); |
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curr = buffer.Ptr() + offset; |
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} |
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//============================================================================ |
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bool CInputAccumulator::Get (unsigned count, void * dest) { |
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if (curr + count > buffer.Term()) |
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return false; |
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// LogMsg(kLogPerf, L"Removing %u bytes from accumulator %p", count, this); |
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MemCopy(dest, curr, count); |
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curr += count; |
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return true; |
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} |
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//============================================================================ |
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bool CInputAccumulator::Eof () const { |
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return curr >= buffer.Ptr() + buffer.Count(); |
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} |
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//============================================================================ |
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void CInputAccumulator::Clear () { |
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buffer.SetCount(0); |
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curr = buffer.Ptr(); |
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} |
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//============================================================================ |
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void CInputAccumulator::Compact () { |
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unsigned diff = curr - buffer.Ptr(); |
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unsigned newCount = buffer.Count() - diff; |
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buffer.Move(0, diff, newCount); |
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buffer.SetCount(newCount); |
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curr = buffer.Ptr(); |
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}
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