You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
947 lines
20 KiB
947 lines
20 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "pyWaveSet.h" |
|
#include "../plDrawable/plWaveSet7.h" |
|
|
|
pyWaveSet::pyWaveSet(plKey key) |
|
{ |
|
fWaterKey = key; |
|
} |
|
|
|
pyWaveSet::pyWaveSet(pyKey& key) |
|
{ |
|
fWaterKey = key.getKey(); |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
// Geometric wave parameters. These are all safe to twiddle at any time or speed. |
|
// The new settings take effect as new waves are spawned. |
|
|
|
void pyWaveSet::SetGeoMaxLength(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetGeoMaxLength(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetGeoMinLength(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetGeoMinLength(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetGeoAmpOverLen(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetGeoAmpOverLen(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetGeoChop(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetGeoChop(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetGeoAngleDev(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetGeoAngleDev(s, secs); |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
// Texture wave parameters. Safe to twiddle any time or speed. |
|
// The new settings take effect as new waves are spawned. |
|
|
|
void pyWaveSet::SetTexMaxLength(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetTexMaxLength(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetTexMinLength(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetTexMinLength(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetTexAmpOverLen(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetTexAmpOverLen(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetTexChop(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetTexChop(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetTexAngleDev(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetTexAngleDev(s, secs); |
|
} |
|
} |
|
} |
|
// -------------------------------------------------------------------------------- |
|
// The size in feet of one tile of the ripple texture. If you change this (I don't |
|
// recommend it), you need to change it very slowly or it will look very stupid. |
|
|
|
void pyWaveSet::SetRippleScale(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetRippleScale(s, secs); |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
// The direction the wind is blowing (waves will be more or less perpindicular to wind dir). |
|
// Change somewhat slowly, like over 30 seconds. |
|
|
|
void pyWaveSet::SetWindDir(const pyVector3& s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetWindDir(s.fVector, secs); |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
// Change these gently, effect is immediate. |
|
|
|
void pyWaveSet::SetSpecularNoise(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetSpecularNoise(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetSpecularStart(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetSpecularStart(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetSpecularEnd(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetSpecularEnd(s, secs); |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
// Water Height is overriden if the ref object is animated. |
|
|
|
void pyWaveSet::SetWaterHeight(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetWaterHeight(s, secs); |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
// Water Offset and DepthFalloff are complicated, and not immediately interesting to animate. |
|
|
|
void pyWaveSet::SetWaterOffset(const pyVector3& s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetWaterOffset(s.fVector, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetOpacOffset(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetOpacOffset(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetReflOffset(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetReflOffset(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetWaveOffset(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetWaveOffset(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetDepthFalloff(const pyVector3& s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetDepthFalloff(s.fVector, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetOpacFalloff(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetOpacFalloff(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetReflFalloff(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetReflFalloff(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetWaveFalloff(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetWaveFalloff(s, secs); |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
// Max and Min Atten aren't very interesting, and will probably go away. |
|
|
|
void pyWaveSet::SetMaxAtten(const pyVector3& s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetMaxAtten(s.fVector, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetMinAtten(const pyVector3& s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetMinAtten(s.fVector, secs); |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
// Water colors, adjust slowly, effect is immediate. |
|
|
|
void pyWaveSet::SetWaterTint(pyColor& s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetWaterTint(s.getColor(), secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetWaterOpacity(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetWaterOpacity(s, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetSpecularTint(pyColor& s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetSpecularTint(s.getColor(), secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetSpecularMute(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetSpecularMute(s, secs); |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
// The environment map is essentially projected onto a sphere. Moving the center of |
|
// the sphere north will move the reflections north, changing the radius of the |
|
// sphere effects parallax in the obvious way. |
|
|
|
void pyWaveSet::SetEnvCenter(const pyPoint3& s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetEnvCenter(s.fPoint, secs); |
|
} |
|
} |
|
} |
|
|
|
void pyWaveSet::SetEnvRadius(hsScalar s, hsScalar secs) |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
waveset->SetEnvRadius(s, secs); |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
|
|
// ================================================================================ |
|
// Get Functions |
|
// ================================================================================ |
|
|
|
// -------------------------------------------------------------------------------- |
|
hsScalar pyWaveSet::GetGeoMaxLength() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetGeoMaxLength(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetGeoMinLength() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetGeoMinLength(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetGeoAmpOverLen() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetGeoAmpOverLen(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetGeoChop() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetGeoChop(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetGeoAngleDev() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetGeoAngleDev(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
|
|
hsScalar pyWaveSet::GetTexMaxLength() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetTexMaxLength(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetTexMinLength() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetTexMinLength(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetTexAmpOverLen() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetTexAmpOverLen(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetTexChop() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetTexChop(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetTexAngleDev() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetTexAngleDev(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
|
|
hsScalar pyWaveSet::GetRippleScale() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetRippleScale(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
|
|
PyObject* pyWaveSet::GetWindDir() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return pyVector3::New(waveset->GetWindDir()); |
|
} |
|
} |
|
|
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
|
|
hsScalar pyWaveSet::GetSpecularNoise() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetSpecularNoise(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetSpecularStart() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetSpecularStart(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetSpecularEnd() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetSpecularEnd(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
|
|
hsScalar pyWaveSet::GetWaterHeight() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetWaterHeight(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
|
|
PyObject* pyWaveSet::GetWaterOffset() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return pyVector3::New(waveset->GetWaterOffset()); |
|
} |
|
} |
|
|
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
hsScalar pyWaveSet::GetOpacOffset() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetOpacOffset(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetReflOffset() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetReflOffset(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetWaveOffset() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetWaveOffset(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
PyObject* pyWaveSet::GetDepthFalloff() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return pyVector3::New(waveset->GetDepthFalloff()); |
|
} |
|
} |
|
|
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
hsScalar pyWaveSet::GetOpacFalloff() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetOpacFalloff(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetReflFalloff() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetReflFalloff(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
hsScalar pyWaveSet::GetWaveFalloff() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetWaveFalloff(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
|
|
PyObject* pyWaveSet::GetMaxAtten() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return pyVector3::New(waveset->GetMaxAtten()); |
|
} |
|
} |
|
|
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
PyObject* pyWaveSet::GetMinAtten() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return pyVector3::New(waveset->GetMinAtten()); |
|
} |
|
} |
|
|
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
|
|
PyObject* pyWaveSet::GetWaterTint() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return pyColor::New(waveset->GetWaterTint()); |
|
} |
|
} |
|
|
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
hsScalar pyWaveSet::GetWaterOpacity() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetWaterOpacity(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
PyObject* pyWaveSet::GetSpecularTint() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return pyColor::New(waveset->GetSpecularTint()); |
|
} |
|
} |
|
|
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
hsScalar pyWaveSet::GetSpecularMute() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetSpecularMute(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
// -------------------------------------------------------------------------------- |
|
|
|
PyObject* pyWaveSet::GetEnvCenter() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return pyPoint3::New(waveset->GetEnvCenter()); |
|
} |
|
} |
|
|
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
hsScalar pyWaveSet::GetEnvRadius() const |
|
{ |
|
if (fWaterKey) |
|
{ |
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded()); |
|
if (waveset) |
|
{ |
|
return waveset->GetEnvRadius(); |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
// --------------------------------------------------------------------------------
|