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995 lines
30 KiB
995 lines
30 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" // TEMP, for STL warnings |
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#include "pySceneObject.h" |
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#include "../pnKeyedObject/plKey.h" |
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#include "cyAvatar.h" |
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#include "../plAvatar/plAvBrainHuman.h" |
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#include "../pnSceneObject/plCoordinateInterface.h" |
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#include "../plResMgr/plResManager.h" |
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#include "../pnMessage/plCameraMsg.h" |
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#include "../pfCamera/plCameraModifier.h" |
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#include "../plAvatar/plArmatureMod.h" |
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#include "plPhysical.h" |
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#include "../plModifier/plResponderModifier.h" |
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#include "../plModifier/plLogicModifier.h" |
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#include "../pfPython/plPythonFileMod.h" |
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#include "pyMatrix44.h" |
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#include "pyKey.h" |
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#include "plgDispatch.h" |
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void pySceneObject::IAddObjKeyToAll(plKey key) |
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{ |
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// set the sender and the receiver to the same thing |
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cyDraw::ConvertFrom(fDraw)->AddRecvr(key); |
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cyPhysics::ConvertFrom(fPhysics)->AddRecvr(key); |
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cyAvatar::ConvertFrom(fAvatar)->AddRecvr(key); |
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cyParticleSys::ConvertFrom(fParticle)->AddRecvr(key); |
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} |
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void pySceneObject::ISetAllSenderKeys() |
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{ |
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// set the sender and the receiver to the same thing |
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cyDraw::ConvertFrom(fDraw)->SetSender(fSenderKey); |
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cyPhysics::ConvertFrom(fPhysics)->SetSender(fSenderKey); |
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cyAvatar::ConvertFrom(fAvatar)->SetSender(fSenderKey); |
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cyParticleSys::ConvertFrom(fParticle)->SetSender(fSenderKey); |
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} |
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pySceneObject::pySceneObject() |
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{ |
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// make sure these are created |
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fDraw = cyDraw::New(); |
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fPhysics = cyPhysics::New(); |
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fAvatar = cyAvatar::New(); |
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fParticle = cyParticleSys::New(); |
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fNetForce = false; |
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} |
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pySceneObject::pySceneObject(pyKey& objkey, pyKey& selfkey) |
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{ |
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// make sure these are created |
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fDraw = cyDraw::New(); |
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fPhysics = cyPhysics::New(); |
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fAvatar = cyAvatar::New(); |
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fParticle = cyParticleSys::New(); |
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addObjKey(objkey.getKey()); |
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setSenderKey(selfkey.getKey()); |
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setPyMod(selfkey); |
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fNetForce = false; |
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} |
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pySceneObject::pySceneObject(plKey objkey,pyKey& selfkey) |
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{ |
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// make sure these are created |
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fDraw = cyDraw::New(); |
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fPhysics = cyPhysics::New(); |
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fAvatar = cyAvatar::New(); |
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fParticle = cyParticleSys::New(); |
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addObjKey(objkey); |
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setSenderKey(selfkey.getKey()); |
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setPyMod(selfkey); |
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fNetForce = false; |
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} |
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pySceneObject::pySceneObject(plKey objkey) |
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{ |
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// make sure these are created |
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fDraw = cyDraw::New(); |
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fPhysics = cyPhysics::New(); |
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fAvatar = cyAvatar::New(); |
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fParticle = cyParticleSys::New(); |
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addObjKey(objkey); |
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setSenderKey(objkey); |
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fNetForce = false; |
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} |
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hsBool pySceneObject::operator==(const pySceneObject &sobj) const |
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{ |
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plKey ours = ((pySceneObject*)this)->getObjKey(); |
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plKey theirs = ((pySceneObject&)sobj).getObjKey(); |
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if ( ours == nil && theirs == nil ) |
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return true; |
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else if ( ours != nil && theirs != nil ) |
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return (ours->GetUoid()==theirs->GetUoid()); |
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else |
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return false; |
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} |
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// getter and setters |
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void pySceneObject::addObjKey(plKey key) |
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{ |
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if ( key != nil ) |
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{ |
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fSceneObjects.Append(key); |
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IAddObjKeyToAll(key); |
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} |
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} |
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void pySceneObject::addObjPyKey(pyKey& objkey) |
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{ |
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if ( objkey.getKey() != nil ) |
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{ |
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fSceneObjects.Append(objkey.getKey()); |
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IAddObjKeyToAll(objkey.getKey()); |
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} |
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} |
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plKey pySceneObject::getObjKey() |
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{ |
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if ( fSceneObjects.Count() > 0 ) |
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return fSceneObjects[0]; |
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else |
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return nil; |
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} |
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PyObject* pySceneObject::getObjPyKey() |
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{ |
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PyObject* pyobj; // Python will manage this... it only knows when everyone is done with it |
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if ( fSceneObjects.Count() > 0 ) |
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pyobj = pyKey::New(fSceneObjects[0]); |
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else |
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{ |
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Py_INCREF(Py_None); |
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pyobj = Py_None; |
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} |
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return pyobj; |
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} |
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void pySceneObject::setSenderKey(plKey key) |
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{ |
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fSenderKey=key; |
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ISetAllSenderKeys(); |
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} |
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void pySceneObject::setPyMod(pyKey& pymod) |
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{ |
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fPyMod = pymod.getKey(); |
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} |
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void pySceneObject::setPyMod(plKey& key) |
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{ |
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fPyMod = key; |
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} |
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void pySceneObject::SetNetForce(hsBool state) |
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{ |
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// set our flag |
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fNetForce = state; |
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// then set the netForce flag in the subs |
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cyDraw::ConvertFrom(fDraw)->SetNetForce(state); |
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cyPhysics::ConvertFrom(fPhysics)->SetNetForce(state); |
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cyAvatar::ConvertFrom(fAvatar)->SetNetForce(state); |
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cyParticleSys::ConvertFrom(fParticle)->SetNetForce(state); |
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} |
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const char* pySceneObject::GetName() |
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{ |
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if ( fSceneObjects.Count() > 0 ) |
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return fSceneObjects[0]->GetName(); |
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return ""; |
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} |
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PyObject* pySceneObject::findObj(const char* name) |
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{ |
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PyObject* pSobj = nil; |
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// search through the plKeys that we have looking for this name |
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int i; |
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for ( i=0; i<fSceneObjects.Count(); i++ ) |
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{ |
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if ( hsStrEQ(name,fSceneObjects[i]->GetName()) ) |
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{ |
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pSobj = pySceneObject::New(fSceneObjects[i],fPyMod); |
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break; |
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} |
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} |
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// did we find one? if not make an object with nil object |
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if ( pSobj == nil ) |
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{ |
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// throw a Python error, so the coder knows it didn't work |
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PyErr_SetString(PyExc_KeyError, name); |
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} |
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return pSobj; |
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} |
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// |
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// deteremine if this object (or the first object in the list) |
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// ...is locally owned |
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hsBool pySceneObject::IsLocallyOwned() |
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{ |
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// make sure that there are sceneobjects |
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if ( fSceneObjects.Count() > 0 ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSynchedObject* obj = plSynchedObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
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if ( obj && obj->IsLocallyOwned() == plSynchedObject::kYes ) |
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return true; |
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else |
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// both No and Maybe answers will be assumed to be "not locally ownded" |
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return false; |
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} |
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else |
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// if we couldn't find any sceneobject, then there is no way that it could be local... heh |
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return false; |
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} |
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// |
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// get the local to world matrix |
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PyObject* pySceneObject::GetLocalToWorld() |
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{ |
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// make sure that there are sceneobjects |
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if ( fSceneObjects.Count() > 0 ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
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if ( obj ) |
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{ |
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const plCoordinateInterface* ci = obj->GetCoordinateInterface(); |
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if ( ci ) |
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return pyMatrix44::New((hsMatrix44)ci->GetLocalToWorld()); |
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else |
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{ |
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char errmsg[256]; |
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName()); |
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PyErr_SetString(PyExc_RuntimeError, errmsg); |
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return nil; // return nil to tell python we errored |
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} |
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} |
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} |
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// if we couldn't find any sceneobject or a coordinate interface |
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return pyMatrix44::New(); |
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} |
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// |
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// get the local to world matrix |
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PyObject* pySceneObject::GetWorldToLocal() |
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{ |
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// make sure that there are sceneobjects |
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if ( fSceneObjects.Count() > 0 ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
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if ( obj ) |
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{ |
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const plCoordinateInterface* ci = obj->GetCoordinateInterface(); |
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if ( ci ) |
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return pyMatrix44::New((hsMatrix44)ci->GetWorldToLocal()); |
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else |
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{ |
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char errmsg[256]; |
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName()); |
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PyErr_SetString(PyExc_RuntimeError, errmsg); |
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return nil; // return nil to tell python we errored |
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} |
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} |
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} |
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// if we couldn't find any sceneobject or a coordinate interface |
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return pyMatrix44::New(); |
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} |
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// |
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// get the local to world matrix |
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PyObject* pySceneObject::GetLocalToParent() |
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{ |
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// make sure that there are sceneobjects |
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if ( fSceneObjects.Count() > 0 ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
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if ( obj ) |
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{ |
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const plCoordinateInterface* ci = obj->GetCoordinateInterface(); |
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if ( ci ) |
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return pyMatrix44::New((hsMatrix44)ci->GetLocalToParent()); |
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else |
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{ |
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char errmsg[256]; |
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName()); |
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PyErr_SetString(PyExc_RuntimeError, errmsg); |
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return nil; // return nil to tell python we errored |
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} |
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} |
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} |
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// if we couldn't find any sceneobject or a coordinate interface |
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return pyMatrix44::New(); |
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} |
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// |
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// get the local to world matrix |
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PyObject* pySceneObject::GetParentToLocal() |
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{ |
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// make sure that there are sceneobjects |
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if ( fSceneObjects.Count() > 0 ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
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if ( obj ) |
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{ |
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const plCoordinateInterface* ci = obj->GetCoordinateInterface(); |
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if ( ci ) |
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return pyMatrix44::New((hsMatrix44)ci->GetParentToLocal()); |
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else |
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{ |
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char errmsg[256]; |
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName()); |
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PyErr_SetString(PyExc_RuntimeError, errmsg); |
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return nil; // return nil to tell python we errored |
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} |
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} |
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} |
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// if we couldn't find any sceneobject or a coordinate interface |
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return pyMatrix44::New(); |
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} |
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// |
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// get the local to world matrix |
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void pySceneObject::SetTransform(pyMatrix44& l2w, pyMatrix44& w2l) |
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{ |
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// make sure that there are sceneobjects |
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if ( fSceneObjects.Count() > 0 ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
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if ( obj ) |
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obj->SetTransform(l2w.fMatrix,w2l.fMatrix); |
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} |
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} |
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// |
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// find the position of this object (if there are more than one, just the first one) |
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PyObject* pySceneObject::GetWorldPosition() |
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{ |
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// make sure that there are sceneobjects |
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if ( fSceneObjects.Count() > 0 ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
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if ( obj ) |
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{ |
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const plCoordinateInterface* ci = obj->GetCoordinateInterface(); |
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if ( ci ) |
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return pyPoint3::New((hsPoint3)ci->GetWorldPos()); |
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else |
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{ |
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char errmsg[256]; |
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName()); |
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PyErr_SetString(PyExc_RuntimeError, errmsg); |
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return nil; // return nil to tell python we errored |
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} |
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} |
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} |
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// if we couldn't find any sceneobject or a coordinate interface |
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return pyPoint3::New(hsPoint3(0,0,0)); |
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} |
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// |
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// find the view vector for this object (if there are more than one, just the first one) |
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PyObject* pySceneObject::GetViewVector() |
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{ |
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// make sure that there are sceneobjects |
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if ( fSceneObjects.Count() > 0 ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
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if ( obj ) |
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{ |
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const plCoordinateInterface* ci = obj->GetCoordinateInterface(); |
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if ( ci ) |
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return pyVector3::New(ci->GetLocalToWorld().GetAxis(hsMatrix44::kView)); |
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else |
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{ |
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char errmsg[256]; |
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName()); |
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PyErr_SetString(PyExc_RuntimeError, errmsg); |
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return nil; // return nil to tell python we errored |
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} |
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} |
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} |
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// if we couldn't find any sceneobject or a coordinate interface |
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return pyVector3::New(hsVector3(0,0,0)); |
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} |
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// |
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// find the up vector for this object (if there are more than one, just the first one) |
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PyObject* pySceneObject::GetUpVector() |
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{ |
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// make sure that there are sceneobjects |
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if ( fSceneObjects.Count() > 0 ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
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if ( obj ) |
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{ |
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const plCoordinateInterface* ci = obj->GetCoordinateInterface(); |
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if ( ci ) |
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return pyVector3::New(ci->GetLocalToWorld().GetAxis(hsMatrix44::kUp)); |
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else |
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{ |
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char errmsg[256]; |
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName()); |
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PyErr_SetString(PyExc_RuntimeError, errmsg); |
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return nil; // return nil to tell python we errored |
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} |
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} |
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} |
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// if we couldn't find any sceneobject or a coordinate interface |
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return pyVector3::New(hsVector3(0,0,0)); |
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} |
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// |
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// find the up vector for this object (if there are more than one, just the first one) |
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PyObject* pySceneObject::GetRightVector() |
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{ |
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// make sure that there are sceneobjects |
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if ( fSceneObjects.Count() > 0 ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
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if ( obj ) |
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{ |
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const plCoordinateInterface* ci = obj->GetCoordinateInterface(); |
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if ( ci ) |
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return pyVector3::New(ci->GetLocalToWorld().GetAxis(hsMatrix44::kRight)); |
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else |
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{ |
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char errmsg[256]; |
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sprintf(errmsg,"Sceneobject %s does not have a coordinate interface.",obj->GetKeyName()); |
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PyErr_SetString(PyExc_RuntimeError, errmsg); |
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return nil; // return nil to tell python we errored |
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} |
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} |
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} |
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// if we couldn't find any sceneobject or a coordinate interface |
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return pyVector3::New(hsVector3(0,0,0)); |
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} |
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// |
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// deteremine if this object (or any of the object attached) |
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// ...is an avatar, of any type |
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hsBool pySceneObject::IsAvatar() |
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{ |
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// loop through all the sceneobject... looking for avatar modifiers |
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int j; |
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for ( j=0 ; j<fSceneObjects.Count() ; j++ ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[j]->ObjectIsLoaded()); |
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if ( obj ) |
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{ |
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// search through its modifiers to see if one of them is an avatar modifier |
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int i; |
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for ( i=0; i<obj->GetNumModifiers(); i++ ) |
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{ |
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const plModifier* mod = obj->GetModifier(i); |
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// see if it is an avatar mod base class |
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const plArmatureMod* avatar = plArmatureMod::ConvertNoRef(mod); |
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if ( avatar ) |
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return true; |
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} |
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} |
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} |
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// if we couldn't find any sceneobject that had an avatar mod then this ain't an avatar |
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return false; |
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} |
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|
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#include "../plAvatar/plPhysicalControllerCore.h" |
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|
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PyObject* pySceneObject::GetAvatarVelocity() |
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{ |
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// loop through all the sceneobject... looking for avatar modifiers |
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int j; |
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for ( j=0 ; j<fSceneObjects.Count() ; j++ ) |
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{ |
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// get the object pointer of just the first one in the list |
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// (We really can't tell which one the user is thinking of if they are |
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// referring to multiple objects, so the first one in the list will do.) |
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plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[j]->ObjectIsLoaded()); |
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if ( obj ) |
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{ |
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// search through its modifiers to see if one of them is an avatar modifier |
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int i; |
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for ( i=0; i<obj->GetNumModifiers(); i++ ) |
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{ |
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const plModifier* mod = obj->GetModifier(i); |
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// see if it is an avatar mod base class |
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const plArmatureMod* avatar = plArmatureMod::ConvertNoRef(mod); |
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if ( avatar && avatar->GetController() ) |
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{ |
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hsVector3 vel = avatar->GetController()->GetLinearVelocity(); |
|
return pyVector3::New(vel); |
|
} |
|
} |
|
} |
|
} |
|
|
|
// if we couldn't find any sceneobject that had an avatar mod then this ain't an avatar |
|
return pyVector3::New(hsVector3(0,0,0)); |
|
} |
|
|
|
|
|
// |
|
// deteremine if this object (or the first object in the list) |
|
// ...is a human avatar |
|
hsBool pySceneObject::IsHumanAvatar() |
|
{ |
|
// loop through all the sceneobject... looking for avatar modifiers |
|
int j; |
|
for ( j=0 ; j<fSceneObjects.Count() ; j++ ) |
|
{ |
|
// get the object pointer of just the first one in the list |
|
// (We really can't tell which one the user is thinking of if they are |
|
// referring to multiple objects, so the first one in the list will do.) |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
// search through its modifiers to see if one of them is an avatar modifier |
|
int i; |
|
for ( i=0; i<obj->GetNumModifiers(); i++ ) |
|
{ |
|
const plModifier* mod = obj->GetModifier(i); |
|
// see if it is an avatar mod base class |
|
plArmatureMod* avatar = (plArmatureMod*)plArmatureMod::ConvertNoRef(mod); |
|
if ( avatar ) |
|
{ |
|
plArmatureBrain* brain = avatar->GetCurrentBrain(); |
|
plAvBrainHuman* human = plAvBrainHuman::ConvertNoRef(brain); |
|
if ( human ) |
|
return true; |
|
} |
|
} |
|
} |
|
} |
|
// if we couldn't find any sceneobject that had an avatar mod then this ain't an avatar |
|
return false; |
|
} |
|
|
|
// switch to / from this object (assuming that it is actually a camera) |
|
void pySceneObject::PushCutsceneCamera(hsBool cut, pyKey& avKey) |
|
{ |
|
if ( fSceneObjects.Count() > 0 ) |
|
{ |
|
// get the object pointer of just the first one in the list |
|
// (We really can't tell which one the user is thinking of if they are |
|
// referring to multiple objects, so the first one in the list will do.) |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
for (int i = 0; i < obj->GetNumModifiers(); i++) |
|
{ |
|
const plCameraModifier1* pCam = plCameraModifier1::ConvertNoRef(obj->GetModifier(i)); |
|
if (pCam) |
|
{ |
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg; |
|
pMsg->SetSender(pCam->GetKey()); |
|
pMsg->SetBCastFlag(plMessage::kBCastByType); |
|
// set command to do the transition |
|
if (cut) |
|
pMsg->SetCmd(plCameraMsg::kPythonOverridePushCut); |
|
else |
|
pMsg->SetCmd(plCameraMsg::kPythonOverridePush); |
|
// set the new camera |
|
pMsg->SetNewCam(pCam->GetKey()); |
|
pMsg->SetTriggerer(avKey.getKey()); |
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void pySceneObject::PopCutsceneCamera(pyKey& avKey) |
|
{ |
|
if ( fSceneObjects.Count() > 0 ) |
|
{ |
|
// get the object pointer of just the first one in the list |
|
// (We really can't tell which one the user is thinking of if they are |
|
// referring to multiple objects, so the first one in the list will do.) |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
for (int i = 0; i < obj->GetNumModifiers(); i++) |
|
{ |
|
const plCameraModifier1* pCam = plCameraModifier1::ConvertNoRef(obj->GetModifier(i)); |
|
if (pCam) |
|
{ |
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg; |
|
pMsg->SetSender(pCam->GetKey()); |
|
pMsg->SetBCastFlag(plMessage::kBCastByType); |
|
// set command to do the transition |
|
pMsg->SetCmd(plCameraMsg::kPythonOverridePop); |
|
// set the new camera |
|
pMsg->SetTriggerer(avKey.getKey()); |
|
pMsg->SetNewCam(pCam->GetKey()); |
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
|
|
} |
|
|
|
void pySceneObject::PushCamera(pyKey& avKey) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
for (int i = 0; i < obj->GetNumModifiers(); i++) |
|
{ |
|
const plCameraModifier1* pCam = plCameraModifier1::ConvertNoRef(obj->GetModifier(i)); |
|
if (pCam) |
|
{ |
|
|
|
// create message |
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg; |
|
pMsg->SetSender(pCam->GetKey()); |
|
pMsg->SetBCastFlag(plMessage::kBCastByType); |
|
|
|
// set command to do the transition |
|
pMsg->SetCmd(plCameraMsg::kResponderTrigger); |
|
pMsg->SetCmd(plCameraMsg::kRegionPushCamera); |
|
// set the new camera |
|
pMsg->SetTriggerer(avKey.getKey()); |
|
pMsg->SetNewCam(pCam->GetKey()); |
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
} |
|
} |
|
|
|
void pySceneObject::PushCameraCut(pyKey& avKey) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
for (int i = 0; i < obj->GetNumModifiers(); i++) |
|
{ |
|
const plCameraModifier1* pCam = plCameraModifier1::ConvertNoRef(obj->GetModifier(i)); |
|
if (pCam) |
|
{ |
|
|
|
// create message |
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg; |
|
pMsg->SetSender(pCam->GetKey()); |
|
pMsg->SetBCastFlag(plMessage::kBCastByType); |
|
|
|
// set command to do the transition |
|
pMsg->SetCmd(plCameraMsg::kResponderTrigger); |
|
pMsg->SetCmd(plCameraMsg::kRegionPushCamera); |
|
pMsg->SetCmd(plCameraMsg::kCut); |
|
// set the new camera |
|
pMsg->SetTriggerer(avKey.getKey()); |
|
pMsg->SetNewCam(pCam->GetKey()); |
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Pop |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Restore the state of the virtual camera with a previously saved setting |
|
// |
|
void pySceneObject::PopCamera(pyKey& avKey) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
for (int i = 0; i < obj->GetNumModifiers(); i++) |
|
{ |
|
const plCameraModifier1* pCam = plCameraModifier1::ConvertNoRef(obj->GetModifier(i)); |
|
if (pCam) |
|
{ |
|
|
|
// create message |
|
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg; |
|
pMsg->SetSender(pCam->GetKey()); |
|
pMsg->SetBCastFlag(plMessage::kBCastByType); |
|
|
|
// set command to do the transition |
|
pMsg->SetCmd(plCameraMsg::kRegionPushCamera); |
|
// set the new camera |
|
pMsg->SetTriggerer(avKey.getKey()); |
|
pMsg->SetNewCam(pCam->GetKey()); |
|
|
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
} |
|
} |
|
|
|
std::vector<PyObject*> pySceneObject::GetResponders() |
|
{ |
|
std::vector<PyObject*> pyPL; |
|
if ( fSceneObjects.Count() > 0 ) |
|
{ |
|
// get the object pointer of just the first one in the list |
|
// (We really can't tell which one the user is thinking of if they are |
|
// referring to multiple objects, so the first one in the list will do.) |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
for (int i = 0; i < obj->GetNumModifiers(); i++) |
|
{ |
|
const plResponderModifier* resp = plResponderModifier::ConvertNoRef(obj->GetModifier(i)); |
|
if (resp) |
|
pyPL.push_back(pyKey::New(resp->GetKey())); |
|
} |
|
} |
|
} |
|
return pyPL; |
|
} |
|
|
|
std::vector<PyObject*> pySceneObject::GetPythonMods() |
|
{ |
|
std::vector<PyObject*> pyPL; |
|
if ( fSceneObjects.Count() > 0 ) |
|
{ |
|
// get the object pointer of just the first one in the list |
|
// (We really can't tell which one the user is thinking of if they are |
|
// referring to multiple objects, so the first one in the list will do.) |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
for (int i = 0; i < obj->GetNumModifiers(); i++) |
|
{ |
|
const plPythonFileMod* resp = plPythonFileMod::ConvertNoRef(obj->GetModifier(i)); |
|
if (resp) |
|
pyPL.push_back(pyKey::New(resp->GetKey())); |
|
} |
|
} |
|
} |
|
return pyPL; |
|
} |
|
|
|
|
|
|
|
#include "../plMessage/plAnimCmdMsg.h" |
|
#include "../pnMessage/plNotifyMsg.h" |
|
|
|
void pySceneObject::Animate() |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg; |
|
pMsg->AddReceiver(obj->GetKey()); |
|
pMsg->SetCmd(plAnimCmdMsg::kGoToBegin); |
|
pMsg->SetCmd(plAnimCmdMsg::kContinue); |
|
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers); |
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
|
|
Int8 pySceneObject::GetResponderState() |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
for (int i = 0; i < obj->GetNumModifiers(); i++) |
|
{ |
|
const plResponderModifier* resp = plResponderModifier::ConvertNoRef(obj->GetModifier(i)); |
|
if (resp) |
|
return resp->GetState(); |
|
} |
|
} |
|
return -1; |
|
} |
|
|
|
void pySceneObject::RewindAnim(const char* animName) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg; |
|
pMsg->AddReceiver(obj->GetKey()); |
|
pMsg->SetAnimName(animName); |
|
pMsg->SetCmd(plAnimCmdMsg::kGoToBegin); |
|
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers); |
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
|
|
void pySceneObject::PlayAnim(const char* animName) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg; |
|
pMsg->AddReceiver(obj->GetKey()); |
|
pMsg->SetAnimName(animName); |
|
pMsg->SetCmd(plAnimCmdMsg::kContinue); |
|
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers); |
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
|
|
void pySceneObject::StopAnim(const char* animName) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg; |
|
pMsg->AddReceiver(obj->GetKey()); |
|
pMsg->SetAnimName(animName); |
|
pMsg->SetCmd(plAnimCmdMsg::kStop); |
|
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers); |
|
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
|
} |
|
} |
|
|
|
void pySceneObject::RunResponder(int state) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
const plModifier* pMod = obj->GetModifierByType(plResponderModifier::Index()); |
|
if (pMod) |
|
{ |
|
plNotifyMsg* pMsg = TRACKED_NEW plNotifyMsg; |
|
pMsg->fType = plNotifyMsg::kResponderChangeState; |
|
pMsg->AddResponderStateEvent(state); |
|
pMsg->AddReceiver(pMod->GetKey()); |
|
pMsg->Send(); |
|
|
|
plNotifyMsg* pMsg0 = TRACKED_NEW plNotifyMsg; |
|
pMsg0->fState = true; |
|
pMsg0->AddReceiver(pMod->GetKey()); |
|
pMsg0->Send(); |
|
} |
|
} |
|
} |
|
|
|
|
|
void pySceneObject::FFResponder(int state) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
const plModifier* pMod = obj->GetModifierByType(plResponderModifier::Index()); |
|
if (pMod) |
|
{ |
|
plNotifyMsg* pMsg = TRACKED_NEW plNotifyMsg; |
|
pMsg->fType = plNotifyMsg::kResponderFF; |
|
pMsg->AddResponderStateEvent(state); |
|
pMsg->AddReceiver(pMod->GetKey()); |
|
pMsg->Send(); |
|
} |
|
} |
|
} |
|
|
|
#include "../pnSceneObject/plAudioInterface.h" |
|
#include "../NucleusLib/inc/plAudible.h" |
|
|
|
void pySceneObject::SetSoundFilename(int index, const char* filename, bool isCompressed) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
const plAudioInterface* ai = obj->GetAudioInterface(); |
|
if (ai) |
|
{ |
|
plAudible* au = ai->GetAudible(); |
|
if (au) |
|
{ |
|
au->SetFilename(index, filename, isCompressed); |
|
} |
|
} |
|
} |
|
} |
|
|
|
int pySceneObject::GetSoundObjectIndex(const char* sndObj) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if ( obj ) |
|
{ |
|
const plAudioInterface* ai = obj->GetAudioInterface(); |
|
if (ai) |
|
{ |
|
plAudible* au = ai->GetAudible(); |
|
if (au) |
|
{ |
|
return au->GetSoundIndex(sndObj); |
|
} |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
void pySceneObject::VolumeSensorIgnoreExtraEnters(bool ignore) |
|
{ |
|
if (fSceneObjects.Count() > 0) |
|
{ |
|
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded()); |
|
if (obj) |
|
{ |
|
for (int i = 0; i < obj->GetNumModifiers(); ++i) |
|
{ |
|
plLogicModifier* logic = const_cast<plLogicModifier*>(plLogicModifier::ConvertNoRef(obj->GetModifier(i))); |
|
if (logic) |
|
logic->VolumeIgnoreExtraEnters(ignore); |
|
} |
|
} |
|
} |
|
}
|
|
|