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268 lines
9.4 KiB
268 lines
9.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUIControlMod Header // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _pfGUIControlMod_h |
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#define _pfGUIControlMod_h |
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#include "../pnModifier/plSingleModifier.h" |
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#include "hsBounds.h" |
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#include "../plMessage/plInputEventMsg.h" |
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#include "pfGameGUIMgr.h" |
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#include "hsColorRGBA.h" |
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#include "hsRefCnt.h" |
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class plMessage; |
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class plPostEffectMod; |
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class pfGUIDialogMod; |
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class pfGUICtrlProcObject; |
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class pfGUIDropTargetProc; |
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class plDynamicTextMap; |
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class plLayerInterface; |
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//// pfGUIColorScheme //////////////////////////////////////////////////////// |
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// Tiny helper wrapper for a set of colors used to draw various controls |
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class pfGUIColorScheme : public hsRefCnt |
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{ |
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public: |
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hsColorRGBA fForeColor, fBackColor; |
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hsColorRGBA fSelForeColor, fSelBackColor; |
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hsBool fTransparent; |
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char *fFontFace; |
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UInt8 fFontSize; |
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UInt8 fFontFlags; |
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enum FontFlags |
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{ |
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kFontBold = 0x01, |
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kFontItalic = 0x02, |
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kFontShadowed = 0x04 |
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}; |
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pfGUIColorScheme(); |
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~pfGUIColorScheme(); |
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pfGUIColorScheme( hsColorRGBA &foreColor, hsColorRGBA &backColor ); |
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pfGUIColorScheme( const char *face, UInt8 size, UInt8 fontFlags ); |
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void SetFontFace( const char *face ); |
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void Read( hsStream *s ); |
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void Write( hsStream *s ); |
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hsBool IsBold( void ) { return ( fFontFlags & kFontBold ) ? true : false; } |
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hsBool IsItalic( void ) { return ( fFontFlags & kFontItalic ) ? true : false; } |
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hsBool IsShadowed( void ) { return ( fFontFlags & kFontShadowed ) ? true : false; } |
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protected: |
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void IReset( void ); |
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}; |
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//// Class Def /////////////////////////////////////////////////////////////// |
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class pfGUISkin; |
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class pfGUIControlMod : public plSingleModifier |
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{ |
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friend class pfGUIDialogMod; |
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protected: |
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UInt32 fTagID; |
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hsBool fEnabled, fFocused, fVisible, fInteresting; |
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hsBool fNotifyOnInteresting; |
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pfGUIDialogMod *fDialog; |
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hsBounds3 fBounds, fInitialBounds; // Z component is 0-1 |
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hsScalar fScreenMinZ; // Closest Z coordinate in screen space |
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hsPoint3 fScreenCenter; |
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hsBool fBoundsValid, fCenterValid; |
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hsMatrix44 fXformMatrix; // Only used for doing drag work, etc. |
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pfGUICtrlProcObject *fHandler; |
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pfGUIDropTargetProc *fDropTargetHdlr; |
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plDynamicTextMap *fDynTextMap; // Some controls use this; for others, it'll be nil |
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plLayerInterface *fDynTextLayer; // Juse so we can reset the transform. Sheesh! |
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pfGUIColorScheme *fColorScheme; |
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plSceneObject *fProxy; |
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hsTArray<hsPoint3> fBoundsPoints; // For more accurate bounds tests |
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hsTArray<int> fSoundIndices; // Indices of sounds to trigger on the target SO's audible interface |
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pfGUISkin *fSkin; |
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hsBool ISetUpDynTextMap( plPipeline *pipe ); |
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virtual void IPostSetUpDynTextMap( void ) {} |
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virtual void IGrowDTMDimsToDesiredSize( UInt16 &width, UInt16 &height ) { } |
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virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval() |
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void ISetDialog( pfGUIDialogMod *mod ) { fDialog = mod; } |
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void IScreenToLocalPt( hsPoint3 &pt ); |
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virtual void IUpdate( void ) {;} |
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void ISetHandler( pfGUICtrlProcObject *h, hsBool clearInheritFlag = false ); |
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void IPlaySound( UInt8 guiCtrlEvent, hsBool loop = false ); |
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void IStopSound( UInt8 guiCtrlEvent ); |
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virtual UInt32 IGetDesiredCursor( void ) const { return 0; } // As specified in plInputInterface.h |
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public: |
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pfGUIControlMod(); |
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virtual ~pfGUIControlMod(); |
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CLASSNAME_REGISTER( pfGUIControlMod ); |
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GETINTERFACE_ANY( pfGUIControlMod, plSingleModifier ); |
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virtual hsBool MsgReceive( plMessage* pMsg ); |
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virtual void Read( hsStream* s, hsResMgr* mgr ); |
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virtual void Write( hsStream* s, hsResMgr* mgr ); |
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UInt32 GetTagID( void ) { return fTagID; } |
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virtual void SetEnabled( hsBool e ); |
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virtual hsBool IsEnabled( void ) { return fEnabled; } |
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virtual void SetFocused( hsBool e ); |
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virtual hsBool IsFocused( void ) { return fFocused; } |
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virtual void SetVisible( hsBool vis ); |
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virtual hsBool IsVisible( void ) { return fVisible; } |
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virtual void SetInteresting( hsBool i ); |
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hsBool IsInteresting( void ) { return fInteresting; } |
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virtual void SetNotifyOnInteresting( hsBool state ) { fNotifyOnInteresting = state; } |
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pfGUIDialogMod *GetOwnerDlg( void ) { return fDialog; } |
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virtual void Refresh( void ); |
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virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false ); |
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void SetObjectCenter( hsScalar x, hsScalar y ); |
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virtual hsPoint3 GetObjectCenter() { return fScreenCenter; } |
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hsScalar GetScreenMinZ( void ) { return fScreenMinZ; } |
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void CalcInitialBounds( void ); |
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const hsBounds3 &GetBounds( void ); |
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hsBool PointInBounds( const hsPoint3 &point ); |
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virtual void SetTarget( plSceneObject *object ); |
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// Return false if you actually DON'T want the mouse clicked at this point (should only be used for non-rectangular region rejection) |
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virtual hsBool FilterMousePosition( hsPoint3 &mousePt ) { return true; } |
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virtual void HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ) {;} |
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virtual void HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ) {;} |
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virtual void HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers ) {;} |
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virtual void HandleMouseHover( hsPoint3 &mousePt, UInt8 modifiers ) {;} |
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virtual void HandleMouseDblClick( hsPoint3 &mousePt, UInt8 modifiers ) {;} |
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virtual hsBool HandleKeyPress( char key, UInt8 modifiers ); |
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virtual hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers ); |
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void SetHandler( pfGUICtrlProcObject *h ) { ISetHandler( h, true ); } |
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void DoSomething( void ); // Will call the handler |
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void HandleExtendedEvent( UInt32 event ); // Will call the handler |
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pfGUICtrlProcObject *GetHandler( void ) const { return fHandler; } |
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void SetDropTargetHdlr( pfGUIDropTargetProc *drop ); |
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pfGUIDropTargetProc *GetDropTargetHdlr( void ) { return fDropTargetHdlr; } |
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enum |
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{ |
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kRefDynTextMap, |
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kRefDynTextLayer, |
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kRefProxy, |
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kRefSkin, |
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kRefDerivedStart = 32 |
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}; |
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enum Flags // plSingleModifier already has SetFlag()/HasFlag() |
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{ |
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kWantsInterest, |
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kInheritProcFromDlg, |
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kIntangible, // I.E. it doesn't exists on the screen/can't be clicked on. |
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// Used for group objects like the up/down pair |
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kXparentBgnd, |
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kScaleTextWithResolution, // I.E. take up the same space on screen no matter the resolution |
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kTakesSpecialKeys, // I.E. disable bindings for keys like backspace because we want them |
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kHasProxy, |
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kBetterHitTesting, |
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kDerivedFlagsStart = 32 |
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}; |
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virtual void SetColorScheme( pfGUIColorScheme *newScheme ); |
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pfGUIColorScheme *GetColorScheme( void ) const; |
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virtual void UpdateColorScheme() { IPostSetUpDynTextMap(); IUpdate(); } |
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// should be override by specific GUIcontrol |
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virtual void PurgeDynaTextMapImage() {;} |
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// Override from plModifier so we can update our bounds |
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virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l); |
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// Forces an immediate play of the given GUI control event sound |
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void PlaySound( UInt8 guiCtrlEvent, hsBool loop = false ) { IPlaySound( guiCtrlEvent, loop ); } |
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void StopSound( UInt8 guiCtrlEvent ) { IStopSound( guiCtrlEvent ); } |
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// Export only |
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void SetTagID( UInt32 id ) { fTagID = id; } |
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void SetDynTextMap( plLayerInterface *layer, plDynamicTextMap *dynText ); |
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void SetSoundIndex( UInt8 guiCtrlEvent, int soundIndex ); |
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}; |
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#endif // _pfGUIControlMod_h
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