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149 lines
4.6 KiB
149 lines
4.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// |
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//#ifndef plPlayerModifier_inc |
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//#define plPlayerModifier_inc |
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// |
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//#include "../pnModifier/plSingleModifier.h" |
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//#include "../pnSceneObject/plSimulationInterface.h" |
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//#include "hsMatrix44.h" |
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// |
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//class plControlEventMsg; |
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// |
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//namespace Havok { |
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// class Vector3; |
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//} |
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// |
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//class plPlayerModifier : public plSingleModifier |
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//{ |
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//protected: |
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// |
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// enum |
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// { |
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// kWantsToSpawn = 0, |
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// kTimerSet, |
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// kHasSpawned, |
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// kNeedsLocalSetup |
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// }; |
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// |
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// struct spawnPt |
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// { |
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// hsPoint3 pt; |
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// hsScalar dist; |
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// }; |
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// |
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// static hsScalar fTurnRate; |
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// |
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// static hsScalar fAcceleration; |
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// static hsScalar fDeceleration; |
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// static hsScalar fMaxVelocity; |
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// hsScalar fCurSpeed; |
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// |
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// |
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// double fLastTime; |
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// hsMatrix44 fDesiredMatrix; |
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// |
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// hsPoint3 fDesiredPosition; |
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// hsPoint3 fFacingTarget; |
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// bool bUseDesiredFacing; |
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// bool bUseDesiredMatrix; |
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// bool bIgnoreDesiredMatrix; |
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// |
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// hsScalar fRotationScalar; |
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// hsTArray<spawnPt*> fSpawnPoints; |
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// |
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// void IAdjustVelocity(hsScalar adjAccelRate, |
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// hsScalar adjDecelRate, |
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// hsVector3* dir, |
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// hsVector3* vel, |
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// hsScalar maxSpeed, |
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// hsScalar distToGoal, |
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// double elapsedTime); |
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// |
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// hsScalar IClampVelocity(hsVector3* vel, hsScalar maxSpeed, double elapsedTime); |
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// hsBool32 IShouldDecelerate(hsScalar decelSpeed, hsScalar curSpeed, hsScalar distToGoal); |
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// |
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// hsBool HasMovementFlag(int f) const { return fMoveFlags.IsBitSet(f); } |
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// void SetMovementFlag(int f) { fMoveFlags.SetBit(f); } |
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// void ClearMovementFlag(int which) { fMoveFlags.ClearBit( which ); } |
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// |
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// hsBitVector fMoveFlags; |
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// hsBitVector fFlags; |
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// |
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// void WarpToSpawnPoint() { SetFlag( kWantsToSpawn ); } |
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// |
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// hsBool bMoving; |
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// |
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// void IApplyForce(plSimulationInterface::plSimpleForce type, const Havok::Vector3 &vec); |
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// void IDoLocalSetup(plSceneObject*); |
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// void IMakeUsListener( plSceneObject *so ); |
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// |
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//public: |
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// plPlayerModifier(); |
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// virtual ~plPlayerModifier(); |
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// |
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// CLASSNAME_REGISTER( plPlayerModifier ); |
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// GETINTERFACE_ANY( plPlayerModifier, plSingleModifier ); |
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// |
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// virtual hsBool MsgReceive(plMessage* msg); |
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// virtual void AddTarget(plSceneObject* so); |
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// virtual void RemoveTarget(plSceneObject* so); |
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// |
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// hsBool HandleControlInput(plControlEventMsg* pMsg); |
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// virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty); |
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// |
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// void SetMoving(hsBool b); |
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// hsBool IsMoving() { return bMoving; } |
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// |
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// hsBool HasFlag(int f) const { return fFlags.IsBitSet(f); } |
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// void SetFlag(int f) { fFlags.SetBit(f); } |
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// void ClearFlag(int which) { fFlags.ClearBit( which ); } |
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// |
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// static void SetTurnRate(float f) {fTurnRate = f;} |
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// static void SetAcceleration(float f) {fAcceleration = f;} |
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// static void SetDeceleration(float f) {fDeceleration = f;} |
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// static void SetVelocity(float f) {fMaxVelocity = f;} |
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// |
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// |
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//}; |
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// |
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//#endif plPlayerModifier_inc
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