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225 lines
5.8 KiB
225 lines
5.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////// |
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// |
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// |
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/////////////////////////////////////////////// |
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#include "pyKey.h" |
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#include "pfGameGUIMgr/pfGUIValueCtrl.h" |
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#include "pfGameGUIMgr/pfGUIKnobCtrl.h" |
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#include "pfGameGUIMgr/pfGUIUpDownPairMod.h" |
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#include "pfGameGUIMgr/pfGUIProgressCtrl.h" |
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#include "pyGUIControlValue.h" |
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pyGUIControlValue::pyGUIControlValue(pyKey& gckey) : pyGUIControl(gckey) |
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{ |
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} |
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pyGUIControlValue::pyGUIControlValue(plKey objkey) : pyGUIControl(objkey) |
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{ |
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} |
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hsBool pyGUIControlValue::IsGUIControlValue(pyKey& gckey) |
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{ |
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if ( gckey.getKey() && pfGUIValueCtrl::ConvertNoRef(gckey.getKey()->ObjectIsLoaded()) ) |
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return true; |
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return false; |
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} |
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hsScalar pyGUIControlValue::GetValue() |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIValueCtrl* pvcmod = pfGUIValueCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( pvcmod ) |
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return pvcmod->GetCurrValue(); |
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} |
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return 0.0; |
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} |
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void pyGUIControlValue::SetValue( hsScalar v ) |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIValueCtrl* pvcmod = pfGUIValueCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( pvcmod ) |
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pvcmod->SetCurrValue(v); |
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} |
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} |
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hsScalar pyGUIControlValue::GetMin( void ) |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIValueCtrl* pvcmod = pfGUIValueCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( pvcmod ) |
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return pvcmod->GetMin(); |
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} |
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return 0.0; |
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} |
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hsScalar pyGUIControlValue::GetMax( void ) |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIValueCtrl* pvcmod = pfGUIValueCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( pvcmod ) |
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return pvcmod->GetMax(); |
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} |
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return 0.0; |
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} |
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hsScalar pyGUIControlValue::GetStep( void ) |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIValueCtrl* pvcmod = pfGUIValueCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( pvcmod ) |
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return pvcmod->GetStep(); |
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} |
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return 0.0; |
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} |
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void pyGUIControlValue::SetRange( hsScalar min, hsScalar max ) |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIValueCtrl* pvcmod = pfGUIValueCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( pvcmod ) |
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pvcmod->SetRange(min,max); |
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} |
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} |
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void pyGUIControlValue::SetStep( hsScalar step ) |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIValueCtrl* pvcmod = pfGUIValueCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( pvcmod ) |
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pvcmod->SetStep(step); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////// |
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// |
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// Control Knob, which is identical to the ControlValue |
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// |
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pyGUIControlKnob::pyGUIControlKnob(pyKey& gckey) : pyGUIControlValue(gckey) |
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{ |
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} |
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pyGUIControlKnob::pyGUIControlKnob(plKey objkey) : pyGUIControlValue(objkey) |
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{ |
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} |
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hsBool pyGUIControlKnob::IsGUIControlKnob(pyKey& gckey) |
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{ |
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if ( gckey.getKey() && pfGUIKnobCtrl::ConvertNoRef(gckey.getKey()->ObjectIsLoaded()) ) |
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return true; |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////// |
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// |
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// Control Up Down Pair, which is identical to the ControlValue |
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// |
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pyGUIControlUpDownPair::pyGUIControlUpDownPair(pyKey& gckey) : pyGUIControlValue(gckey) |
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{ |
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} |
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pyGUIControlUpDownPair::pyGUIControlUpDownPair(plKey objkey) : pyGUIControlValue(objkey) |
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{ |
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} |
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hsBool pyGUIControlUpDownPair::IsGUIControlUpDownPair(pyKey& gckey) |
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{ |
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if ( gckey.getKey() && pfGUIUpDownPairMod::ConvertNoRef(gckey.getKey()->ObjectIsLoaded()) ) |
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return true; |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////// |
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// |
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// Control Progress, which is identical to the ControlValue |
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// |
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pyGUIControlProgress::pyGUIControlProgress(pyKey& gckey) : pyGUIControlValue(gckey) |
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{ |
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} |
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pyGUIControlProgress::pyGUIControlProgress(plKey objkey) : pyGUIControlValue(objkey) |
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{ |
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} |
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hsBool pyGUIControlProgress::IsGUIControlProgress(pyKey& gckey) |
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{ |
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if ( gckey.getKey() && pfGUIProgressCtrl::ConvertNoRef(gckey.getKey()->ObjectIsLoaded()) ) |
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return true; |
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return false; |
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} |
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void pyGUIControlProgress::AnimateToPercentage(float percent) |
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{ |
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if ( fGCkey ) |
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{ |
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// get the pointer to the modifier |
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pfGUIProgressCtrl* ppcmod = pfGUIProgressCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded()); |
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if ( ppcmod ) |
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{ |
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ppcmod->AnimateToPercentage(percent); |
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} |
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} |
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} |