You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
449 lines
9.8 KiB
449 lines
9.8 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////// |
|
// |
|
// pyAudioControl - a wrapper class all the audio control functions |
|
// |
|
////////////////////////////////////////////////////////////////////// |
|
|
|
#include "pyAudioControl.h" |
|
|
|
#include "plAudio/plAudioSystem.h" |
|
#include "plAudio/plVoiceChat.h" |
|
#include "plAudio/plWinMicLevel.h" |
|
|
|
#include "plAudio/plAudioCaps.h" |
|
|
|
// Sets the master volume of a given audio channel |
|
void pyAudioControl::SetSoundFXVolume( hsScalar volume ) |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kSoundFX; |
|
|
|
// make sure the volume is within range |
|
if( volume > 1.f ) |
|
volume = 1.f; |
|
else if( volume < 0.f ) |
|
volume = 0.f; |
|
|
|
plgAudioSys::SetChannelVolume( chan, volume ); |
|
} |
|
|
|
void pyAudioControl::SetMusicVolume( hsScalar volume ) |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kBgndMusic; |
|
|
|
// make sure the volume is within range |
|
if( volume > 1.f ) |
|
volume = 1.f; |
|
else if( volume < 0.f ) |
|
volume = 0.f; |
|
|
|
plgAudioSys::SetChannelVolume( chan, volume ); |
|
} |
|
|
|
void pyAudioControl::SetVoiceVolume( hsScalar volume ) |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kVoice; |
|
|
|
// make sure the volume is within range |
|
if( volume > 1.f ) |
|
volume = 1.f; |
|
else if( volume < 0.f ) |
|
volume = 0.f; |
|
|
|
plgAudioSys::SetChannelVolume( chan, volume ); |
|
} |
|
|
|
void pyAudioControl::SetAmbienceVolume( hsScalar volume ) |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kAmbience; |
|
|
|
// make sure the volume is within range |
|
if( volume > 1.f ) |
|
volume = 1.f; |
|
else if( volume < 0.f ) |
|
volume = 0.f; |
|
|
|
plgAudioSys::SetChannelVolume( chan, volume ); |
|
} |
|
|
|
void pyAudioControl::SetGUIVolume( hsScalar volume ) |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kGUI; |
|
|
|
// make sure the volume is within range |
|
if( volume > 1.f ) |
|
volume = 1.f; |
|
else if( volume < 0.f ) |
|
volume = 0.f; |
|
|
|
plgAudioSys::SetChannelVolume( chan, volume ); |
|
} |
|
|
|
void pyAudioControl::SetNPCVoiceVolume( hsScalar volume ) |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kNPCVoice; |
|
|
|
// make sure the volume is within range |
|
if( volume > 1.f ) |
|
volume = 1.f; |
|
else if( volume < 0.f ) |
|
volume = 0.f; |
|
|
|
plgAudioSys::SetChannelVolume( chan, volume ); |
|
} |
|
|
|
hsScalar pyAudioControl::GetSoundFXVolume() |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kSoundFX; |
|
return plgAudioSys::GetChannelVolume(chan); |
|
} |
|
|
|
hsScalar pyAudioControl::GetMusicVolume() |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kBgndMusic; |
|
return plgAudioSys::GetChannelVolume(chan); |
|
} |
|
|
|
hsScalar pyAudioControl::GetVoiceVolume() |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kVoice; |
|
return plgAudioSys::GetChannelVolume(chan); |
|
} |
|
|
|
hsScalar pyAudioControl::GetAmbienceVolume() |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kAmbience; |
|
return plgAudioSys::GetChannelVolume(chan); |
|
} |
|
|
|
hsScalar pyAudioControl::GetGUIVolume() |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kGUI; |
|
return plgAudioSys::GetChannelVolume(chan); |
|
} |
|
|
|
hsScalar pyAudioControl::GetNPCVoiceVolume() |
|
{ |
|
plgAudioSys::ASChannel chan; |
|
chan = plgAudioSys::kNPCVoice; |
|
return plgAudioSys::GetChannelVolume(chan); |
|
} |
|
|
|
|
|
// Switch DirectX Audio on or off at runtime |
|
void pyAudioControl::Enable() |
|
{ |
|
plgAudioSys::Activate(true); |
|
} |
|
|
|
void pyAudioControl::Disable() |
|
{ |
|
plgAudioSys::Activate(false); |
|
} |
|
|
|
hsBool pyAudioControl::IsEnabled() |
|
{ |
|
return plgAudioSys::Active(); |
|
} |
|
|
|
|
|
// Enable or disable load-on-demand for sounds |
|
void pyAudioControl::SetLoadOnDemand( hsBool state ) |
|
{ |
|
plSound::SetLoadOnDemand(state); |
|
} |
|
|
|
|
|
// Enables or disables two-stage LOD, where sounds can be loaded into RAM but not into sound buffers. |
|
// ...Less of a performance hit, harder on memory. |
|
void pyAudioControl::SetTwoStageLOD( hsBool state ) |
|
{ |
|
// For two-stage LOD, we want to disable LoadFromDiskOnDemand, so that we'll load into RAM at startup but not |
|
// into sound buffers until demanded to do so. Enabling LoadFromDiskOnDemand basically conserves as much memory |
|
// as possible |
|
plSound::SetLoadFromDiskOnDemand( !state ); |
|
} |
|
|
|
|
|
// Enable audio hardware acceleration |
|
void pyAudioControl::UseHardwareAcceleration( hsBool state ) |
|
{ |
|
plgAudioSys::SetUseHardware(state); |
|
} |
|
|
|
hsBool pyAudioControl::IsHardwareAccelerated() |
|
{ |
|
return plgAudioSys::Hardware(); |
|
} |
|
|
|
|
|
// Enable EAX sound acceleration (requires hardware acceleration) |
|
void pyAudioControl::UseEAXAcceleration( hsBool state ) |
|
{ |
|
plgAudioSys::EnableEAX(state); |
|
} |
|
|
|
hsBool pyAudioControl::IsUsingEAXAcceleration() |
|
{ |
|
return plgAudioSys::UsingEAX(); |
|
} |
|
|
|
|
|
// Mute or unmute all sounds |
|
void pyAudioControl::MuteAll() |
|
{ |
|
plgAudioSys::SetMuted(true); |
|
} |
|
|
|
void pyAudioControl::UnmuteAll() |
|
{ |
|
plgAudioSys::SetMuted(false); |
|
} |
|
|
|
hsBool pyAudioControl::IsMuted() |
|
{ |
|
return plgAudioSys::IsMuted(); |
|
} |
|
|
|
hsBool pyAudioControl::SupportEAX(const char *deviceName) |
|
{ |
|
return plgAudioSys::SupportsEAX(deviceName); |
|
} |
|
|
|
|
|
//------------------------ |
|
// Voice Settings |
|
|
|
// Sets the microphone volume, in the range of 0 to 1 |
|
hsBool pyAudioControl::CanSetMicLevel() |
|
{ |
|
return plWinMicLevel::CanSetLevel(); |
|
} |
|
|
|
void pyAudioControl::SetMicLevel( hsScalar level ) |
|
{ |
|
// make sure the volume is within range |
|
if( level > 1.f ) |
|
level = 1.f; |
|
else if( level < 0.f ) |
|
level = 0.f; |
|
if( CanSetMicLevel() ) |
|
plWinMicLevel::SetLevel( level ); |
|
} |
|
|
|
hsScalar pyAudioControl::GetMicLevel() |
|
{ |
|
return plWinMicLevel::GetLevel(); |
|
} |
|
|
|
|
|
// turn voice recording on or off |
|
void pyAudioControl::EnableVoiceRecording( hsBool state ) |
|
{ |
|
plVoiceRecorder::EnableRecording(state); |
|
} |
|
|
|
hsBool pyAudioControl::IsVoiceRecordingEnabled() |
|
{ |
|
return plVoiceRecorder::RecordingEnabled(); |
|
} |
|
|
|
|
|
// turn voice compression on and off |
|
void pyAudioControl::EnableVoiceCompression( hsBool state ) |
|
{ |
|
} |
|
|
|
hsBool pyAudioControl::IsVoiceCompressionEnabled() |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
// turn voice-over-net on and off |
|
void pyAudioControl::EnableVoiceNetBroadcast( hsBool state ) |
|
{ |
|
//plWinRecorder::EnableNetVoice(state); |
|
} |
|
|
|
hsBool pyAudioControl::IsVoiceNetBroadcastEnabled() |
|
{ |
|
|
|
return true; |
|
} |
|
|
|
void pyAudioControl::EnableVoiceChat(hsBool enable) |
|
{ |
|
plVoicePlayer::Enable(enable); |
|
} |
|
|
|
|
|
// turn voice recording icons on and off |
|
void pyAudioControl::ShowIcons() |
|
{ |
|
plVoiceRecorder::EnableIcons(true); |
|
} |
|
|
|
void pyAudioControl::HideIcons() |
|
{ |
|
plVoiceRecorder::EnableIcons(false); |
|
} |
|
|
|
|
|
// turn push-to-talk on or off |
|
void pyAudioControl::PushToTalk( hsBool state ) |
|
{ |
|
plVoiceRecorder::EnablePushToTalk(state); |
|
} |
|
|
|
// Set the squelch level |
|
void pyAudioControl::SquelchLevel( hsScalar level ) |
|
{ |
|
plVoiceRecorder::SetSquelch(level); |
|
} |
|
|
|
|
|
// Adjust voice packet frame size |
|
void pyAudioControl::RecordFrame( Int32 size ) |
|
{ |
|
} |
|
|
|
|
|
// Set the sample rate for recording |
|
void pyAudioControl::RecordSampleRate( Int32 sample_rate ) |
|
{ |
|
} |
|
|
|
UInt8 pyAudioControl::GetPriorityCutoff( void ) |
|
{ |
|
return plgAudioSys::GetPriorityCutoff(); |
|
} |
|
|
|
void pyAudioControl::SetPriorityCutoff( UInt8 cut ) |
|
{ |
|
plgAudioSys::SetPriorityCutoff( cut ); |
|
} |
|
|
|
void pyAudioControl::SetAudioSystemMode(int mode) |
|
{ |
|
switch (mode) |
|
{ |
|
case plgAudioSys::kDisabled: |
|
plgAudioSys::SetAudioMode(plgAudioSys::kDisabled); |
|
break; |
|
case plgAudioSys::kSoftware: |
|
plgAudioSys::SetAudioMode(plgAudioSys::kSoftware); |
|
break; |
|
case plgAudioSys::kHardware: |
|
plgAudioSys::SetAudioMode(plgAudioSys::kHardware); |
|
break; |
|
case plgAudioSys::kHardwarePlusEAX: |
|
plgAudioSys::SetAudioMode(plgAudioSys::kHardwarePlusEAX); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
int pyAudioControl::GetAudioSystemMode() |
|
{ |
|
return plgAudioSys::GetAudioMode(); |
|
} |
|
|
|
int pyAudioControl::GetHighestAudioMode() |
|
{ |
|
int highestMode = plgAudioSys::kDisabled; |
|
plAudioCaps caps = plAudioCapsDetector::Detect(); |
|
|
|
if ( caps.IsEAXAvailable() ) |
|
{ |
|
highestMode = plgAudioSys::kHardwarePlusEAX; |
|
} |
|
else |
|
{ |
|
if ( 1 ) // This is taken care of in the audio system |
|
{ |
|
highestMode = plgAudioSys::kHardware; |
|
} |
|
else |
|
{ |
|
if ( caps.IsAvailable() ) |
|
{ |
|
highestMode = plgAudioSys::kSoftware; |
|
} |
|
} |
|
} |
|
|
|
return highestMode; |
|
} |
|
|
|
int pyAudioControl::GetNumAudioDevices() |
|
{ |
|
return plgAudioSys::GetNumAudioDevices(); |
|
} |
|
|
|
const char *pyAudioControl::GetAudioDeviceName(int index) |
|
{ |
|
return plgAudioSys::GetAudioDeviceName(index); |
|
} |
|
|
|
void pyAudioControl::SetDeviceName(const char *device, bool restart) |
|
{ |
|
plgAudioSys::SetDeviceName(device, restart); |
|
} |
|
|
|
const char * pyAudioControl::GetDeviceName() |
|
{ |
|
return plgAudioSys::GetDeviceName(); |
|
} |