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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PL_PASSMTLBASE_H
#define PL_PASSMTLBASE_H
#include "hsTemplates.h"
#include "Max.h"
#include "iparamb2.h"
#include "plInterp/plAnimEaseTypes.h"
class plNoteTrackWatcher;
class plMtlChangeCallback;
class plAnimStealthNode;
class NoteTrack;
class plPassAnimDlgProc;
class plStealthNodeAccessor;
class plMaxNode;
class plErrorMsg;
class plPassMtlBase : public Mtl
{
protected:
friend class plPassAnimDlgProc;
friend class plStealthNodeAccessor;
friend class plNoteTrackWatcher;
plNoteTrackWatcher *fNTWatcher;
IParamBlock2 *fBasicPB;
IParamBlock2 *fAdvPB;
IParamBlock2 *fLayersPB;
IParamBlock2 *fAnimPB;
Interval fIValid;
hsBool fLoading;
hsTArray<NoteTrack *> fNotetracks;
hsBool fStealthsChanged;
hsTArray<plMtlChangeCallback *> fChangeCallbacks;
void IUpdateAnimNodes( void );
plAnimStealthNode *IFindStealth( const char *animName );
plAnimStealthNode *IVerifyStealthPresent( const char *animName );
int IGetNumStealths( hsBool update = true );
plAnimStealthNode *IGetStealth( int index, hsBool update = true );
void ICloneBase( plPassMtlBase *target, RemapDir &remap );
virtual void ICloneRefs( plPassMtlBase *target, RemapDir &remap ) = 0;
public:
// mcn note: as far as I can tell, this is always the same pointer passed around to everyone.
// So since we have trouble getting it all the time, just store the first version we get and
// use that forever and ever
static IMtlParams *fIMtlParams;
plPassMtlBase( BOOL loading );
virtual ~plPassMtlBase();
virtual bool HasAlpha() = 0;
enum Refs
{
//kRefBasic, // Can't do this, long ago they were different in the "derived" classes,
//kRefAdv, // and even tho MAX says it doesn't write refs out by their index, it does
//kRefLayers,
//kRefAnim,
kRefNotetracks = 4 // MUST BE THE LAST REF ID SPECIFIED
};
void SetLoadingFlag( hsBool f ) { fLoading = f; }
void PostLoadAnimPBFixup( void );
void RegisterChangeCallback( plMtlChangeCallback *callback );
void UnregisterChangeCallback( plMtlChangeCallback *callback );
// Change notifys from our ntWatcher
virtual void NoteTrackAdded( void );
virtual void NoteTrackRemoved( void );
virtual void NameChanged( void );
// Loading/Saving
IOResult Load(ILoad *iload);
IOResult Save(ISave *isave);
virtual void Reset( void );
int NumRefs();
virtual RefTargetHandle GetReference( int i );
virtual void SetReference( int i, RefTargetHandle rtarg );
RefResult NotifyRefChanged( Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message );
// Convert time, called on the setupProps pass for each material applied to a node in the scene
virtual hsBool SetupProperties( plMaxNode *node, plErrorMsg *pErrMsg );
virtual hsBool ConvertDeInit( plMaxNode *node, plErrorMsg *pErrMsg );
int GetNumStealths( void );
plAnimStealthNode *GetStealth( int index );
// Static convert to our plPassMtlBase type, if possible
static plPassMtlBase *ConvertToPassMtl( Mtl *mtl );
// Blend types
enum
{
kBlendNone,
kBlendAlpha,
kBlendAdd,
kBlendMult
};
// Alpha blend types
enum
{
kAlphaDiscard,
kAlphaMultiply,
kAlphaAdd
};
// Advanced Block
virtual int GetBasicWire() = 0;
virtual int GetMeshOutlines() = 0;
virtual int GetTwoSided() = 0;
virtual int GetSoftShadow() = 0;
virtual int GetNoProj() = 0;
virtual int GetVertexShade() = 0;
virtual int GetNoShade() = 0;
virtual int GetNoFog() = 0;
virtual int GetWhite() = 0;
virtual int GetZOnly() = 0;
virtual int GetZClear() = 0;
virtual int GetZNoRead() = 0;
virtual int GetZNoWrite() = 0;
virtual int GetZInc() = 0;
virtual int GetAlphaTestHigh() = 0;
// Animation block
virtual const char* GetAnimName() = 0;
virtual int GetAutoStart() = 0;
virtual int GetLoop() = 0;
virtual const char* GetAnimLoopName() = 0;
virtual int GetEaseInType() { return plAnimEaseTypes::kNoEase; }
virtual float GetEaseInMinLength() { return 1; }
virtual float GetEaseInMaxLength() { return 1; }
virtual float GetEaseInNormLength() { return 1; }
virtual int GetEaseOutType() { return plAnimEaseTypes::kNoEase; }
virtual float GetEaseOutMinLength() { return 1; }
virtual float GetEaseOutMaxLength() { return 1; }
virtual float GetEaseOutNormLength() { return 1; }
virtual const char* GetGlobalVarName() { return NULL; }
virtual int GetUseGlobal() { return 0; }
// Basic block
virtual int GetColorLock() = 0;
virtual Color GetAmbColor() = 0;
virtual Color GetColor() = 0;
virtual int GetOpacity() = 0;
virtual int GetEmissive() = 0;
virtual int GetUseSpec() = 0;
virtual int GetShine() = 0;
virtual Color GetSpecularColor() = 0;
virtual int GetDiffuseColorLock() = 0;
virtual Color GetRuntimeColor() = 0;
virtual Control *GetPreshadeColorController() = 0;
virtual Control *GetAmbColorController() = 0;
virtual Control *GetOpacityController() = 0;
virtual Control *GetSpecularColorController() = 0;
virtual Control *GetRuntimeColorController() = 0;
// Layer block
virtual Texmap *GetBaseLayer() = 0;
virtual int GetTopLayerOn() = 0;
virtual Texmap *GetTopLayer() = 0;
virtual int GetLayerBlend() = 0;
virtual int GetOutputAlpha() = 0;
virtual int GetOutputBlend() = 0;
};
// Make sure min is less than normal, which is less than max
class plEaseAccessor : public PBAccessor
{
protected:
bool fDoingUpdate;
int fBlockID;
int fEaseInMinID, fEaseInMaxID, fEaseInNormID, fEaseOutMinID, fEaseOutMaxID, fEaseOutNormID;
void AdjustMin(IParamBlock2 *pb, ParamID minID, ParamID normalID, ParamID maxID, float value)
{
if (value > pb->GetFloat(normalID))
{
pb->SetValue(normalID, 0, value);
if (value > pb->GetFloat(maxID))
pb->SetValue(maxID, 0, value);
}
}
void AdjustNormal(IParamBlock2 *pb, ParamID minID, ParamID normalID, ParamID maxID, float value)
{
if (value < pb->GetFloat(minID))
pb->SetValue(minID, 0, value);
if (value > pb->GetFloat(maxID))
pb->SetValue(maxID, 0, value);
}
void AdjustMax(IParamBlock2 *pb, ParamID minID, ParamID normalID, ParamID maxID, float value)
{
if (value < pb->GetFloat(normalID))
{
pb->SetValue(normalID, 0, value);
if (value < pb->GetFloat(minID))
pb->SetValue(minID, 0, value);
}
}
public:
plEaseAccessor(int blockID, int easeInMinID, int easeInMaxID, int easeInNormID,
int easeOutMinID, int easeOutMaxID, int easeOutNormID)
{
fDoingUpdate = false;
fBlockID = blockID;
fEaseInMinID = easeInMinID; fEaseInMaxID = easeInMaxID; fEaseInNormID = easeInNormID;
fEaseOutMinID = easeOutMinID; fEaseOutMaxID = easeOutMaxID; fEaseOutNormID = easeOutNormID;
}
void Set(PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t)
{
if (fDoingUpdate)
return;
fDoingUpdate = true;
IParamBlock2 *pb = owner->GetParamBlockByID(fBlockID);
if (id == fEaseInMinID)
AdjustMin(pb, fEaseInMinID, fEaseInNormID, fEaseInMaxID, v.f);
else if (id == fEaseInNormID)
AdjustNormal(pb, fEaseInMinID, fEaseInNormID, fEaseInMaxID, v.f);
else if (id == fEaseInMaxID)
AdjustMax(pb, fEaseInMinID, fEaseInNormID, fEaseInMaxID, v.f);
else if (id == fEaseOutMinID)
AdjustMin(pb, fEaseOutMinID, fEaseOutNormID, fEaseOutMaxID, v.f);
else if (id == fEaseOutNormID)
AdjustNormal(pb, fEaseOutMinID, fEaseOutNormID, fEaseOutMaxID, v.f);
else if (id == fEaseOutMaxID)
AdjustMax(pb, fEaseOutMinID, fEaseOutNormID, fEaseOutMaxID, v.f);
fDoingUpdate = false;
}
};
//// plMtlChangeCallback /////////////////////////////////////////////////////
// Interface class for receiving info about when things change on a material.
class plMtlChangeCallback
{
public:
virtual void NoteTrackListChanged( void ) { ; }
virtual void SegmentListChanged( void ) { ; }
};
#endif // PL_PASSMTLBASE_H