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301 lines
10 KiB
301 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PL_PASSMTLBASE_H |
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#define PL_PASSMTLBASE_H |
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#include "hsTemplates.h" |
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#include "Max.h" |
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#include "iparamb2.h" |
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#include "plInterp/plAnimEaseTypes.h" |
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class plNoteTrackWatcher; |
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class plMtlChangeCallback; |
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class plAnimStealthNode; |
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class NoteTrack; |
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class plPassAnimDlgProc; |
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class plStealthNodeAccessor; |
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class plMaxNode; |
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class plErrorMsg; |
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class plPassMtlBase : public Mtl |
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{ |
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protected: |
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friend class plPassAnimDlgProc; |
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friend class plStealthNodeAccessor; |
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friend class plNoteTrackWatcher; |
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plNoteTrackWatcher *fNTWatcher; |
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IParamBlock2 *fBasicPB; |
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IParamBlock2 *fAdvPB; |
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IParamBlock2 *fLayersPB; |
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IParamBlock2 *fAnimPB; |
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Interval fIValid; |
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hsBool fLoading; |
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hsTArray<NoteTrack *> fNotetracks; |
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hsBool fStealthsChanged; |
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hsTArray<plMtlChangeCallback *> fChangeCallbacks; |
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void IUpdateAnimNodes( void ); |
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plAnimStealthNode *IFindStealth( const char *animName ); |
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plAnimStealthNode *IVerifyStealthPresent( const char *animName ); |
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int IGetNumStealths( hsBool update = true ); |
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plAnimStealthNode *IGetStealth( int index, hsBool update = true ); |
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void ICloneBase( plPassMtlBase *target, RemapDir &remap ); |
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virtual void ICloneRefs( plPassMtlBase *target, RemapDir &remap ) = 0; |
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public: |
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// mcn note: as far as I can tell, this is always the same pointer passed around to everyone. |
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// So since we have trouble getting it all the time, just store the first version we get and |
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// use that forever and ever |
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static IMtlParams *fIMtlParams; |
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plPassMtlBase( BOOL loading ); |
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virtual ~plPassMtlBase(); |
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virtual bool HasAlpha() = 0; |
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enum Refs |
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{ |
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//kRefBasic, // Can't do this, long ago they were different in the "derived" classes, |
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//kRefAdv, // and even tho MAX says it doesn't write refs out by their index, it does |
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//kRefLayers, |
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//kRefAnim, |
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kRefNotetracks = 4 // MUST BE THE LAST REF ID SPECIFIED |
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}; |
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void SetLoadingFlag( hsBool f ) { fLoading = f; } |
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void PostLoadAnimPBFixup( void ); |
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void RegisterChangeCallback( plMtlChangeCallback *callback ); |
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void UnregisterChangeCallback( plMtlChangeCallback *callback ); |
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// Change notifys from our ntWatcher |
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virtual void NoteTrackAdded( void ); |
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virtual void NoteTrackRemoved( void ); |
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virtual void NameChanged( void ); |
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// Loading/Saving |
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IOResult Load(ILoad *iload); |
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IOResult Save(ISave *isave); |
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virtual void Reset( void ); |
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int NumRefs(); |
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virtual RefTargetHandle GetReference( int i ); |
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virtual void SetReference( int i, RefTargetHandle rtarg ); |
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RefResult NotifyRefChanged( Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message ); |
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// Convert time, called on the setupProps pass for each material applied to a node in the scene |
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virtual hsBool SetupProperties( plMaxNode *node, plErrorMsg *pErrMsg ); |
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virtual hsBool ConvertDeInit( plMaxNode *node, plErrorMsg *pErrMsg ); |
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int GetNumStealths( void ); |
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plAnimStealthNode *GetStealth( int index ); |
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// Static convert to our plPassMtlBase type, if possible |
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static plPassMtlBase *ConvertToPassMtl( Mtl *mtl ); |
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// Blend types |
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enum |
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{ |
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kBlendNone, |
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kBlendAlpha, |
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kBlendAdd, |
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kBlendMult |
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}; |
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// Alpha blend types |
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enum |
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{ |
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kAlphaDiscard, |
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kAlphaMultiply, |
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kAlphaAdd |
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}; |
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// Advanced Block |
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virtual int GetBasicWire() = 0; |
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virtual int GetMeshOutlines() = 0; |
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virtual int GetTwoSided() = 0; |
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virtual int GetSoftShadow() = 0; |
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virtual int GetNoProj() = 0; |
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virtual int GetVertexShade() = 0; |
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virtual int GetNoShade() = 0; |
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virtual int GetNoFog() = 0; |
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virtual int GetWhite() = 0; |
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virtual int GetZOnly() = 0; |
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virtual int GetZClear() = 0; |
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virtual int GetZNoRead() = 0; |
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virtual int GetZNoWrite() = 0; |
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virtual int GetZInc() = 0; |
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virtual int GetAlphaTestHigh() = 0; |
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// Animation block |
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virtual const char* GetAnimName() = 0; |
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virtual int GetAutoStart() = 0; |
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virtual int GetLoop() = 0; |
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virtual const char* GetAnimLoopName() = 0; |
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virtual int GetEaseInType() { return plAnimEaseTypes::kNoEase; } |
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virtual float GetEaseInMinLength() { return 1; } |
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virtual float GetEaseInMaxLength() { return 1; } |
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virtual float GetEaseInNormLength() { return 1; } |
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virtual int GetEaseOutType() { return plAnimEaseTypes::kNoEase; } |
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virtual float GetEaseOutMinLength() { return 1; } |
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virtual float GetEaseOutMaxLength() { return 1; } |
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virtual float GetEaseOutNormLength() { return 1; } |
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virtual const char* GetGlobalVarName() { return NULL; } |
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virtual int GetUseGlobal() { return 0; } |
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// Basic block |
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virtual int GetColorLock() = 0; |
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virtual Color GetAmbColor() = 0; |
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virtual Color GetColor() = 0; |
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virtual int GetOpacity() = 0; |
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virtual int GetEmissive() = 0; |
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virtual int GetUseSpec() = 0; |
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virtual int GetShine() = 0; |
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virtual Color GetSpecularColor() = 0; |
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virtual int GetDiffuseColorLock() = 0; |
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virtual Color GetRuntimeColor() = 0; |
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virtual Control *GetPreshadeColorController() = 0; |
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virtual Control *GetAmbColorController() = 0; |
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virtual Control *GetOpacityController() = 0; |
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virtual Control *GetSpecularColorController() = 0; |
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virtual Control *GetRuntimeColorController() = 0; |
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// Layer block |
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virtual Texmap *GetBaseLayer() = 0; |
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virtual int GetTopLayerOn() = 0; |
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virtual Texmap *GetTopLayer() = 0; |
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virtual int GetLayerBlend() = 0; |
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virtual int GetOutputAlpha() = 0; |
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virtual int GetOutputBlend() = 0; |
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}; |
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// Make sure min is less than normal, which is less than max |
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class plEaseAccessor : public PBAccessor |
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{ |
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protected: |
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bool fDoingUpdate; |
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int fBlockID; |
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int fEaseInMinID, fEaseInMaxID, fEaseInNormID, fEaseOutMinID, fEaseOutMaxID, fEaseOutNormID; |
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void AdjustMin(IParamBlock2 *pb, ParamID minID, ParamID normalID, ParamID maxID, float value) |
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{ |
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if (value > pb->GetFloat(normalID)) |
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{ |
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pb->SetValue(normalID, 0, value); |
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if (value > pb->GetFloat(maxID)) |
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pb->SetValue(maxID, 0, value); |
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} |
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} |
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void AdjustNormal(IParamBlock2 *pb, ParamID minID, ParamID normalID, ParamID maxID, float value) |
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{ |
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if (value < pb->GetFloat(minID)) |
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pb->SetValue(minID, 0, value); |
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if (value > pb->GetFloat(maxID)) |
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pb->SetValue(maxID, 0, value); |
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} |
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void AdjustMax(IParamBlock2 *pb, ParamID minID, ParamID normalID, ParamID maxID, float value) |
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{ |
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if (value < pb->GetFloat(normalID)) |
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{ |
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pb->SetValue(normalID, 0, value); |
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if (value < pb->GetFloat(minID)) |
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pb->SetValue(minID, 0, value); |
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} |
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} |
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public: |
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plEaseAccessor(int blockID, int easeInMinID, int easeInMaxID, int easeInNormID, |
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int easeOutMinID, int easeOutMaxID, int easeOutNormID) |
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{ |
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fDoingUpdate = false; |
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fBlockID = blockID; |
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fEaseInMinID = easeInMinID; fEaseInMaxID = easeInMaxID; fEaseInNormID = easeInNormID; |
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fEaseOutMinID = easeOutMinID; fEaseOutMaxID = easeOutMaxID; fEaseOutNormID = easeOutNormID; |
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} |
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void Set(PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t) |
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{ |
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if (fDoingUpdate) |
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return; |
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fDoingUpdate = true; |
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IParamBlock2 *pb = owner->GetParamBlockByID(fBlockID); |
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if (id == fEaseInMinID) |
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AdjustMin(pb, fEaseInMinID, fEaseInNormID, fEaseInMaxID, v.f); |
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else if (id == fEaseInNormID) |
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AdjustNormal(pb, fEaseInMinID, fEaseInNormID, fEaseInMaxID, v.f); |
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else if (id == fEaseInMaxID) |
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AdjustMax(pb, fEaseInMinID, fEaseInNormID, fEaseInMaxID, v.f); |
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else if (id == fEaseOutMinID) |
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AdjustMin(pb, fEaseOutMinID, fEaseOutNormID, fEaseOutMaxID, v.f); |
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else if (id == fEaseOutNormID) |
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AdjustNormal(pb, fEaseOutMinID, fEaseOutNormID, fEaseOutMaxID, v.f); |
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else if (id == fEaseOutMaxID) |
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AdjustMax(pb, fEaseOutMinID, fEaseOutNormID, fEaseOutMaxID, v.f); |
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fDoingUpdate = false; |
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} |
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}; |
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//// plMtlChangeCallback ///////////////////////////////////////////////////// |
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// Interface class for receiving info about when things change on a material. |
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class plMtlChangeCallback |
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{ |
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public: |
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virtual void NoteTrackListChanged( void ) { ; } |
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virtual void SegmentListChanged( void ) { ; } |
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}; |
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#endif // PL_PASSMTLBASE_H
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