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449 lines
9.8 KiB
449 lines
9.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyAudioControl - a wrapper class all the audio control functions |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "pyAudioControl.h" |
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#include "../plAudio/plAudioSystem.h" |
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#include "../plAudio/plVoiceChat.h" |
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#include "../plAudio/plWinMicLevel.h" |
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#include "../plAudio/plAudioCaps.h" |
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// Sets the master volume of a given audio channel |
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void pyAudioControl::SetSoundFXVolume( hsScalar volume ) |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kSoundFX; |
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// make sure the volume is within range |
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if( volume > 1.f ) |
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volume = 1.f; |
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else if( volume < 0.f ) |
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volume = 0.f; |
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plgAudioSys::SetChannelVolume( chan, volume ); |
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} |
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void pyAudioControl::SetMusicVolume( hsScalar volume ) |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kBgndMusic; |
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// make sure the volume is within range |
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if( volume > 1.f ) |
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volume = 1.f; |
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else if( volume < 0.f ) |
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volume = 0.f; |
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plgAudioSys::SetChannelVolume( chan, volume ); |
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} |
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void pyAudioControl::SetVoiceVolume( hsScalar volume ) |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kVoice; |
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// make sure the volume is within range |
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if( volume > 1.f ) |
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volume = 1.f; |
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else if( volume < 0.f ) |
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volume = 0.f; |
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plgAudioSys::SetChannelVolume( chan, volume ); |
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} |
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void pyAudioControl::SetAmbienceVolume( hsScalar volume ) |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kAmbience; |
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// make sure the volume is within range |
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if( volume > 1.f ) |
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volume = 1.f; |
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else if( volume < 0.f ) |
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volume = 0.f; |
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plgAudioSys::SetChannelVolume( chan, volume ); |
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} |
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void pyAudioControl::SetGUIVolume( hsScalar volume ) |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kGUI; |
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// make sure the volume is within range |
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if( volume > 1.f ) |
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volume = 1.f; |
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else if( volume < 0.f ) |
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volume = 0.f; |
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plgAudioSys::SetChannelVolume( chan, volume ); |
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} |
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void pyAudioControl::SetNPCVoiceVolume( hsScalar volume ) |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kNPCVoice; |
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// make sure the volume is within range |
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if( volume > 1.f ) |
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volume = 1.f; |
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else if( volume < 0.f ) |
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volume = 0.f; |
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plgAudioSys::SetChannelVolume( chan, volume ); |
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} |
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hsScalar pyAudioControl::GetSoundFXVolume() |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kSoundFX; |
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return plgAudioSys::GetChannelVolume(chan); |
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} |
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hsScalar pyAudioControl::GetMusicVolume() |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kBgndMusic; |
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return plgAudioSys::GetChannelVolume(chan); |
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} |
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hsScalar pyAudioControl::GetVoiceVolume() |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kVoice; |
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return plgAudioSys::GetChannelVolume(chan); |
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} |
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hsScalar pyAudioControl::GetAmbienceVolume() |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kAmbience; |
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return plgAudioSys::GetChannelVolume(chan); |
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} |
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hsScalar pyAudioControl::GetGUIVolume() |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kGUI; |
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return plgAudioSys::GetChannelVolume(chan); |
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} |
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hsScalar pyAudioControl::GetNPCVoiceVolume() |
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{ |
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plgAudioSys::ASChannel chan; |
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chan = plgAudioSys::kNPCVoice; |
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return plgAudioSys::GetChannelVolume(chan); |
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} |
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// Switch DirectX Audio on or off at runtime |
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void pyAudioControl::Enable() |
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{ |
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plgAudioSys::Activate(true); |
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} |
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void pyAudioControl::Disable() |
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{ |
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plgAudioSys::Activate(false); |
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} |
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hsBool pyAudioControl::IsEnabled() |
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{ |
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return plgAudioSys::Active(); |
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} |
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// Enable or disable load-on-demand for sounds |
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void pyAudioControl::SetLoadOnDemand( hsBool state ) |
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{ |
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plSound::SetLoadOnDemand(state); |
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} |
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// Enables or disables two-stage LOD, where sounds can be loaded into RAM but not into sound buffers. |
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// ...Less of a performance hit, harder on memory. |
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void pyAudioControl::SetTwoStageLOD( hsBool state ) |
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{ |
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// For two-stage LOD, we want to disable LoadFromDiskOnDemand, so that we'll load into RAM at startup but not |
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// into sound buffers until demanded to do so. Enabling LoadFromDiskOnDemand basically conserves as much memory |
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// as possible |
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plSound::SetLoadFromDiskOnDemand( !state ); |
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} |
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// Enable audio hardware acceleration |
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void pyAudioControl::UseHardwareAcceleration( hsBool state ) |
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{ |
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plgAudioSys::SetUseHardware(state); |
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} |
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hsBool pyAudioControl::IsHardwareAccelerated() |
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{ |
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return plgAudioSys::Hardware(); |
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} |
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// Enable EAX sound acceleration (requires hardware acceleration) |
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void pyAudioControl::UseEAXAcceleration( hsBool state ) |
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{ |
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plgAudioSys::EnableEAX(state); |
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} |
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hsBool pyAudioControl::IsUsingEAXAcceleration() |
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{ |
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return plgAudioSys::UsingEAX(); |
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} |
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// Mute or unmute all sounds |
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void pyAudioControl::MuteAll() |
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{ |
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plgAudioSys::SetMuted(true); |
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} |
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void pyAudioControl::UnmuteAll() |
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{ |
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plgAudioSys::SetMuted(false); |
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} |
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hsBool pyAudioControl::IsMuted() |
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{ |
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return plgAudioSys::IsMuted(); |
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} |
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hsBool pyAudioControl::SupportEAX(const char *deviceName) |
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{ |
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return plgAudioSys::SupportsEAX(deviceName); |
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} |
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//------------------------ |
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// Voice Settings |
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// Sets the microphone volume, in the range of 0 to 1 |
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hsBool pyAudioControl::CanSetMicLevel() |
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{ |
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return plWinMicLevel::CanSetLevel(); |
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} |
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void pyAudioControl::SetMicLevel( hsScalar level ) |
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{ |
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// make sure the volume is within range |
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if( level > 1.f ) |
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level = 1.f; |
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else if( level < 0.f ) |
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level = 0.f; |
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if( CanSetMicLevel() ) |
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plWinMicLevel::SetLevel( level ); |
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} |
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hsScalar pyAudioControl::GetMicLevel() |
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{ |
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return plWinMicLevel::GetLevel(); |
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} |
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// turn voice recording on or off |
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void pyAudioControl::EnableVoiceRecording( hsBool state ) |
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{ |
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plVoiceRecorder::EnableRecording(state); |
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} |
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hsBool pyAudioControl::IsVoiceRecordingEnabled() |
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{ |
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return plVoiceRecorder::RecordingEnabled(); |
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} |
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// turn voice compression on and off |
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void pyAudioControl::EnableVoiceCompression( hsBool state ) |
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{ |
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} |
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hsBool pyAudioControl::IsVoiceCompressionEnabled() |
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{ |
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return true; |
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} |
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// turn voice-over-net on and off |
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void pyAudioControl::EnableVoiceNetBroadcast( hsBool state ) |
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{ |
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//plWinRecorder::EnableNetVoice(state); |
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} |
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hsBool pyAudioControl::IsVoiceNetBroadcastEnabled() |
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{ |
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return true; |
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} |
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void pyAudioControl::EnableVoiceChat(hsBool enable) |
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{ |
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plVoicePlayer::Enable(enable); |
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} |
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// turn voice recording icons on and off |
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void pyAudioControl::ShowIcons() |
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{ |
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plVoiceRecorder::EnableIcons(true); |
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} |
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void pyAudioControl::HideIcons() |
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{ |
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plVoiceRecorder::EnableIcons(false); |
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} |
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// turn push-to-talk on or off |
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void pyAudioControl::PushToTalk( hsBool state ) |
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{ |
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plVoiceRecorder::EnablePushToTalk(state); |
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} |
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// Set the squelch level |
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void pyAudioControl::SquelchLevel( hsScalar level ) |
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{ |
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plVoiceRecorder::SetSquelch(level); |
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} |
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// Adjust voice packet frame size |
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void pyAudioControl::RecordFrame( Int32 size ) |
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{ |
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} |
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// Set the sample rate for recording |
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void pyAudioControl::RecordSampleRate( Int32 sample_rate ) |
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{ |
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} |
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UInt8 pyAudioControl::GetPriorityCutoff( void ) |
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{ |
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return plgAudioSys::GetPriorityCutoff(); |
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} |
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void pyAudioControl::SetPriorityCutoff( UInt8 cut ) |
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{ |
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plgAudioSys::SetPriorityCutoff( cut ); |
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} |
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void pyAudioControl::SetAudioSystemMode(int mode) |
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{ |
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switch (mode) |
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{ |
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case plgAudioSys::kDisabled: |
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plgAudioSys::SetAudioMode(plgAudioSys::kDisabled); |
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break; |
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case plgAudioSys::kSoftware: |
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plgAudioSys::SetAudioMode(plgAudioSys::kSoftware); |
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break; |
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case plgAudioSys::kHardware: |
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plgAudioSys::SetAudioMode(plgAudioSys::kHardware); |
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break; |
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case plgAudioSys::kHardwarePlusEAX: |
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plgAudioSys::SetAudioMode(plgAudioSys::kHardwarePlusEAX); |
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break; |
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default: |
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break; |
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} |
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} |
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int pyAudioControl::GetAudioSystemMode() |
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{ |
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return plgAudioSys::GetAudioMode(); |
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} |
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int pyAudioControl::GetHighestAudioMode() |
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{ |
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int highestMode = plgAudioSys::kDisabled; |
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plAudioCaps caps = plAudioCapsDetector::Detect(); |
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if ( caps.IsEAXAvailable() ) |
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{ |
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highestMode = plgAudioSys::kHardwarePlusEAX; |
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} |
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else |
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{ |
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if ( 1 ) // This is taken care of in the audio system |
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{ |
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highestMode = plgAudioSys::kHardware; |
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} |
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else |
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{ |
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if ( caps.IsAvailable() ) |
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{ |
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highestMode = plgAudioSys::kSoftware; |
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} |
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} |
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} |
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return highestMode; |
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} |
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int pyAudioControl::GetNumAudioDevices() |
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{ |
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return plgAudioSys::GetNumAudioDevices(); |
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} |
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const char *pyAudioControl::GetAudioDeviceName(int index) |
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{ |
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return plgAudioSys::GetAudioDeviceName(index); |
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} |
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void pyAudioControl::SetDeviceName(const char *device, bool restart) |
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{ |
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plgAudioSys::SetDeviceName(device, restart); |
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} |
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const char * pyAudioControl::GetDeviceName() |
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{ |
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return plgAudioSys::GetDeviceName(); |
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} |