You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
157 lines
6.7 KiB
157 lines
6.7 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////// |
|
// |
|
// pfLocalizationDataMgr - singleton class for managing the |
|
// localization XML data tree |
|
// |
|
////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _pfLocalizationDataMgr_h |
|
#define _pfLocalizationDataMgr_h |
|
|
|
#include "hsTypes.h" |
|
#include "hsStlUtils.h" |
|
|
|
#include "pfLocalizedString.h" |
|
|
|
class plStatusLog; |
|
|
|
// Helper classes/structs that are only used in this main class |
|
class LocalizationDatabase; |
|
struct LocElementInfo; |
|
struct LocSetInfo; |
|
struct LocAgeInfo; |
|
|
|
class pfLocalizationDataMgr |
|
{ |
|
private: |
|
static pfLocalizationDataMgr* fInstance; |
|
static plStatusLog* fLog; |
|
|
|
protected: |
|
// This is a special case map class that will deconstruct the "Age.Set.Name" key into component parts |
|
// and store them so that a list of each part given it's parent part is easy to grab. I.e. I can grab |
|
// a list of all age names, a list of all set names (given age name) and a set of all names (given |
|
// age and set names) |
|
template<class mapT> |
|
class pf3PartMap |
|
{ |
|
protected: |
|
// Outer map is Age, then Set, finally Name |
|
typedef std::map<std::wstring, std::map<std::wstring, std::map<std::wstring, mapT> > > ThreePartMap; |
|
ThreePartMap fData; |
|
|
|
void ISplitString(std::wstring key, std::wstring &age, std::wstring &set, std::wstring &name); |
|
public: |
|
// We will just have very basic functionality |
|
bool exists(const std::wstring & key); // returns true if the key exists |
|
bool setExists(const std::wstring & key); // returns true if the age.set exists (ignores name if passed in) |
|
void erase(const std::wstring & key); // erases the key from the map |
|
|
|
mapT &operator[](const std::wstring &key); // returns the item referenced by the key (and creates if necessary) |
|
|
|
std::vector<std::wstring> getAgeList(); // returns a list of all ages in this map |
|
std::vector<std::wstring> getSetList(const std::wstring & age); // returns a list of all sets in the specified age |
|
std::vector<std::wstring> getNameList(const std::wstring & age, const std::wstring & set); |
|
}; |
|
|
|
LocalizationDatabase *fDatabase; |
|
|
|
typedef std::map<std::wstring, pfLocalizedString> localizedElement; |
|
|
|
// Contains all localized strings, the key is the Age.Set.Name specified by XML, in localizedElement, the key is the language string |
|
pf3PartMap<localizedElement> fLocalizedElements; |
|
|
|
std::string fDataPath; |
|
|
|
localizedElement ICreateLocalizedElement(); // ease of use function that creates a basic localized element object |
|
|
|
std::wstring IGetCurrentLanguageName(); // get the name of the current language |
|
std::vector<std::wstring> IGetAllLanguageNames(); |
|
|
|
void IConvertElement(LocElementInfo *elementInfo, const std::wstring & curPath); |
|
void IConvertSet(LocSetInfo *setInfo, const std::wstring & curPath); |
|
void IConvertAge(LocAgeInfo *ageInfo, const std::wstring & curPath); |
|
|
|
char *IConvertToByteStream(const std::wstring & data, UInt32 &len); // converts the wstring data to a string of bytes for file writing |
|
void IWriteText(const std::string & filename, const std::wstring & ageName, const std::wstring & languageName); // Write localization text to the specified file |
|
|
|
pfLocalizationDataMgr(const std::string & path); |
|
public: |
|
virtual ~pfLocalizationDataMgr(); |
|
|
|
static void Initialize(const std::string & path); |
|
static void Shutdown(); |
|
static pfLocalizationDataMgr &Instance(void) {return *fInstance;} |
|
static bool InstanceValid(void) {return fInstance != nil;} |
|
|
|
void SetupData(); |
|
|
|
pfLocalizedString GetElement(const std::wstring & name); |
|
pfLocalizedString GetSpecificElement(const std::wstring & name, const std::wstring & languageName); |
|
|
|
std::vector<std::wstring> GetAgeList(); |
|
std::vector<std::wstring> GetSetList(const std::wstring & ageName); |
|
std::vector<std::wstring> GetElementList(const std::wstring & ageName, const std::wstring & setName); |
|
std::vector<std::wstring> GetLanguages(const std::wstring & ageName, const std::wstring & setName, const std::wstring & elementName); |
|
|
|
std::wstring GetElementXMLData(const std::wstring & name, const std::wstring & languageName); |
|
std::wstring GetElementPlainTextData(const std::wstring & name, const std::wstring & languageName); |
|
|
|
// These convert the XML data to the actual subtitle and return true if successful (editor only) |
|
bool SetElementXMLData(const std::wstring & name, const std::wstring & languageName, const std::wstring & xmlData); |
|
bool SetElementPlainTextData(const std::wstring & name, const std::wstring & languageName, const std::wstring & plainText); |
|
|
|
// Addition and deletion functions, return true if successful (editor only) |
|
bool AddLocalization(const std::wstring & name, const std::wstring & newLanguage); |
|
bool AddElement(const std::wstring & name); |
|
bool DeleteLocalization(const std::wstring & name, const std::wstring & languageName); |
|
bool DeleteElement(const std::wstring & name); |
|
|
|
// Writes the current database to the disk (editor only). It will create all the files and put them into path |
|
void WriteDatabaseToDisk(const std::string & path); |
|
|
|
void OutputTreeToLog(); // prints the localization tree to the log file |
|
}; |
|
|
|
#endif
|
|
|