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357 lines
12 KiB
357 lines
12 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp |
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* |
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***/ |
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#define USES_GAME_HEEK |
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#include "../Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* Local types |
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* |
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***/ |
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struct IHeek { |
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pfGmHeek * gameCli; |
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IHeek (pfGmHeek * gameCli); |
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// pfGameCli event notification handlers |
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void Recv (GameMsgHeader * msg, void * param); |
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg); |
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg); |
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg); |
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg); |
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// Heek network message handlers |
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void RecvPlayGame (const Srv2Cli_Heek_PlayGame & msg, void * param); |
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void RecvGoodbye (const Srv2Cli_Heek_Goodbye & msg, void * param); |
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void RecvWelcome (const Srv2Cli_Heek_Welcome & msg, void * param); |
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void RecvDrop (const Srv2Cli_Heek_Drop & msg, void * param); |
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void RecvSetup (const Srv2Cli_Heek_Setup & msg, void * param); |
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void RecvLightState (const Srv2Cli_Heek_LightState & msg, void * param); |
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void RecvInterfaceState (const Srv2Cli_Heek_InterfaceState & msg, void * param); |
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void RecvCountdownState (const Srv2Cli_Heek_CountdownState & msg, void * param); |
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void RecvWinLose (const Srv2Cli_Heek_WinLose & msg, void * param); |
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void RecvGameWin (const Srv2Cli_Heek_GameWin & msg, void * param); |
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void RecvPointUpdate (const Srv2Cli_Heek_PointUpdate & msg, void * param); |
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}; |
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/***************************************************************************** |
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* |
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* Factory functions |
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* |
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***/ |
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//============================================================================ |
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static pfGameCli * HeekFactory ( |
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unsigned gameId, |
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plKey receiver |
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) { |
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return NEWZERO(pfGmHeek)(gameId, receiver); |
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} |
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//============================================================================ |
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AUTO_INIT_FUNC(RegisterHeek) { |
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static GameTypeReg reg = { |
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HeekFactory, |
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kGameTypeId_Heek, |
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L"Heek" |
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}; |
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GameMgrRegisterGameType(reg); |
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} |
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/***************************************************************************** |
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* |
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* IHeek |
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* |
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***/ |
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//============================================================================ |
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IHeek::IHeek (pfGmHeek * gameCli) |
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: gameCli(gameCli) |
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{ |
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} |
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//============================================================================ |
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void IHeek::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvPlayGame (const Srv2Cli_Heek_PlayGame & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvGoodbye (const Srv2Cli_Heek_Goodbye & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvWelcome (const Srv2Cli_Heek_Welcome & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvDrop (const Srv2Cli_Heek_Drop & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvSetup (const Srv2Cli_Heek_Setup & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvLightState (const Srv2Cli_Heek_LightState & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvInterfaceState (const Srv2Cli_Heek_InterfaceState & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvCountdownState (const Srv2Cli_Heek_CountdownState & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvWinLose (const Srv2Cli_Heek_WinLose & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvGameWin (const Srv2Cli_Heek_GameWin & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IHeek::RecvPointUpdate (const Srv2Cli_Heek_PointUpdate & msg, void * param) { |
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REF(param); |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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/***************************************************************************** |
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* |
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* pfGmHeek |
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* |
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***/ |
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//============================================================================ |
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pfGmHeek::pfGmHeek ( |
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unsigned gameId, |
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plKey receiver |
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) |
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: pfGameCli(gameId, receiver) |
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{ |
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internal = NEWZERO(IHeek)(this); |
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} |
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//============================================================================ |
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pfGmHeek::~pfGmHeek () { |
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DEL(internal); |
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} |
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//============================================================================ |
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void pfGmHeek::Recv (GameMsgHeader * msg, void * param) { |
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#define DISPATCH(a) case kSrv2Cli_Heek_##a: { \ |
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const Srv2Cli_Heek_##a & m = *(const Srv2Cli_Heek_##a *)msg; \ |
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internal->Recv##a(m, param); \ |
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} \ |
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break; |
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switch (msg->messageId) { |
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DISPATCH(PlayGame); |
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DISPATCH(Goodbye); |
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DISPATCH(Welcome); |
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DISPATCH(Drop); |
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DISPATCH(Setup); |
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DISPATCH(LightState); |
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DISPATCH(InterfaceState); |
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DISPATCH(CountdownState); |
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DISPATCH(WinLose); |
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DISPATCH(GameWin); |
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DISPATCH(PointUpdate); |
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DEFAULT_FATAL(msg->messageId); |
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} |
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#undef DISPATCH |
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} |
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//============================================================================ |
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void pfGmHeek::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
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internal->OnPlayerJoined(msg); |
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} |
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//============================================================================ |
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void pfGmHeek::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
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internal->OnPlayerLeft(msg); |
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} |
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//============================================================================ |
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void pfGmHeek::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
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internal->OnInviteFailed(msg); |
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} |
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//============================================================================ |
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void pfGmHeek::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
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internal->OnOwnerChange(msg); |
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} |
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//============================================================================ |
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void pfGmHeek::PlayGame (unsigned position, dword points, const wchar name[]) { |
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Cli2Srv_Heek_PlayGame msg; |
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msg.messageId = kCli2Srv_Heek_PlayGame; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.position = (byte)position; |
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msg.points = points; |
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StrCopy(msg.name, name, arrsize(msg.name)); |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmHeek::LeaveGame () { |
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Cli2Srv_Heek_LeaveGame msg; |
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msg.messageId = kCli2Srv_Heek_LeaveGame; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmHeek::Choose (EHeekChoice choice) { |
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Cli2Srv_Heek_Choose msg; |
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msg.messageId = kCli2Srv_Heek_Choose; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.choice = (byte)choice; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmHeek::SequenceFinished (EHeekSeqFinished seq) { |
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Cli2Srv_Heek_SeqFinished msg; |
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msg.messageId = kCli2Srv_Heek_SeqFinished; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.seqFinished = (byte)seq; |
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GameMgrSend(&msg); |
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} |