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244 lines
8.9 KiB
244 lines
8.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUIListElement Header // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _pfGUIListElement_h |
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#define _pfGUIListElement_h |
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#include "pfGUIControlMod.h" |
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class plDynamicTextMap; |
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class pfGUISkin; |
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class pfGUIListElement |
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{ |
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protected: |
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bool fSelected; |
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const uint8_t fType; |
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bool fCollapsed; // For tree view support |
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uint8_t fIndentLevel; // Ditto |
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pfGUIColorScheme *fColors; |
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pfGUISkin *fSkin; |
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public: |
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enum Types |
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{ |
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kText, |
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kPicture, |
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kTreeRoot |
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}; |
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pfGUIListElement( uint8_t type ) : fType( type ), fSelected( false ), fCollapsed( false ), fIndentLevel( 0 ) {} |
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virtual ~pfGUIListElement() {} |
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virtual void Read( hsStream *s, hsResMgr *mgr ); |
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virtual void Write( hsStream *s, hsResMgr *mgr ); |
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virtual bool Draw( plDynamicTextMap *textGen, uint16_t x, uint16_t y, uint16_t maxWidth, uint16_t maxHeight ) = 0; |
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virtual void GetSize( plDynamicTextMap *textGen, uint16_t *width, uint16_t *height ) = 0; |
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virtual int CompareTo( pfGUIListElement *rightSide ) = 0; |
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virtual void SetSelected( bool sel ) { fSelected = sel; } |
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virtual bool IsSelected( void ) { return fSelected; } |
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virtual bool CanBeDragged( void ) { return false; } |
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// Return true here if you need the list refreshed |
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virtual bool MouseClicked( uint16_t localX, uint16_t localY ) { return false; } |
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uint8_t GetType( void ) { return fType; } |
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void SetColorScheme( pfGUIColorScheme *scheme ) { fColors = scheme; } |
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void SetSkin( pfGUISkin *skin ) { fSkin = skin; } |
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bool IsCollapsed( void ) const { return fCollapsed; } |
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virtual void SetCollapsed( bool c ) { fCollapsed = c; } |
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uint8_t GetIndentLevel( void ) const { return fIndentLevel; } |
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void SetIndentLevel( uint8_t i ) { fIndentLevel = i; } |
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}; |
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class pfGUIListText : public pfGUIListElement |
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{ |
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public: |
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// these enums should at least agree with the plDynamicTextMap's version of the Justify types |
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enum JustifyTypes |
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{ |
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kLeftJustify = 0, |
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kCenter, |
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kRightJustify |
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}; |
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protected: |
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wchar_t *fText; |
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uint8_t fJustify; // This is not our JustifyTypes, but from plDynamicTextMap |
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public: |
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pfGUIListText(); |
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pfGUIListText( const char *text ); |
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pfGUIListText( const wchar_t *text ); |
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virtual ~pfGUIListText(); |
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virtual void Read( hsStream *s, hsResMgr *mgr ); |
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virtual void Write( hsStream *s, hsResMgr *mgr ); |
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virtual bool Draw( plDynamicTextMap *textGen, uint16_t x, uint16_t y, uint16_t maxWidth, uint16_t maxHeight ); |
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virtual void GetSize( plDynamicTextMap *textGen, uint16_t *width, uint16_t *height ); |
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virtual int CompareTo( pfGUIListElement *rightSide ); |
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virtual bool CanBeDragged( void ) { return true; } |
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virtual void SetJustify( JustifyTypes justify ); |
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// These two are virtual so we can derive and override them |
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virtual const wchar_t *GetText( void ) { return fText; } |
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virtual void SetText( const char *text ); |
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virtual void SetText( const wchar_t *text ); |
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}; |
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class pfGUIListPicture : public pfGUIListElement |
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{ |
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protected: |
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plKey fMipmapKey; |
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uint8_t fBorderSize; // Defaults to 2 |
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bool fRespectAlpha; |
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public: |
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pfGUIListPicture(); |
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pfGUIListPicture( plKey mipKey, bool respectAlpha ); |
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virtual ~pfGUIListPicture(); |
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virtual void Read( hsStream *s, hsResMgr *mgr ); |
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virtual void Write( hsStream *s, hsResMgr *mgr ); |
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virtual bool Draw( plDynamicTextMap *textGen, uint16_t x, uint16_t y, uint16_t maxWidth, uint16_t maxHeight ); |
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virtual void GetSize( plDynamicTextMap *textGen, uint16_t *width, uint16_t *height ); |
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virtual int CompareTo( pfGUIListElement *rightSide ); |
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virtual bool CanBeDragged( void ) { return false; } |
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void SetBorderSize( uint32_t size ) { fBorderSize = (uint8_t)size; } |
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void SetRespectAlpha( bool r ) { fRespectAlpha = r; } |
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}; |
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class pfGUIListTreeRoot : public pfGUIListElement |
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{ |
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protected: |
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wchar_t *fText; |
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bool fShowChildren; |
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hsTArray<pfGUIListElement *> fChildren; |
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public: |
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pfGUIListTreeRoot(); |
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pfGUIListTreeRoot( const char *text ); |
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pfGUIListTreeRoot( const wchar_t *text ); |
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virtual ~pfGUIListTreeRoot(); |
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virtual void Read( hsStream *s, hsResMgr *mgr ); |
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virtual void Write( hsStream *s, hsResMgr *mgr ); |
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virtual bool Draw( plDynamicTextMap *textGen, uint16_t x, uint16_t y, uint16_t maxWidth, uint16_t maxHeight ); |
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virtual void GetSize( plDynamicTextMap *textGen, uint16_t *width, uint16_t *height ); |
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virtual int CompareTo( pfGUIListElement *rightSide ); |
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virtual bool MouseClicked( uint16_t localX, uint16_t localY ); |
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const wchar_t *GetTitle( void ) { return fText; } |
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void SetTitle( const char *text ); |
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void SetTitle( const wchar_t *text ); |
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uint32_t GetNumChildren( void ) const { return fChildren.GetCount(); } |
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pfGUIListElement *GetChild( uint32_t i ) const { return fChildren[ i ]; } |
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void AddChild( pfGUIListElement *el ); |
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void RemoveChild( uint32_t idx ); |
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virtual void SetCollapsed( bool c ); |
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void ShowChildren( bool s ); |
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bool IsShowingChildren( void ) const { return fShowChildren; } |
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}; |
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//// pfGUIDropTargetProc ///////////////////////////////////////////////////// |
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// A little proc object you create if you want a control to be a potential |
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// target for drag & drop operations. It has two functions: one takes a |
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// listElement and returns whether it can accept that type, and the other |
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// actually gets called when a listElement is "dropped" onto the associated |
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// control. Any control can be a dropTarget; just attach the right proc |
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// to it! |
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// If you are dragging multiple elements, both CanEat() and Eat() will get |
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// called for each element that is being dragged. |
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class pfGUIDropTargetProc |
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{ |
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protected: |
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uint32_t fRefCnt; |
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public: |
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pfGUIDropTargetProc() { fRefCnt = 0; } |
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virtual bool CanEat( pfGUIListElement *element, pfGUIControlMod *source ) = 0; |
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virtual void Eat( pfGUIListElement *element, pfGUIControlMod *source, pfGUIControlMod *parent ) = 0; |
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// ONLY THE GUI SYSTEM SHOULD CALL THESE |
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void IncRef( void ) { fRefCnt++; } |
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bool DecRef( void ) { fRefCnt--; return ( fRefCnt > 0 ) ? false : true; } |
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}; |
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#endif // _pfGUIListElement_h
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