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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
*
***/
#define USES_GAME_MARKER
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Local types
*
***/
struct IMarker {
pfGmMarker * gameCli;
IMarker (pfGmMarker * gameCli) : gameCli(gameCli) { }
// pfGameCli event notification handlers
void Recv (GameMsgHeader * msg, void * param);
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
// Marker network message handlers
void RecvTemplateCreated (const Srv2Cli_Marker_TemplateCreated & msg, void * param);
void RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void * param);
void RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param);
void RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param);
void RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param);
void RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param);
void RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param);
void RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param);
void RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param);
void RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param);
void RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param);
void RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param);
void RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param);
void RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param);
};
/*****************************************************************************
*
* Factory functions
*
***/
//============================================================================
static pfGameCli * MarkerFactory (
unsigned gameId,
plKey receiver
) {
return new pfGmMarker(gameId, receiver);
}
//============================================================================
AUTO_INIT_FUNC(RegisterMarkerFactory) {
static GameTypeReg reg = {
MarkerFactory,
kGameTypeId_Marker,
L"Marker"
};
GameMgrRegisterGameType(reg);
}
/*****************************************************************************
*
* IMarker
*
***/
//============================================================================
void IMarker::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvTemplateCreated (const Srv2Cli_Marker_TemplateCreated & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
if (!msg.failed)
delete gameCli; // we're done
}
//============================================================================
void IMarker::RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param) {
pfGameCliMsg * gameCliMsg = new pfGameCliMsg;
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
/*****************************************************************************
*
* pfGmMarker
*
***/
//============================================================================
pfGmMarker::pfGmMarker (
unsigned gameId,
plKey receiver
)
: pfGameCli(gameId, receiver)
{
internal = new IMarker(this);
}
//============================================================================
pfGmMarker::~pfGmMarker () {
delete internal;
}
//============================================================================
void pfGmMarker::Recv (GameMsgHeader * msg, void * param) {
#define DISPATCH(a) case kSrv2Cli_Marker_##a: { \
const Srv2Cli_Marker_##a & m = *(const Srv2Cli_Marker_##a *)msg; \
internal->Recv##a(m, param); \
} \
break; //
switch (msg->messageId) {
DISPATCH(TemplateCreated);
DISPATCH(TeamAssigned);
DISPATCH(GameType);
DISPATCH(GameStarted);
DISPATCH(GamePaused);
DISPATCH(GameReset);
DISPATCH(GameOver);
DISPATCH(GameNameChanged);
DISPATCH(TimeLimitChanged);
DISPATCH(GameDeleted);
DISPATCH(MarkerAdded);
DISPATCH(MarkerDeleted);
DISPATCH(MarkerNameChanged);
DISPATCH(MarkerCaptured);
DEFAULT_FATAL(msg->messageId);
}
#undef DISPATCH
}
//============================================================================
void pfGmMarker::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
internal->OnPlayerJoined(msg);
}
//============================================================================
void pfGmMarker::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
internal->OnPlayerLeft(msg);
}
//============================================================================
void pfGmMarker::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
internal->OnInviteFailed(msg);
}
//============================================================================
void pfGmMarker::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
internal->OnOwnerChange(msg);
}
//============================================================================
void pfGmMarker::StartGame () {
Cli2Srv_Marker_StartGame msg;
msg.messageId = kCli2Srv_Marker_StartGame;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::PauseGame () {
Cli2Srv_Marker_StartGame msg;
msg.messageId = kCli2Srv_Marker_PauseGame;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::ResetGame () {
Cli2Srv_Marker_StartGame msg;
msg.messageId = kCli2Srv_Marker_ResetGame;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::ChangeGameName (const wchar_t name[]) {
Cli2Srv_Marker_ChangeGameName msg;
msg.messageId = kCli2Srv_Marker_ChangeGameName;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
StrCopy(msg.gameName, name, arrsize(msg.gameName));
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::ChangeTimeLimit (unsigned long timeLimit) {
Cli2Srv_Marker_ChangeTimeLimit msg;
msg.messageId = kCli2Srv_Marker_ChangeTimeLimit;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.timeLimit = timeLimit;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::DeleteGame () {
Cli2Srv_Marker_DeleteGame msg;
msg.messageId = kCli2Srv_Marker_DeleteGame;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::AddMarker (double x, double y, double z, const wchar_t name[], const wchar_t age[]) {
Cli2Srv_Marker_AddMarker msg;
msg.messageId = kCli2Srv_Marker_AddMarker;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.x = x;
msg.y = y;
msg.z = z;
StrCopy(msg.name, name, arrsize(msg.name));
StrCopy(msg.age, age, arrsize(msg.age));
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::DeleteMarker (unsigned long markerID) {
Cli2Srv_Marker_DeleteMarker msg;
msg.messageId = kCli2Srv_Marker_DeleteMarker;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.markerID = markerID;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::ChangeMarkerName (unsigned long markerID, const wchar_t name[]) {
Cli2Srv_Marker_ChangeMarkerName msg;
msg.messageId = kCli2Srv_Marker_ChangeMarkerName;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.markerID = markerID;
StrCopy(msg.markerName, name, arrsize(msg.markerName));
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::CaptureMarker (unsigned long markerID) {
Cli2Srv_Marker_CaptureMarker msg;
msg.messageId = kCli2Srv_Marker_CaptureMarker;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.markerID = markerID;
GameMgrSend(&msg);
}