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275 lines
6.1 KiB
275 lines
6.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "max.h" |
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#include "meshdlib.h" |
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#include "plDicer.h" |
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static const int kDefFaces = 200; |
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static const float kDefSize = 1000.f; |
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plDicer::plDicer() |
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: fMaxSize(kDefSize, kDefSize, kDefSize), |
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fMaxFaces(kDefFaces) |
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{ |
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} |
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plDicer::~plDicer() |
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{ |
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} |
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void plDicer::SetMaxSize(const Point3& size) |
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{ |
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fMaxSize = size; |
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} |
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Point3 plDicer::GetMaxSize() const |
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{ |
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return fMaxSize; |
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} |
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void plDicer::SetMaxFaces(int n) |
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{ |
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fMaxFaces = n; |
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} |
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int plDicer::GetMaxFaces() const |
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{ |
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return fMaxFaces; |
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} |
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BOOL plDicer::Dice(INode* node, INodeTab& out) |
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{ |
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Object *obj = node->EvalWorldState(TimeValue(0)).obj; |
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if( !obj ) |
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{ |
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out.Append(1, &node); |
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return false; |
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} |
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if( !obj->CanConvertToType( triObjectClassID ) ) |
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{ |
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out.Append(1, &node); |
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return false; |
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} |
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// Convert to triMesh object |
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TriObject *meshObj = (TriObject*)obj->ConvertToType(TimeValue(0), triObjectClassID); |
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if( !meshObj ) |
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{ |
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out.Append(1, &node); |
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return false; |
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} |
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TriObject* newObj = CreateNewTriObject(); |
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newObj->mesh = meshObj->mesh; |
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plTriObjectTab triList; |
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if( !IDiceIter(newObj, triList) ) |
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{ |
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delete newObj; |
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out.Append(1, &node); |
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return false; |
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} |
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IMakeIntoNodes(node, triList, out); |
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node->Delete(TimeValue(0), true); |
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return true; |
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} |
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BOOL plDicer::IDetach(TriObject* triObj, BitArray& faces, plTriObjectTab& triList) |
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{ |
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TriObject* newObj = CreateNewTriObject(); |
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Mesh* newMesh = &newObj->mesh; |
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MeshDelta meshDelta(triObj->mesh); |
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// meshDelta.Detach(Mesh & m, Mesh *out, BitArray fset, BOOL faces, BOOL del, BOOL elem); |
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meshDelta.Detach(triObj->mesh, newMesh, faces, true, true, false); |
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meshDelta.Apply(triObj->mesh); |
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if( newObj->mesh.getNumFaces() ) |
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triList.Append(1, &newObj); |
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else |
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delete newObj; |
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if( triObj->mesh.getNumFaces() ) |
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{ |
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newObj = CreateNewTriObject(); |
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newObj->mesh = triObj->mesh; |
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triList.Append(1, &newObj); |
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} |
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delete triObj; |
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return true; |
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} |
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BOOL plDicer::IHalf(TriObject* triObj, plTriObjectTab& triList) |
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{ |
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Mesh& mesh = triObj->mesh; |
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BitArray faces(mesh.getNumFaces()); |
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int iAxis = 0; |
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float maxDim = mesh.getBoundingBox().Width()[0]; |
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if( mesh.getBoundingBox().Width()[1] > maxDim ) |
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{ |
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maxDim = mesh.getBoundingBox().Width()[1]; |
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iAxis = 1; |
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} |
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if( mesh.getBoundingBox().Width()[2] > maxDim ) |
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{ |
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maxDim = mesh.getBoundingBox().Width()[2]; |
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iAxis = 2; |
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} |
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float middle = mesh.getBoundingBox().Center()[iAxis]; |
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int numHi = 0; |
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int i; |
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for( i = 0; i < mesh.getNumFaces(); i++ ) |
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{ |
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Point3 p[3]; |
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p[0] = mesh.getVert(mesh.faces[i].getVert(0)); |
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p[1] = mesh.getVert(mesh.faces[i].getVert(1)); |
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p[2] = mesh.getVert(mesh.faces[i].getVert(2)); |
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if( (p[0][iAxis] > middle) |
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&&(p[1][iAxis] > middle) |
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&&(p[2][iAxis] > middle) ) |
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{ |
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numHi++; |
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faces.Set(i); |
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} |
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} |
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if( !numHi || (numHi == mesh.getNumFaces()) ) |
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return false; |
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return IDetach(triObj, faces, triList); |
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} |
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BOOL plDicer::IDice(TriObject* triObj, plTriObjectTab& triList) |
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{ |
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int oneBigger = -1; |
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int oneSmaller = -1; |
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BOOL doChop = false; |
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// First, does he need chopping? |
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Mesh& mesh = triObj->mesh; |
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if( mesh.getNumFaces() > GetMaxFaces() ) |
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{ |
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doChop = true; |
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} |
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else |
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{ |
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Box3 bnd = mesh.getBoundingBox(); |
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Point3 wid = bnd.Width(); |
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if( wid.x > GetMaxSize().x ) |
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doChop = true; |
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if( wid.y > GetMaxSize().y ) |
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doChop = true; |
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if( wid.z > GetMaxSize().z ) |
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doChop = true; |
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} |
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if( !doChop ) |
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return false; |
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// Okay, we got to chop. |
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return IHalf(triObj, triList); |
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} |
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BOOL plDicer::IDiceIter(TriObject* triObj, plTriObjectTab& triList) |
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{ |
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triList.ZeroCount(); |
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plTriObjectTab inList; |
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plTriObjectTab cutList; |
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inList.Append(1, &triObj); |
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while( inList.Count() ) |
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{ |
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int i; |
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for( i = 0; i < inList.Count(); i++ ) |
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{ |
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if( !IDice(inList[i], cutList) ) |
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{ |
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triList.Append(1, &inList[i]); |
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} |
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} |
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inList = cutList; |
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cutList.ZeroCount(); |
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} |
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return triList.Count() > 0; |
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} |
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BOOL plDicer::IMakeIntoNodes(INode* node, plTriObjectTab& triList, INodeTab& out) |
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{ |
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NameMaker *nn = GetCOREInterface()->NewNameMaker(); |
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TSTR nodeName(node->GetName()); |
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int i; |
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for( i = 0; i < triList.Count(); i++ ) |
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{ |
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INode* outNode = GetCOREInterface()->CreateObjectNode(triList[i]); |
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outNode->SetNodeTM(TimeValue(0), node->GetNodeTM(TimeValue(0))); |
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outNode->CopyProperties(node); |
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outNode->SetMtl(node->GetMtl()); |
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outNode->SetObjOffsetPos(node->GetObjOffsetPos()); |
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outNode->SetObjOffsetRot(node->GetObjOffsetRot()); |
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outNode->SetObjOffsetScale(node->GetObjOffsetScale()); |
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nn->MakeUniqueName(nodeName); |
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outNode->SetName(nodeName); |
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out.Append(1, &outNode); |
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} |
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return true; |
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}
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