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792 lines
21 KiB
792 lines
21 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plPlates.cpp - Implementation of plates and plate manager // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "hsWindows.h" |
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#include "hsTypes.h" |
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#include "plPipeline.h" |
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#include "plPlates.h" |
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#include "plJPEG/plJPEG.h" |
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#include "plGImage/plPNG.h" |
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#include "plGImage/plMipmap.h" |
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#include "plSurface/plLayer.h" |
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#include "plSurface/hsGMaterial.h" |
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#include "plMessage/plLayRefMsg.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "hsGDeviceRef.h" |
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#include "hsResMgr.h" |
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#include "plPipeDebugFlags.h" |
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#include "../plClientResMgr/plClientResMgr.h" |
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// A bit of a hack so that we will have the correct instance in the SceneViewer |
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static HINSTANCE gHInstance = GetModuleHandle(nil); |
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void SetHInstance(void *instance) |
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{ |
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gHInstance = (HINSTANCE)instance; |
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} |
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////////////////////////////////////////////////////////////////////////////// |
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//// plPlate Functions /////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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UInt32 plPlate::fMagicUniqueKeyInt = 0; |
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plPlate::plPlate( plPlate **owningHandle ) |
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{ |
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fXformMatrix.Reset(); |
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fDepth = 1.0f; |
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fMaterial = nil; |
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fFlags = 0; |
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fOpacity = 1.f; |
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fNext = nil; |
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fPrevPtr = nil; |
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fOwningHandle = owningHandle; |
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fMipmap = nil; |
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memset( fTitle, 0, sizeof( fTitle ) ); |
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} |
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plPlate::~plPlate() |
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{ |
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if( fFlags & kFlagLocalMaterial ) |
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fMaterial->GetKey()->UnRefObject(); |
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else |
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{ |
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hsRefCnt_SafeUnRef( fMaterial ); |
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} |
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fMaterial = nil; |
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*fOwningHandle = nil; |
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} |
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//// SetPosition ///////////////////////////////////////////////////////////// |
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void plPlate::SetPosition( hsScalar x, hsScalar y, hsScalar z ) |
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{ |
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hsVector3 triple; |
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if( z != -1.0f ) |
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{ |
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/// Gotta resort--let the manager do it |
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plPlateManager::Instance().IResortPlate( this, ( z + 1.0f <= fDepth ) ? true : false ); |
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fDepth = z + 1.0f; |
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} |
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x *= fDepth / 1.0f; |
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y *= fDepth / 1.0f; |
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triple.fX = x; |
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triple.fY = y; |
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triple.fZ = fDepth; |
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fXformMatrix.SetTranslate( &triple ); |
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} |
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//// SetSize ///////////////////////////////////////////////////////////////// |
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void plPlate::SetSize( hsScalar width, hsScalar height, bool adjustByAspectRation ) |
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{ |
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hsVector3 size; |
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width *= fDepth / 1.0f; |
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height *= fDepth / 1.0f; |
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size.fX = adjustByAspectRation ? (width * ((hsScalar)plPlateManager::Instance().GetPipeHeight() / (hsScalar)plPlateManager::Instance().GetPipeWidth())) : width; |
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size.fY = height; |
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size.fZ = 1.0f; |
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fXformMatrix.SetScale( &size ); |
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} |
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//// SetTransform //////////////////////////////////////////////////////////// |
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void plPlate::SetTransform( hsMatrix44 &matrix, hsBool reSort ) |
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{ |
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fXformMatrix = matrix; |
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if( reSort ) |
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plPlateManager::Instance().IResortPlate( this, false ); |
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} |
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//// SetMaterial ///////////////////////////////////////////////////////////// |
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void plPlate::SetMaterial( hsGMaterial *material ) |
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{ |
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hsRefCnt_SafeAssign( fMaterial, material ); |
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} |
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void plPlate::SetTexture(plBitmap *texture) |
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{ |
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plLayer *layer; |
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hsGMaterial *material; |
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char keyName[ 128 ]; |
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material = TRACKED_NEW hsGMaterial(); |
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sprintf( keyName, "PlateBlank#%d", fMagicUniqueKeyInt++ ); |
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hsgResMgr::ResMgr()->NewKey( keyName, material, plLocation::kGlobalFixedLoc ); |
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layer = material->MakeBaseLayer(); |
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layer->SetShadeFlags( layer->GetShadeFlags() | hsGMatState::kShadeNoShade | hsGMatState::kShadeWhite | hsGMatState::kShadeReallyNoFog ); |
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layer->SetZFlags( layer->GetZFlags() | hsGMatState::kZNoZRead ); |
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layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlpha ); |
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layer->SetOpacity( fOpacity ); |
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layer->SetUVWSrc(plLayerInterface::kUVWPassThru); |
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hsgResMgr::ResMgr()->AddViaNotify(texture->GetKey(), TRACKED_NEW plGenRefMsg(layer->GetKey(), plRefMsg::kOnCreate, -1, plLayRefMsg::kTexture), plRefFlags::kActiveRef); |
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SetMaterial(material); |
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} |
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//// SetOpacity ////////////////////////////////////////////////////////////// |
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void plPlate::SetOpacity( hsScalar opacity ) |
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{ |
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if( fMaterial != nil && fMaterial->GetLayer( 0 ) != nil ) |
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{ |
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plLayer *layer = (plLayer *)fMaterial->GetLayer( 0 ); |
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layer->SetOpacity( opacity ); |
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} |
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fOpacity = opacity; |
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} |
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//// CreateMaterial ///////////////////////////////////////////////////// |
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// Creates a new material for this plate with either a specified texture |
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// or an empty, white-filled bitmap. |
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plMipmap *plPlate::CreateMaterial( UInt32 width, UInt32 height, hsBool withAlpha, plMipmap* texture ) |
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{ |
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plLayer *layer; |
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hsGMaterial *material; |
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char keyName[ 128 ]; |
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if (texture) |
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{ |
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fMipmap = texture; |
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} |
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else |
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{ |
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/// Create a new bitmap |
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fMipmap = TRACKED_NEW plMipmap( width, height, withAlpha ? plMipmap::kARGB32Config : plMipmap::kRGB32Config, 1 ); |
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memset( fMipmap->GetImage(), 0xff, height * fMipmap->GetRowBytes() ); |
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sprintf( keyName, "PlateBitmap#%d", fMagicUniqueKeyInt++ ); |
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hsgResMgr::ResMgr()->NewKey( keyName, fMipmap, plLocation::kGlobalFixedLoc ); |
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fMipmap->SetFlags( fMipmap->GetFlags() | plMipmap::kDontThrowAwayImage ); |
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} |
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/// NOW create a layer wrapper and a material for that layer |
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material = TRACKED_NEW hsGMaterial(); |
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sprintf( keyName, "PlateBlank#%d", fMagicUniqueKeyInt++ ); |
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hsgResMgr::ResMgr()->NewKey( keyName, material, plLocation::kGlobalFixedLoc ); |
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layer = material->MakeBaseLayer(); |
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layer->SetShadeFlags( layer->GetShadeFlags() | hsGMatState::kShadeNoShade | hsGMatState::kShadeWhite | hsGMatState::kShadeReallyNoFog ); |
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layer->SetZFlags( layer->GetZFlags() | hsGMatState::kZNoZRead ); |
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layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlpha ); |
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layer->SetOpacity( fOpacity ); |
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hsgResMgr::ResMgr()->AddViaNotify( fMipmap->GetKey(), TRACKED_NEW plLayRefMsg( layer->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture ), plRefFlags::kActiveRef ); |
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// Set up a ref to these. Since we don't have a key, we use the |
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// generic RefObject() (and matching UnRefObject() when we're done). |
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// If we had a key, we would use myKey->AddViaNotify(otherKey) and myKey->Release(otherKey). |
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material->GetKey()->RefObject(); |
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/// Set this as our new material and return the bitmap |
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fFlags |= kFlagLocalMaterial; |
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fMaterial = material; |
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return fMipmap; |
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} |
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//// CreateFromResource ////////////////////////////////////////////////////// |
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// Creates a plate's material from a resource of the given name. |
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void plPlate::CreateFromResource(const char *resName) |
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{ |
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if (resName) |
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{ |
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plMipmap* resTexture = TRACKED_NEW plMipmap; |
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resTexture->CopyFrom(plClientResMgr::Instance().getResource(resName)); |
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char keyName[128]; |
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sprintf( keyName, "PlateResource#%d", fMagicUniqueKeyInt++ ); |
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hsgResMgr::ResMgr()->NewKey(keyName, resTexture, plLocation::kGlobalFixedLoc); |
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CreateMaterial(resTexture->GetWidth(), resTexture->GetHeight(), true, resTexture); |
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} |
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else |
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{ |
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// Null resource request - Create a blank Material instead |
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CreateMaterial(32, 32, true); |
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} |
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} |
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void plPlate::ReloadFromResource(const char *resName) |
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{ |
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if (resName) |
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{ |
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fMipmap->CopyFrom(plClientResMgr::Instance().getResource(resName)); |
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} |
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} |
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//// ILink /////////////////////////////////////////////////////////////////// |
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// Links a plate into a plate list, but also sorts by decreasing depth, |
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// so the plate won't actually necessarily be added after the pointer |
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// given. |
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void plPlate::ILink( plPlate **back ) |
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{ |
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hsAssert( fNext == nil && fPrevPtr == nil, "Trying to link a plate that's already linked" ); |
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/// Advance back as far as we need to go |
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while( *back != nil && (*back)->fDepth > fDepth ) |
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back = &( (*back)->fNext ); |
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/// Link! |
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fNext = *back; |
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if( *back ) |
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(*back)->fPrevPtr = &fNext; |
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fPrevPtr = back; |
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*back = this; |
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} |
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hsBool plPlate::IsVisible() |
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{ |
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// return not-visible if our material is not valid |
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if (fMaterial->GetNumLayers() == 0) |
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return false; |
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plLayerInterface* layer = fMaterial->GetLayer(0); |
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if (layer->GetTexture() == nil) |
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return false; |
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// cursory check of material indicates it's valid, return our visible flag status |
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return ( fFlags & kFlagVisible ) ? true : false; |
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} |
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////////////////////////////////////////////////////////////////////////////// |
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//// plGraphPlate Functions ////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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//// Constructor & Destructor //////////////////////////////////////////////// |
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plGraphPlate::plGraphPlate( plPlate **owningHandle ) : plPlate( owningHandle ) |
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{ |
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fFlags |= kFlagIsAGraph; |
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SetLabelText( nil ); |
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} |
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plGraphPlate::~plGraphPlate() |
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{ |
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} |
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//// IMakePow2 /////////////////////////////////////////////////////////////// |
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UInt32 plGraphPlate::IMakePow2( UInt32 value ) |
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{ |
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int i; |
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for( i = 0; value != 0; i++, value >>= 1 ); |
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return 1 << i; |
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} |
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//// SetDataRange //////////////////////////////////////////////////////////// |
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void plGraphPlate::SetDataRange( UInt32 min, UInt32 max, UInt32 width ) |
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{ |
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UInt32 height; |
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width = IMakePow2( width + 4 ); |
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height = IMakePow2( max - min + 1 + 4 ); |
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CreateMaterial( width, height, true ); |
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fMin = min; |
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fMax = max; |
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SetDataLabels( fMin, fMax ); |
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SetColors(); |
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SetDataColors(); |
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ClearData(); |
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} |
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//// SetDataLabels /////////////////////////////////////////////////////////// |
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void plGraphPlate::SetDataLabels( UInt32 min, UInt32 max ) |
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{ |
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fLabelMin = min; |
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fLabelMax = max; |
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} |
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//// ClearData /////////////////////////////////////////////////////////////// |
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void plGraphPlate::ClearData( void ) |
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{ |
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UInt32 *bits = (UInt32 *)fMipmap->GetImage(), *ptr; |
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int i; |
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// Background color |
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for( i = 0; i < fMipmap->GetWidth() * fMipmap->GetHeight(); bits[ i ] = fBGHexColor, i++ ); |
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// Axes |
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ptr = bits + fMipmap->GetWidth(); |
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*ptr = fAxesHexColor; |
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for( ptr++, i = 0; i < fMipmap->GetHeight() - 4; i++, ptr += fMipmap->GetWidth() ) |
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*ptr = fAxesHexColor; |
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for( i = 0; i < fMipmap->GetWidth() - 4; ptr[ i ] = fAxesHexColor, i++ ); |
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ptr += fMipmap->GetWidth() - 1; |
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ptr[ 0 ] = fAxesHexColor; |
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ptr[ fMipmap->GetWidth() - 5 + 1 ] = fAxesHexColor; |
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if( fMaterial->GetLayer( 0 ) != nil && fMaterial->GetLayer( 0 )->GetTexture() ) |
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{ |
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hsGDeviceRef *ref = fMaterial->GetLayer( 0 )->GetTexture()->GetDeviceRef(); |
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if( ref != nil ) |
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ref->SetDirty( true ); |
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} |
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} |
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//// AddData ///////////////////////////////////////////////////////////////// |
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// Scroll graph data left by one, then add the new value |
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void plGraphPlate::AddData( Int32 value, Int32 value2, Int32 value3, Int32 value4 ) |
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{ |
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std::vector<Int32> values; |
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if (value != -1) |
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values.push_back(value); |
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if (value2 != -1) |
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values.push_back(value2); |
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if (value3 != -1) |
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values.push_back(value3); |
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if (value4 != -1) |
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values.push_back(value4); |
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AddData(values); |
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} |
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void plGraphPlate::AddData( std::vector<Int32> values ) |
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{ |
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hsAssert( fMipmap != nil, "Trying to add data to an uninitialized plGraphPlate" ); |
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fMipmap->SetCurrLevel( 0 ); |
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UInt32 *bits = (UInt32 *)fMipmap->GetImage(), *ptr; |
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UInt32 *minDPos = fMipmap->GetAddr32( 3, fMipmap->GetHeight() - 3 - 10 ); |
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UInt32 *maxDPos = fMipmap->GetAddr32( 3, 2 ); |
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int i, j; |
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std::vector<int> lows, his; |
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float lineCtr, lineInc; |
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int lastLineInt, lineInt, bumpCtr; |
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// make sure we have enough colors |
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if (values.size() > fDataHexColors.size()) |
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{ |
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for (i=fDataHexColors.size(); i<values.size(); i++) |
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fDataHexColors.push_back(0xff00ff00); // make it a nice green color |
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} |
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// make sure we have enough "last values" |
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if (values.size() > fLastValues.size()) |
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{ |
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for (i=fLastValues.size(); i<values.size(); i++) |
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fLastValues.push_back(0); |
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} |
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// Scale values |
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for (i=0; i<values.size(); i++) |
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{ |
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lows.push_back(0); |
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his.push_back(0); |
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if( values[ i ] > fLabelMax ) |
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values[ i ] = fLabelMax; |
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else if( values[ i ] < fLabelMin ) |
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values[ i ] = fLabelMin; |
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values[ i ] = (UInt32)( (float)values[ i ] * ( fMipmap->GetHeight() - 4 ) / ( fLabelMax - fLabelMin + 1 ) ); |
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if( values[ i ] < fLastValues[ i ] ) |
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{ |
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lows[ i ] = values[ i ] - 1; |
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his[ i ] = fLastValues[ i ]; |
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} |
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else |
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{ |
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lows[ i ] = fLastValues[ i ] - 1; |
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his[ i ] = values[ i ]; |
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} |
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} |
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lineCtr = 0; |
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lastLineInt = 0; |
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bumpCtr = 0; |
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lineInc = 8.0f / ( fMipmap->GetHeight() - 4 ); |
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IDrawNumber( fLabelMin, minDPos, fMipmap->GetWidth(), fBGHexColor ); |
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IDrawNumber( fLabelMax, maxDPos, fMipmap->GetWidth(), fBGHexColor ); |
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for( i = 0, ptr = bits + fMipmap->GetWidth() + 2, j = fMipmap->GetHeight() - 4; i < fMipmap->GetHeight() - 4; i++, j-- ) |
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{ |
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lineInt = (int)lineCtr; |
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if( lineInt != lastLineInt ) |
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bumpCtr = 2; |
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memmove( ptr, ptr + 1, ( fMipmap->GetWidth() - 5 ) * sizeof( UInt32 ) ); |
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int dataIndex; |
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bool dataPlotted = false; |
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for (dataIndex = 0; dataIndex < values.size(); dataIndex++) |
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{ |
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if( j >= lows[ dataIndex ] && j <= his[ dataIndex ] ) |
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{ |
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ptr[ fMipmap->GetWidth() - 5 ] = fDataHexColors[ dataIndex ]; |
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dataPlotted = true; |
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break; |
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} |
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} |
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if (!dataPlotted) |
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{ |
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if( bumpCtr > 0 ) |
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{ |
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if( lineInt == 4 ) |
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ptr[ fMipmap->GetWidth() - 5 ] = fGraphHexColor | 0xff000000; |
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else |
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ptr[ fMipmap->GetWidth() - 5 ] = fGraphHexColor; |
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bumpCtr--; |
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} |
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else |
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ptr[ fMipmap->GetWidth() - 5 ] = fBGHexColor; |
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} |
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ptr += fMipmap->GetWidth(); |
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lastLineInt = lineInt; |
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lineCtr += lineInc; |
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} |
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IDrawNumber( fLabelMin, minDPos, fMipmap->GetWidth(), fAxesHexColor ); |
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IDrawNumber( fLabelMax, maxDPos, fMipmap->GetWidth(), fAxesHexColor ); |
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fLastValues = values; |
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if( fMaterial->GetLayer( 0 ) != nil && fMaterial->GetLayer( 0 )->GetTexture() != nil ) |
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{ |
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hsGDeviceRef *ref = fMaterial->GetLayer( 0 )->GetTexture()->GetDeviceRef(); |
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if( ref != nil ) |
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ref->SetDirty( true ); |
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} |
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} |
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//// SetColors /////////////////////////////////////////////////////////////// |
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void plGraphPlate::SetColors( UInt32 bgHexColor, UInt32 axesHexColor, UInt32 dataHexColor, UInt32 graphHexColor ) |
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{ |
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fBGHexColor = bgHexColor; |
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fAxesHexColor = axesHexColor; |
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if (fDataHexColors.size() == 0) |
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fDataHexColors.push_back(dataHexColor); |
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else |
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fDataHexColors[ 0 ] = dataHexColor; |
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fGraphHexColor = graphHexColor; |
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ClearData(); |
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} |
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//// SetDataColors /////////////////////////////////////////////////////////// |
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void plGraphPlate::SetDataColors( UInt32 hexColor1, UInt32 hexColor2, UInt32 hexColor3, UInt32 hexColor4 ) |
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{ |
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std::vector<UInt32> colors; |
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colors.push_back(hexColor1); |
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colors.push_back(hexColor2); |
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colors.push_back(hexColor3); |
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colors.push_back(hexColor4); |
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SetDataColors(colors); |
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} |
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void plGraphPlate::SetDataColors( const std::vector<UInt32> & hexColors ) |
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{ |
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fDataHexColors = hexColors; |
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} |
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//// SetLabelText //////////////////////////////////////////////////////////// |
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void plGraphPlate::SetLabelText( char *text1, char *text2, char *text3, char *text4 ) |
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{ |
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std::vector<std::string> strings; |
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if( text1 != nil ) |
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strings.push_back(text1); |
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else |
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strings.push_back(""); |
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|
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if( text2 != nil ) |
|
strings.push_back(text2); |
|
else |
|
strings.push_back(""); |
|
|
|
if( text3 != nil ) |
|
strings.push_back(text3); |
|
else |
|
strings.push_back(""); |
|
|
|
if( text4 != nil ) |
|
strings.push_back(text4); |
|
else |
|
strings.push_back(""); |
|
SetLabelText(strings); |
|
} |
|
|
|
void plGraphPlate::SetLabelText( const std::vector<std::string> & text ) |
|
{ |
|
fLabelText = text; |
|
} |
|
|
|
//// IDrawNumber ///////////////////////////////////////////////////////////// |
|
|
|
void plGraphPlate::IDrawNumber( UInt32 number, UInt32 *dataPtr, UInt32 stride, UInt32 color ) |
|
{ |
|
char str[ 16 ]; |
|
int i; |
|
|
|
|
|
sprintf( str, "%d", number ); |
|
for( i = 0; str[ i ] != 0; i++ ) |
|
{ |
|
IDrawDigit( str[ i ] - '0', dataPtr, stride, color ); |
|
dataPtr += 7; |
|
} |
|
} |
|
|
|
//// IDrawDigit ////////////////////////////////////////////////////////////// |
|
|
|
void plGraphPlate::IDrawDigit( char digit, UInt32 *dataPtr, UInt32 stride, UInt32 color ) |
|
{ |
|
/// Yes, I know this is ugly. Move it into another file if you like. |
|
char digits[ 10 ][ 5 * 3 ] = |
|
{ { 1,1,1, |
|
1,0,1, |
|
1,0,1, |
|
1,0,1, |
|
1,1,1 }, |
|
{ 0,1,0, |
|
1,1,0, |
|
0,1,0, |
|
0,1,0, |
|
1,1,1 }, |
|
{ 2,2,2, |
|
0,0,2, |
|
0,2,0, |
|
2,0,0, |
|
2,2,2 }, |
|
{ 3,3,3, |
|
0,0,3, |
|
3,3,3, |
|
0,0,3, |
|
3,3,3 }, |
|
{ 4,0,4, |
|
4,0,4, |
|
4,4,4, |
|
0,0,4, |
|
0,0,4 }, |
|
{ 5,5,5, |
|
5,0,0, |
|
5,5,5, |
|
0,0,5, |
|
5,5,5 }, |
|
{ 6,6,6, |
|
6,0,0, |
|
6,6,6, |
|
6,0,6, |
|
6,6,6 }, |
|
{ 7,7,7, |
|
0,0,7, |
|
0,0,7, |
|
0,0,7, |
|
0,0,7 }, |
|
{ 8,8,8, |
|
8,0,8, |
|
8,8,8, |
|
8,0,8, |
|
8,8,8 }, |
|
{ 9,9,9, |
|
9,0,9, |
|
9,9,9, |
|
0,0,9, |
|
0,0,9 } }; |
|
|
|
|
|
char *digData = digits[ digit ]; |
|
int i, j; |
|
|
|
|
|
for( i = 0; i < 5; i++ ) |
|
{ |
|
for( j = 0; j < 6; j += 2 ) |
|
{ |
|
if( *digData ) |
|
{ |
|
dataPtr[ j ] = color; |
|
dataPtr[ j + 1 ] = color; |
|
dataPtr[ j + stride ] = color; |
|
dataPtr[ j + stride + 1 ] = color; |
|
} |
|
digData++; |
|
} |
|
dataPtr += stride + stride; |
|
} |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
//// plPlateManager Functions //////////////////////////////////////////////// |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
plPlateManager *plPlateManager::fInstance = nil; |
|
|
|
|
|
//// Destructor ///////////////////////////////////////////////////////////// |
|
|
|
plPlateManager::~plPlateManager() |
|
{ |
|
while( fPlates != nil ) |
|
DestroyPlate( fPlates ); |
|
|
|
fInstance = nil; |
|
} |
|
|
|
//// CreatePlate ///////////////////////////////////////////////////////////// |
|
|
|
void plPlateManager::CreatePlate( plPlate **handle ) |
|
{ |
|
plPlate *plate = TRACKED_NEW plPlate( handle ); |
|
|
|
|
|
plate->ILink( &fPlates ); |
|
*handle = plate; |
|
} |
|
|
|
void plPlateManager::CreatePlate( plPlate **handle, hsScalar width, hsScalar height ) |
|
{ |
|
CreatePlate( handle ); |
|
(*handle)->SetSize( width, height ); |
|
} |
|
|
|
void plPlateManager::CreatePlate( plPlate **handle, hsScalar x, hsScalar y, hsScalar width, hsScalar height ) |
|
{ |
|
CreatePlate( handle ); |
|
(*handle)->SetPosition( x, y ); |
|
(*handle)->SetSize( width, height ); |
|
} |
|
|
|
void plPlateManager::CreateGraphPlate( plGraphPlate **handle ) |
|
{ |
|
plGraphPlate *plate = TRACKED_NEW plGraphPlate( (plPlate **)handle ); |
|
|
|
|
|
plate->ILink( &fPlates ); |
|
*handle = plate; |
|
} |
|
|
|
//// DestroyPlate //////////////////////////////////////////////////////////// |
|
|
|
void plPlateManager::DestroyPlate( plPlate *plate ) |
|
{ |
|
if( plate != nil ) |
|
{ |
|
plate->IUnlink(); |
|
delete plate; |
|
} |
|
} |
|
|
|
//// GetPipeWidth/Height ///////////////////////////////////////////////////// |
|
|
|
UInt32 plPlateManager::GetPipeWidth( void ) |
|
{ |
|
return fOwner->Width(); |
|
} |
|
|
|
UInt32 plPlateManager::GetPipeHeight( void ) |
|
{ |
|
return fOwner->Height(); |
|
} |
|
|
|
//// DrawToDevice //////////////////////////////////////////////////////////// |
|
|
|
void plPlateManager::DrawToDevice( plPipeline *pipe ) |
|
{ |
|
if( !pipe->IsDebugFlagSet(plPipeDbg::kFlagNoPlates) ) |
|
IDrawToDevice( pipe ); |
|
} |
|
|
|
//// IResortPlate //////////////////////////////////////////////////////////// |
|
|
|
void plPlateManager::IResortPlate( plPlate *plate, bool fromCurrent ) |
|
{ |
|
plPlate **start = &fPlates; |
|
|
|
|
|
if( fromCurrent ) |
|
start = plate->fPrevPtr; |
|
|
|
plate->IUnlink(); |
|
plate->ILink( start ); |
|
} |
|
|
|
//// SetPlateScreenPos /////////////////////////////////////////////////////// |
|
|
|
void plPlateManager::SetPlateScreenPos( plPlate *plate, UInt32 x, UInt32 y ) |
|
{ |
|
float cX = ( (float)x / fOwner->Width() ) * 2.0f - 1.0f; |
|
float cY = ( (float)y / fOwner->Height() ) * 2.0f - 1.0f; |
|
|
|
plate->SetPosition( cX, cY ); |
|
} |
|
|
|
void plPlateManager::SetPlatePixelSize( plPlate *plate, UInt32 pWidth, UInt32 pHeight ) |
|
{ |
|
float width = (float)pWidth / fOwner->Width() * 2.0f; |
|
float height = (float)pHeight / fOwner->Height() * 2.0f; |
|
|
|
plate->SetSize(width, height); |
|
}
|
|
|