You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
97 lines
3.4 KiB
97 lines
3.4 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef plLinkEffectsMgr_inc |
|
#define plLinkEffectsMgr_inc |
|
|
|
#include "pnKeyedObject/hsKeyedObject.h" |
|
|
|
class plLinkEffectsTriggerMsg; |
|
class plPseudoLinkEffectMsg; |
|
|
|
class plLinkEffectsMgr : public hsKeyedObject |
|
{ |
|
protected: |
|
// Collection of links in progress (in or out) |
|
hsTArray<plLinkEffectsTriggerMsg *> fLinks; |
|
|
|
// Players we know exist, but aren't ready to link yet |
|
hsTArray<plLinkEffectsTriggerMsg *> fWaitlist; |
|
|
|
// Queue of delayed messages from people linking in that |
|
// we haven't received yet but are no longer necessary, |
|
// because we either received the trigger from them, or |
|
// they're no longer in the age. |
|
hsTArray<plLinkEffectsTriggerMsg *> fDeadlist; |
|
|
|
// queue of pseudo link messages |
|
hsTArray<plPseudoLinkEffectMsg *> fPseudolist; |
|
|
|
plLinkEffectsTriggerMsg *IFindLinkTriggerMsg(plKey avatarKey); |
|
void IAddLink(plLinkEffectsTriggerMsg *msg); |
|
void IAddWait(plLinkEffectsTriggerMsg *msg); |
|
void IAddDead(plLinkEffectsTriggerMsg *msg); |
|
void IAddPsuedo(plPseudoLinkEffectMsg *msg); |
|
void IRemovePseudo(plKey avatarKey); |
|
plPseudoLinkEffectMsg* IFindPseudo(plKey avatarKey); |
|
|
|
hsBool IHuntWaitlist(plLinkEffectsTriggerMsg *msg); |
|
hsBool IHuntWaitlist(plKey linkKey); |
|
hsBool IHuntDeadlist(plLinkEffectsTriggerMsg *msg); |
|
void ISendAllReadyCallbacks(); |
|
|
|
public: |
|
plLinkEffectsMgr(); |
|
~plLinkEffectsMgr(); |
|
void Init(); |
|
|
|
CLASSNAME_REGISTER( plLinkEffectsMgr ); |
|
GETINTERFACE_ANY( plLinkEffectsMgr, hsKeyedObject ); |
|
|
|
void WaitForEffect(plKey linkKey, hsScalar time); |
|
void WaitForPseudoEffect(plKey linkKey, hsScalar time); |
|
|
|
plMessage *WaitForEffect(plKey linkKey); |
|
|
|
virtual hsBool MsgReceive(plMessage *msg); |
|
}; |
|
|
|
#endif // plLinkEffectsMgr_inc
|
|
|