You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
146 lines
4.8 KiB
146 lines
4.8 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "plSoundSDLModifier.h" |
|
#include "plSDL/plSDL.h" |
|
#include "pnSceneObject/plSceneObject.h" |
|
#include "pnSceneObject/plAudioInterface.h" |
|
#include "plAudio/plSound.h" |
|
|
|
// static vars |
|
char plSoundSDLModifier::kStrVolume[]="desiredVolume"; |
|
char plSoundSDLModifier::kStrTime[]="time"; |
|
char plSoundSDLModifier::kStrPlaying[]="playing"; |
|
char plSoundSDLModifier::kStrSounds[]="sounds"; |
|
|
|
// |
|
// get current state from audio interface |
|
// fill out state data rec |
|
// |
|
void plSoundSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState) |
|
{ |
|
/*plSceneObject* sobj=GetTarget(); |
|
hsAssert(sobj, "plSoundSDLModifier, nil target"); |
|
|
|
const plAudioInterface* ai=sobj->GetAudioInterface(); |
|
hsAssert(ai, "nil audio interface"); |
|
|
|
plSDStateVariable* soundListVar=dstState->FindSDVar(kStrSounds); |
|
int numSounds=ai->GetNumSounds(); |
|
soundListVar->Resize(numSounds); |
|
|
|
int i; |
|
for(i=0;i<numSounds; i++) |
|
{ |
|
plStateDataRecord* soundState=soundListVar->GetStateDataRecord(i); |
|
plSound* sound=ai->GetSound(i); |
|
|
|
soundState->FindVar(kStrVolume)->Set(sound->fDesiredVol); |
|
soundState->FindVar(kStrTime)->Set(sound->fVirtualStartTime); |
|
soundState->FindVar(kStrPlaying)->Set(sound->IsPlaying()); |
|
}*/ |
|
} |
|
|
|
// |
|
// apply incoming state to current audio interface |
|
// |
|
void plSoundSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState) |
|
{ |
|
plSceneObject* sobj=GetTarget(); |
|
hsAssert(sobj, "plSoundSDLModifier, nil target"); |
|
|
|
const plAudioInterface* ai=sobj->GetAudioInterface(); |
|
hsAssert(ai, "nil audio interface"); |
|
int numSounds=ai->GetNumSounds(); |
|
|
|
plSDStateVariable* soundListVar=srcState->FindSDVar(kStrSounds); |
|
|
|
if( soundListVar->GetCount() != numSounds ) |
|
{ |
|
hsAssert( false, "number sounds sounds should not be changing"); |
|
return; |
|
} |
|
|
|
int i; |
|
for(i=0;i<numSounds;i++) |
|
{ |
|
plStateDataRecord* soundState=soundListVar->GetStateDataRecord(i); |
|
plSound* sound=ai->GetSound(i); |
|
|
|
float desiredVol; |
|
soundState->FindVar(kStrVolume)->Get(&desiredVol); |
|
//sound->ISetUnsynchedVolume(desiredVol); // MCN CHECK |
|
|
|
bool playing; |
|
if (soundState->FindVar(kStrPlaying)->Get(&playing)) |
|
{ |
|
if (playing) |
|
{ |
|
//double timeStarted; |
|
/*if (soundState->FindVar(kStrTime)->Get(&timeStarted)) |
|
sound->SynchedPlay((hsScalar)timeStarted); |
|
else |
|
{ |
|
// Can't get the time we're supposed to start at, so we'll just try to play normally, |
|
// which should be better than nothing... |
|
hsAssert( false, "No timeStarted state in sound SDL. Bad state from server? Contact MCN *immediately*" ); |
|
sound->Play(); |
|
}*/ |
|
} |
|
else |
|
{ |
|
if( sound->IsPropertySet( plSound::kPropAutoStart ) ) |
|
{ |
|
#if 0 |
|
// There is a sound in teledahn (swampAmb) which leggaly has this behavior |
|
hsAssert( false, "Auto-start sound just got a state update telling it to stop. " |
|
"This is technically legal, but so far there isn't any case where this should " |
|
"happen. Further, it's very likely to be the cause of the very-intermittent " |
|
"auto-start-sounds-not-playing bug. Leave this up and contact MCN *immediately*" ); |
|
#endif |
|
} |
|
//sound->IStop(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
|